Player Matchup

Achilles
Achilles
JakobDasRegal
Achilles
Level 40
God Stats
8W - 1L
1,889 SR
Queue Stats
166W - 159L
1,528 Elo+
Solo
Merlin
Merlin
LordNiki1
Merlin
Level 65
God Stats
3W - 0L
1,719 SR
Queue Stats
69W - 71L
1,495 Elo+
Party 2
Ao Kuang
Ao Kuang
MasquaradeZ
Ao Kuang
Level 107
God Stats
8W - 6L
1,506 SR
Queue Stats
131W - 130L
1,542 Elo+
Party 2
Ymir
Ymir
TzBreaker
Ymir
Level 33
God Stats
8W - 7L
1,517 SR
Queue Stats
52W - 61L
1,473 Elo+
Party 2
Neith
Neith
jennysart
Neith
Level 29
God Stats
2W - 0L
1,696 SR
Queue Stats
65W - 55L
1,559 Elo+
Party 2
Team Averages
Level 55
1,665 SR
1,520 Elo+

VS

Team Averages
Level 55
1,573 SR
1,517 Elo+
Erlang Shen
Erlang Shen
BrownishPDGV
Erlang Shen
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,491 Elo+
Party 1
Geb
Geb
Mxstodont
Geb
Level 65
God Stats
6W - 8L
1,602 SR
Queue Stats
276W - 224L
1,622 Elo+
Party 1
Cupid
Cupid
Piedrota
Cupid
Level 83
God Stats
2W - 3L
1,599 SR
Queue Stats
270W - 168L
1,669 Elo+
Party 1
He Bo
He Bo
mariorodriguez
He Bo
Level 56
God Stats
0W - 1L
1,771 SR
Queue Stats
135W - 117L
1,469 Elo+
Party 1
Sun Wukong
Sun Wukong
sweatcacks
Sun Wukong
Level 44
God Stats
1W - 6L
1,392 SR
Queue Stats
28W - 40L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JakobDasRegal
Achilles
12
5 / 3 / 0
7,036
640
5,160
8,146
5,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
LordNiki1
Merlin
12
4 / 1 / 5
7,345
668
5,872
4,639
1,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
MasquaradeZ
Ao Kuang
13
7 / 1 / 5
7,527
684
6,787
7,293
2,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ymir
9
1 / 1 / 3
5,898
536
1,964
6,669
5,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
jennysart
Neith
10
1 / 2 / 4
5,591
508
3,035
4,636
1,067
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BrownishPDGV
Erlang Shen
10
1 / 3 / 4
6,269
570
2,845
6,886
3,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 3 / 4
5,580
507
3,469
8,050
4,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cupid
Piedrota
Cupid
9
3 / 3 / 0
5,609
510
4,350
6,130
1,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 5 / 0
6,026
548
2,695
6,332
2,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
sweatcacks
Sun Wukong
11
2 / 4 / 0
6,599
600
2,634
6,599
2,539
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
18
Kills
8
8
Deaths
18
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
BrownishPDGV
Erlang Shen
1
3
4
1
W
Achilles
JakobDasRegal
Achilles
5
3
0
1.67
W
Merlin
LordNiki1
Merlin
4
1
5
6.5
W
Ao Kuang
MasquaradeZ
Ao Kuang
7
1
5
9.5
L
0
3
4
0.67
L
Cupid
Piedrota
Cupid
3
3
0
1
W
Ymir
1
1
3
2.5
W
Neith
jennysart
Neith
1
2
4
1.5
L
2
5
0
0.4
L
Sun Wukong
sweatcacks
Sun Wukong
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,818
Damage
15,993
31,383
Taken
33,997
15,816
Mitigated
14,472
7,565
Healing
6,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
BrownishPDGV
Erlang Shen
2,845
1,466
0
2,646
6,886
3,386
0
2,892
3,957
0
31,790
W
Achilles
JakobDasRegal
Achilles
5,160
800
0
2,978
8,146
5,590
638
843
7,272
0
34,554
W
Merlin
LordNiki1
Merlin
5,872
309
0
1,121
4,639
1,513
818
2,354
2,109
33,421
0
W
Ao Kuang
MasquaradeZ
Ao Kuang
6,787
1,824
0
1,346
7,293
2,358
0
1,370
5,861
42,440
0
L
3,469
565
0
909
8,050
4,611
0
4,409
3,549
17,175
0
L
Cupid
Piedrota
Cupid
4,350
2,302
0
1,337
6,130
1,892
0
2,452
3,678
0
29,911
W
Ymir
1,964
404
0
648
6,669
5,288
810
814
5,855
16,500
0
W
Neith
jennysart
Neith
3,035
329
0
1,472
4,636
1,067
2,271
514
4,122
0
26,459
L
2,695
0
0
873
6,332
2,044
0
4,548
1,784
27,280
0
L
Sun Wukong
sweatcacks
Sun Wukong
2,634
0
0
896
6,599
2,539
0
322
5,746
0
24,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,397
Gold Earned
30,083
295
Minions Killed
258
0
Camps Cleared
0
1,031,841
Distance Traveled
1,035,866
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,269
570
63
6
0
221,145
2
W
Achilles
7,036
640
65
6
0
174,490
1
W
Merlin
7,345
668
71
6
0
200,656
4
W
Ao Kuang
7,527
684
74
7
0
231,648
5
L
Geb
5,580
507
29
3
0
210,530
1
L
Cupid
5,609
510
64
6
0
183,560
5
W
Ymir
5,898
536
31
3
0
208,287
4
W
Neith
5,591
508
54
5
0
216,760
4
L
He Bo
6,026
548
50
5
0
192,468
3
L
Sun Wukong
6,599
600
52
5
0
228,163
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role