Player Matchup

Khepri
Khepri
 
Khepri
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
DarkJokerrr
Thor
Level 27
God Stats
3W - 4L
1,392 SR
Queue Stats
98W - 88L
1,497 Elo+
Solo
Ullr
Ullr
Kutio50
Ullr
Level 27
God Stats
3W - 3L
1,469 SR
Queue Stats
64W - 72L
1,443 Elo+
Solo
Cerberus
Cerberus
aphropu
Cerberus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,630 Elo+
Solo
Tiamat
Tiamat
saltypotatoman
Tiamat
Level 15
God Stats
2W - 4L
1,540 SR
Queue Stats
11W - 10L
1,644 Elo+
Party 2
Team Averages
Level 23
1,480 SR
1,543 Elo+

VS

Team Averages
Level 19
1,558 SR
1,508 Elo+
Sylvanus
Sylvanus
AOOfdo
Sylvanus
Level 6
God Stats
5W - 0L
1,876 SR
Queue Stats
5W - 1L
1,631 Elo+
Party 1
Hel
Hel
KingMorde
Hel
Level 14
God Stats
1W - 1L
1,283 SR
Queue Stats
15W - 19L
1,373 Elo+
Party 3
Charybdis
Charybdis
Kingsiokan
Charybdis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,591 Elo+
Party 1
Anubis
Anubis
TSAR_1991
Anubis
Level 45
God Stats
28W - 32L
1,509 SR
Queue Stats
102W - 113L
1,402 Elo+
Party 3
Amaterasu
Amaterasu
Zwazi
Amaterasu
Level 24
God Stats
24W - 14L
1,624 SR
Queue Stats
79W - 73L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
2 / 2 / 1
6,093
469
2,289
7,133
4,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 2 / 2
6,482
499
2,699
7,512
2,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ullr
Kutio50
Ullr
10
1 / 2 / 3
5,842
449
4,340
7,933
2,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
aphropu
Cerberus
10
1 / 5 / 0
5,975
460
3,909
9,439
4,423
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 7 / 0
5,692
438
1,748
8,802
2,735
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AOOfdo
Sylvanus
15
4 / 1 / 1
8,579
660
5,671
7,077
3,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 2 / 4
6,703
516
3,355
7,023
3,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Charybdis
Kingsiokan
Charybdis
12
3 / 2 / 1
6,897
531
7,151
7,509
1,931
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
TSAR_1991
Anubis
11
2 / 0 / 4
6,912
532
2,542
3,448
1,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Amaterasu
Zwazi
Amaterasu
14
8 / 0 / 1
8,346
642
8,822
6,914
4,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
5
Kills
18
18
Deaths
5
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
2
2
1
1.25
W
Sylvanus
AOOfdo
Sylvanus
4
1
1
4.5
L
1
2
2
1
W
1
2
4
1.5
W
Charybdis
Kingsiokan
Charybdis
3
2
1
1.75
L
Ullr
Kutio50
Ullr
1
2
3
1.25
W
Anubis
TSAR_1991
Anubis
2
0
4
4
W
Amaterasu
Zwazi
Amaterasu
8
0
1
8.5
L
Cerberus
aphropu
Cerberus
1
5
0
0.2
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,985
Damage
27,541
40,819
Taken
31,971
16,552
Mitigated
14,421
9,296
Healing
12,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
2,289
105
0
1,592
7,133
4,399
0
2,055
5,078
15,326
0
W
Sylvanus
AOOfdo
Sylvanus
5,671
2,002
0
3,546
7,077
3,338
532
3,016
4,061
49,188
14,664
L
2,699
780
0
1,331
7,512
2,787
0
1,929
5,583
0
36,860
W
3,355
465
601
3,214
7,023
3,192
105
975
6,048
23,659
0
W
Charybdis
Kingsiokan
Charybdis
7,151
4,382
0
2,474
7,509
1,931
639
1,021
6,488
0
47,255
L
Ullr
Kutio50
Ullr
4,340
2,343
0
2,711
7,933
2,208
0
1,790
6,143
0
30,876
W
Anubis
TSAR_1991
Anubis
2,542
39
0
1,120
3,448
1,373
0
218
3,230
37,760
0
W
Amaterasu
Zwazi
Amaterasu
8,822
3,577
0
1,901
6,914
4,587
1,600
2,716
4,198
0
43,593
L
Cerberus
aphropu
Cerberus
3,909
915
0
3,146
9,439
4,423
0
3,842
5,597
18,387
0
L
1,748
351
0
516
8,802
2,735
300
1,064
7,738
28,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,084
Gold Earned
37,437
274
Minions Killed
406
0
Camps Cleared
0
1,119,329
Distance Traveled
1,154,230
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,093
469
26
2
0
265,885
3
W
Sylvanus
8,579
660
124
10
0
216,223
6
L
Thor
6,482
499
70
5
0
241,725
2
W
Hel
6,703
516
30
2
0
208,972
0
W
Charybdis
6,897
531
88
7
0
206,406
2
L
Ullr
5,842
449
65
5
0
197,333
1
W
Anubis
6,912
532
68
5
0
234,127
1
W
Amaterasu
8,346
642
96
7
0
288,502
2
L
Cerberus
5,975
460
54
4
0
188,406
0
L
Tiamat
5,692
438
59
5
0
225,980
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role