Player Matchup

Ymir
Ymir
Marresan
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,660 Elo+
Party 1
Loki
Loki
Solomain98
Loki
Level 16
God Stats
1W - 0L
1,288 SR
Queue Stats
11W - 7L
1,550 Elo+
Solo
Hercules
Hercules
TreKommaFem
Hercules
Level 3
God Stats
3W - 3L
1,385 SR
Queue Stats
18W - 17L
1,413 Elo+
Solo
Zhong Kui
Zhong Kui
WhiteDragon5677
Zhong Kui
Level 25
God Stats
9W - 4L
1,630 SR
Queue Stats
19W - 10L
1,575 Elo+
Solo
Ra
Ra
sebbe_steen
Ra
Level 3
God Stats
2W - 0L
1,753 SR
Queue Stats
2W - 0L
1,660 Elo+
Party 1
Team Averages
Level 10
1,511 SR
1,571 Elo+

VS

Team Averages
Level 17
1,601 SR
1,519 Elo+
Pele
Pele
Furxan
Pele
Level 27
God Stats
60W - 50L
1,558 SR
Queue Stats
180W - 181L
1,484 Elo+
Solo
Izanami
Izanami
astriczzz
Izanami
Level 4
God Stats
2W - 2L
1,414 SR
Queue Stats
2W - 3L
1,440 Elo+
Solo
Ares
Ares
chuffed-bevy6
Ares
Level 23
God Stats
1W - 4L
1,594 SR
Queue Stats
44W - 35L
1,521 Elo+
Solo
Raijin
Raijin
frictionfactor
Raijin
Level 29
God Stats
1W - 1L
1,737 SR
Queue Stats
179W - 176L
1,493 Elo+
Solo
Bakasura
Bakasura
predamorfhunter
Bakasura
Level 4
God Stats
1W - 1L
1,703 SR
Queue Stats
1W - 1L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 3 / 5
6,520
502
2,922
8,934
5,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
10 / 4 / 3
8,809
678
11,372
9,843
2,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
TreKommaFem
Hercules
14
6 / 0 / 4
8,614
663
6,190
7,209
5,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
WhiteDragon5677
Zhong Kui
12
6 / 2 / 2
7,912
609
8,830
10,247
6,443
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 4 / 2
5,704
439
2,187
5,158
1,374
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Furxan
Pele
13
5 / 7 / 2
7,966
613
8,115
11,650
4,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
astriczzz
Izanami
9
1 / 11 / 2
5,744
442
4,121
10,169
2,508
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 1 / 6
6,705
516
7,107
9,260
7,676
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 5 / 3
7,196
554
8,641
9,729
2,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
1
0 / 0 / 0
4,065
313
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
25
24
Kills
12
13
Deaths
24
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Pele
Furxan
Pele
5
7
2
0.86
W
Ymir
1
3
5
1.17
W
10
4
3
2.88
W
Hercules
TreKommaFem
Hercules
6
0
4
8
W
Zhong Kui
WhiteDragon5677
Zhong Kui
6
2
2
3.5
L
Izanami
astriczzz
Izanami
1
11
2
0.18
L
2
1
6
5
L
4
5
3
1.1
L
Bakasura
0
0
0
0
W
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,501
Damage
27,984
41,391
Taken
40,808
21,687
Mitigated
17,610
14,579
Healing
4,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Furxan
Pele
8,115
1,844
0
1,987
11,650
4,473
0
1,928
9,338
0
40,985
W
Ymir
2,922
1,368
0
1,687
8,934
5,898
325
5,936
2,998
18,194
0
W
11,372
4,262
0
2,622
9,843
2,755
0
2,782
7,061
0
47,549
W
Hercules
TreKommaFem
Hercules
6,190
1,186
0
3,651
7,209
5,217
1,552
318
6,891
0
43,362
W
Zhong Kui
WhiteDragon5677
Zhong Kui
8,830
1,448
84
5,494
10,247
6,443
348
3,914
6,333
45,899
0
L
Izanami
astriczzz
Izanami
4,121
3,547
0
426
10,169
2,508
1,353
2,379
7,459
0
17,257
L
7,107
381
15
1,488
9,260
7,676
695
6,763
2,497
24,992
0
L
8,641
1,639
0
885
9,729
2,953
0
2,869
6,860
41,570
0
L
Bakasura
0
0
0
0
0
0
0
0
0
0
0
W
2,187
698
0
1,041
5,158
1,374
390
2,798
2,360
18,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,559
Gold Earned
31,676
324
Minions Killed
216
0
Camps Cleared
0
1,130,025
Distance Traveled
923,215
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,966
613
78
6
0
230,716
3
W
Ymir
6,520
502
26
2
0
212,926
1
W
Loki
8,809
678
70
5
0
241,943
0
W
Hercules
8,614
663
101
8
0
238,932
2
W
Zhong Kui
7,912
609
97
7
0
226,657
0
L
Izanami
5,744
442
44
3
0
222,562
0
L
Ares
6,705
516
26
2
0
246,754
2
L
Raijin
7,196
554
68
5
0
214,895
2
L
Bakasura
4,065
313
0
0
0
8,288
0
W
Ra
5,704
439
30
2
0
209,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role