Player Matchup

Chaac
Chaac
GeneralCanabiz
Chaac
Level 108
God Stats
27W - 27L
1,502 SR
Queue Stats
882W - 868L
1,437 Elo+
Solo
Apollo
Apollo
Joukere
Apollo
Level 88
God Stats
12W - 12L
1,705 SR
Queue Stats
114W - 106L
1,531 Elo+
Solo
Terra
Terra
SoldMagician
Terra
Level 84
God Stats
4W - 7L
1,377 SR
Queue Stats
420W - 377L
1,511 Elo+
Solo
Nike
Nike
TatoTheGoat
Nike
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
284W - 264L
1,454 Elo+
Solo
Kukulkan
Kukulkan
adasdasdasdas
Kukulkan
Level 87
God Stats
26W - 8L
1,950 SR
Queue Stats
145W - 145L
1,475 Elo+
Solo
Team Averages
Level 87
1,607 SR
1,482 Elo+

VS

Team Averages
Level 134
1,687 SR
1,594 Elo+
Cerberus
Cerberus
DragisRex
Cerberus
Level 157
God Stats
8W - 5L
1,611 SR
Queue Stats
192W - 157L
1,616 Elo+
Party 1
Janus
Janus
Randomname12345
Janus
Level 160
God Stats
34W - 43L
1,548 SR
Queue Stats
269W - 246L
1,574 Elo+
Party 1
Anhur
Anhur
Rickrians
Anhur
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,574 Elo+
Party 1
Hera
Hera
Superpila92
Hera
Level 159
God Stats
1W - 0L
2,031 SR
Queue Stats
213W - 177L
1,615 Elo+
Party 1
Set
Set
psc98
Set
Level 159
God Stats
5W - 1L
1,745 SR
Queue Stats
148W - 140L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 2
6,193
563
4,339
9,922
3,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Apollo
Joukere
Apollo
9
1 / 5 / 2
5,592
508
4,480
7,172
1,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
1 / 3 / 1
5,113
465
1,569
7,557
2,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
2 / 3 / 0
5,310
483
1,711
5,818
2,968
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
adasdasdasdas
Kukulkan
8
0 / 4 / 1
5,036
458
2,185
5,178
1,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DragisRex
Cerberus
9
2 / 1 / 7
6,114
556
4,400
8,521
4,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

12
3 / 2 / 7
7,114
647
4,255
4,482
1,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Rickrians
Anhur
11
6 / 1 / 2
6,997
636
6,906
6,937
1,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 2 / 2
7,523
684
5,333
5,410
1,903
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Set
psc98
Set
11
5 / 1 / 3
6,641
604
4,738
5,828
2,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
6
Kills
19
19
Deaths
7
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DragisRex
Cerberus
2
1
7
5.5
L
2
4
2
0.75
L
Apollo
Joukere
Apollo
1
5
2
0.4
W
3
2
7
3.25
W
Anhur
Rickrians
Anhur
6
1
2
7
L
1
3
1
0.5
W
3
2
2
2
L
2
3
0
0.67
L
Kukulkan
adasdasdasdas
Kukulkan
0
4
1
0.13
W
Set
psc98
Set
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,284
Damage
25,632
35,647
Taken
31,178
11,216
Mitigated
12,085
10,240
Healing
8,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DragisRex
Cerberus
4,400
605
0
2,342
8,521
4,861
0
1,420
7,015
20,247
0
L
4,339
1,119
0
3,670
9,922
3,326
580
4,143
5,621
0
27,320
L
Apollo
Joukere
Apollo
4,480
2,023
0
1,454
7,172
1,337
0
1,588
5,482
0
28,503
W
4,255
347
0
1,682
4,482
1,067
0
674
3,695
39,927
0
W
Anhur
Rickrians
Anhur
6,906
3,363
0
1,873
6,937
1,786
820
390
6,547
0
42,191
L
1,569
544
99
1,614
7,557
2,294
0
3,480
4,013
10,651
0
W
5,333
1,541
0
1,643
5,410
1,903
342
0
5,242
52,236
0
L
1,711
275
0
2,031
5,818
2,968
140
3,397
2,421
0
20,439
L
Kukulkan
adasdasdasdas
Kukulkan
2,185
98
0
1,372
5,178
1,291
0
1,006
4,122
22,829
0
W
Set
psc98
Set
4,738
1,783
0
1,434
5,828
2,468
0
1,026
4,714
0
36,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,244
Gold Earned
34,389
218
Minions Killed
371
0
Camps Cleared
0
910,527
Distance Traveled
1,083,268
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,114
556
38
3
0
207,684
3
L
Chaac
6,193
563
49
4
0
221,277
0
L
Apollo
5,592
508
61
6
0
201,711
2
W
Janus
7,114
647
94
9
0
236,429
2
W
Anhur
6,997
636
79
7
0
190,848
0
L
Terra
5,113
465
11
1
0
185,169
6
W
Hera
7,523
684
101
9
0
202,678
2
L
Nike
5,310
483
46
4
0
148,648
0
L
Kukulkan
5,036
458
51
5
0
153,722
1
W
Set
6,641
604
59
5
0
245,629
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role