Player Matchup

He Bo
He Bo
King of Uruk 69
He Bo
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 9L
1,731 Elo+
Party 1
Anubis
Anubis
MajinHoosier
Anubis
Level 23
God Stats
37W - 9L
1,779 SR
Queue Stats
146W - 43L
1,680 Elo+
Party 1
Awilix
Awilix
xRaikirIx4252
Awilix
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,642 Elo+
Party 1
Team Averages
Level 17
1,593 SR
1,684 Elo+

VS

Team Averages
Level 94
1,671 SR
1,444 Elo+
Skadi
Skadi
Necromancer8008
Skadi
Level 105
God Stats
0W - 2L
1,555 SR
Queue Stats
36W - 41L
1,299 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
RagnarokUnleash
Morgan Le Fay
Level 96
God Stats
24W - 19L
1,648 SR
Queue Stats
367W - 281L
1,735 Elo+
Solo
Sylvanus
Sylvanus
TheScytheSlayer4
Sylvanus
Level 80
God Stats
1W - 2L
1,810 SR
Queue Stats
29W - 33L
1,297 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 5 / 6
11,467
764
23,348
15,272
5,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
14
4 / 4 / 8
9,802
653
9,103
11,517
5,316
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 6 / 7
9,468
631
3,494
12,308
3,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 8 / 7
9,139
609
6,873
13,673
5,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
RagnarokUnleash
Morgan Le Fay
15
11 / 6 / 1
11,746
783
17,973
12,581
4,662
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 10
9,663
644
5,754
15,634
9,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
32
17
Kills
14
15
Deaths
17
21
Assists
18
Player
Kills
Deaths
Assists
KDA
W
11
5
6
2.8
W
Anubis
4
4
8
2
L
2
8
7
0.69
L
Morgan Le Fay
RagnarokUnleash
Morgan Le Fay
11
6
1
1.92
L
1
3
10
2
W
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,945
Damage
30,600
39,097
Taken
41,888
14,227
Mitigated
19,671
10,131
Healing
13,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,348
1,016
20
5,542
15,272
5,090
0
9,941
5,331
51,183
0
W
Anubis
9,103
113
0
4,569
11,517
5,316
0
7,820
3,697
39,275
0
L
6,873
2,465
197
1,627
13,673
5,033
552
11,089
2,282
0
20,028
L
Morgan Le Fay
RagnarokUnleash
Morgan Le Fay
17,973
1,236
0
2,924
12,581
4,662
415
8,618
3,671
39,683
0
L
5,754
1,246
1,415
7,404
15,634
9,976
646
11,892
3,484
18,066
3,222
W
3,494
1,582
0
0
12,308
3,821
0
6,845
5,463
0
20,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,737
Gold Earned
30,548
170
Minions Killed
139
9
Camps Cleared
3
717,113
Distance Traveled
717,818
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,467
764
79
5
6
229,023
2
W
Anubis
9,802
653
66
4
1
249,305
1
L
Skadi
9,139
609
32
2
0
221,127
2
L
Morgan Le Fay
11,746
783
67
4
3
257,724
2
L
Sylvanus
9,663
644
40
3
0
238,967
6
W
Awilix
9,468
631
25
2
2
238,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role