Player Matchup

Apollo
Apollo
 
Apollo
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
HAZARDPIMP
Ao Kuang
Level 85
God Stats
8W - 8L
1,454 SR
Queue Stats
298W - 285L
1,554 Elo+
Party 1
Hera
Hera
Happy42069
Hera
Level 124
God Stats
4W - 5L
1,363 SR
Queue Stats
607W - 579L
1,521 Elo+
Solo
Sobek
Sobek
Strateg0s
Sobek
Level 112
God Stats
1W - 1L
1,275 SR
Queue Stats
59W - 92L
1,416 Elo+
Solo
Ullr
Ullr
highimshawn
Ullr
Level 62
God Stats
3W - 4L
1,500 SR
Queue Stats
199W - 205L
1,508 Elo+
Party 1
Team Averages
Level 88
1,418 SR
1,500 Elo+

VS

Team Averages
Level 81
1,610 SR
1,466 Elo+
Ullr
Ullr
Eablz
Ullr
Level 102
God Stats
4W - 2L
1,711 SR
Queue Stats
62W - 63L
1,484 Elo+
Solo
Hun Batz
Hun Batz
Ganso123
Hun Batz
Level 122
God Stats
6W - 2L
1,656 SR
Queue Stats
99W - 102L
1,470 Elo+
Solo
Baron Samedi
Baron Samedi
IchMochteToten
Baron Samedi
Level 57
God Stats
5W - 9L
1,426 SR
Queue Stats
181W - 197L
1,374 Elo+
Solo
Horus
Horus
TisBeScotPilgerm
Horus
Level 64
God Stats
4W - 5L
1,375 SR
Queue Stats
36W - 34L
1,505 Elo+
Solo
Osiris
Osiris
cRadiate
Osiris
Level 59
God Stats
4W - 2L
1,881 SR
Queue Stats
150W - 148L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
1 / 1 / 1
9,562
531
6,001
11,489
4,495
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
HAZARDPIMP
Ao Kuang
16
6 / 3 / 1
9,466
526
8,452
16,593
5,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 2 / 2
10,366
576
6,391
6,655
2,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
Strateg0s
Sobek
14
1 / 3 / 5
7,850
436
5,160
10,962
9,363
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 4 / 3
8,798
489
9,074
11,629
3,850
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Eablz
Ullr
16
5 / 5 / 3
9,471
526
12,339
13,363
4,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Ganso123
Hun Batz
14
2 / 3 / 3
8,730
485
4,323
8,874
3,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
IchMochteToten
Baron Samedi
15
2 / 4 / 3
9,188
510
4,497
11,673
4,825
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 2 / 2
8,352
464
3,871
9,580
6,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
cRadiate
Osiris
13
0 / 2 / 1
8,276
460
8,168
10,227
9,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
24
14
Kills
12
13
Deaths
16
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
1
1
1
1.5
L
Ullr
Eablz
Ullr
5
5
3
1.3
L
Hun Batz
Ganso123
Hun Batz
2
3
3
1.17
W
Ao Kuang
HAZARDPIMP
Ao Kuang
6
3
1
2.17
W
3
2
2
2
L
Baron Samedi
IchMochteToten
Baron Samedi
2
4
3
0.88
W
Sobek
Strateg0s
Sobek
1
3
5
1.17
L
3
2
2
2
L
Osiris
cRadiate
Osiris
0
2
1
0.25
W
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,078
Damage
33,198
57,328
Taken
53,717
26,287
Mitigated
27,998
23,495
Healing
19,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
6,001
3,136
0
4,326
11,489
4,495
1,659
806
10,683
0
60,899
L
Ullr
Eablz
Ullr
12,339
4,331
0
3,247
13,363
4,418
326
4,095
9,268
0
72,813
L
Hun Batz
Ganso123
Hun Batz
4,323
1,447
0
3,276
8,874
3,325
0
3,185
5,689
0
51,076
W
Ao Kuang
HAZARDPIMP
Ao Kuang
8,452
1,977
0
9,567
16,593
5,768
0
1,572
15,021
58,724
0
W
6,391
1,810
0
3,169
6,655
2,811
360
2,119
4,536
75,961
0
L
Baron Samedi
IchMochteToten
Baron Samedi
4,497
514
0
5,168
11,673
4,825
1,016
7,500
4,173
55,463
0
W
Sobek
Strateg0s
Sobek
5,160
281
0
3,577
10,962
9,363
114
48
10,914
26,567
0
L
3,871
1,455
448
3,006
9,580
6,067
0
2,376
7,204
0
19,486
L
Osiris
cRadiate
Osiris
8,168
1,786
0
4,122
10,227
9,363
738
2,847
7,380
0
46,899
W
9,074
4,565
0
2,856
11,629
3,850
0
0
11,629
0
68,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,042
Gold Earned
44,017
543
Minions Killed
448
0
Camps Cleared
0
1,630,708
Distance Traveled
1,451,485
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,562
531
131
7
0
350,453
3
L
Ullr
9,471
526
135
8
0
306,211
8
L
Hun Batz
8,730
485
91
5
0
282,372
1
W
Ao Kuang
9,466
526
105
6
0
319,929
3
W
Hera
10,366
576
145
8
0
322,945
2
L
Baron Samedi
9,188
510
109
6
0
300,417
0
W
Sobek
7,850
436
37
2
0
326,018
2
L
Horus
8,352
464
22
1
0
317,780
5
L
Osiris
8,276
460
91
5
0
244,705
1
W
Ullr
8,798
489
125
7
0
311,363
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role