Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
SHELLYII
Artemis
Level 97
God Stats
5W - 5L
1,697 SR
Queue Stats
38W - 55L
1,370 Elo+
Party 2
Sun Wukong
Sun Wukong
SandCobra765
Sun Wukong
Level 26
God Stats
2W - 7L
1,354 SR
Queue Stats
9W - 25L
1,210 Elo+
Party 2
Nu Wa
Nu Wa
deadlydoodexter
Nu Wa
Level 147
God Stats
27W - 32L
1,440 SR
Queue Stats
94W - 111L
1,325 Elo+
Solo
Cupid
Cupid
トキシック
Cupid
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 70L
1,302 Elo+
Party 2
Team Averages
Level 87
1,498 SR
1,341 Elo+

VS

Team Averages
Level 57
1,497 SR
1,273 Elo+
Artemis
Artemis
DaazleR
Artemis
Level 21
God Stats
0W - 3L
1,422 SR
Queue Stats
2W - 13L
1,261 Elo+
Party 1
Ravana
Ravana
Ok KingKita
Ravana
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 71L
1,422 Elo+
Solo
Zeus
Zeus
Row Bee Show
Zeus
Level 26
God Stats
0W - 2L
1,535 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hera
Hera
Ultiblazer
Hera
Level 114
God Stats
0W - 2L
1,467 SR
Queue Stats
7W - 17L
1,046 Elo+
Party 1
Ares
Ares
XGallethX
Ares
Level 97
God Stats
0W - 1L
1,560 SR
Queue Stats
14W - 24L
1,134 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
2 / 1 / 7
8,730
728
10,875
12,510
13,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
SHELLYII
Artemis
18
13 / 0 / 5
11,639
970
13,732
6,501
2,822
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
SandCobra765
Sun Wukong
14
2 / 2 / 6
8,533
711
5,839
8,804
7,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 1 / 10
8,550
713
7,665
5,541
2,057
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 1 / 9
9,307
776
7,123
6,724
2,541
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DaazleR
Artemis
12
0 / 5 / 2
6,680
557
3,726
9,948
4,339
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ravana
15
2 / 2 / 3
8,246
687
4,586
9,536
5,175
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 4 / 2
8,409
701
8,580
8,057
2,736
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 6 / 4
7,605
634
5,492
9,181
3,363
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
13
0 / 4 / 5
7,751
646
4,241
13,367
12,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
21
21
Kills
5
5
Deaths
21
37
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
7
5.5
L
Artemis
DaazleR
Artemis
0
5
2
0.2
L
Ravana
2
2
3
1.75
L
3
4
2
1
W
Artemis
SHELLYII
Artemis
13
0
5
15.5
W
Sun Wukong
SandCobra765
Sun Wukong
2
2
6
2.5
L
0
6
4
0.33
L
Ares
0
4
5
0.63
W
0
1
10
5
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,234
Damage
26,625
40,080
Taken
50,089
27,870
Mitigated
28,308
9,417
Healing
6,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,875
311
298
1,531
12,510
13,205
2
5,517
6,869
31,714
0
L
Artemis
DaazleR
Artemis
3,726
754
0
1,318
9,948
4,339
135
2,004
7,673
0
13,869
L
Ravana
4,586
1,103
0
2,120
9,536
5,175
165
4,376
4,712
0
23,319
L
8,580
131
0
134
8,057
2,736
93
3,377
4,407
25,282
0
W
Artemis
SHELLYII
Artemis
13,732
9,444
0
2,574
6,501
2,822
3,383
3,044
3,406
0
41,986
W
Sun Wukong
SandCobra765
Sun Wukong
5,839
433
0
2,666
8,804
7,245
0
4,504
4,045
0
17,237
L
5,492
977
185
837
9,181
3,363
0
2,405
6,402
37,596
0
L
Ares
4,241
24
202
1,396
13,367
12,695
0
5,216
7,519
13,324
0
W
7,665
2,833
24
918
5,541
2,057
559
3,145
2,305
40,173
0
W
7,123
3,095
24
1,382
6,724
2,541
540
3,323
3,310
0
19,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,759
Gold Earned
38,691
254
Minions Killed
201
13
Camps Cleared
3
1,169,386
Distance Traveled
1,009,460
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,730
728
52
4
0
231,808
1
L
Artemis
6,680
557
17
1
0
192,354
3
L
Ravana
8,246
687
45
4
1
227,053
0
L
Zeus
8,409
701
54
5
2
175,081
0
W
Artemis
11,639
970
75
6
0
237,518
3
W
Sun Wukong
8,533
711
23
2
3
235,689
2
L
Hera
7,605
634
71
6
0
198,018
3
L
Ares
7,751
646
14
1
0
216,954
0
W
Nu Wa
8,550
713
76
6
7
218,049
3
W
Cupid
9,307
776
28
2
3
246,322
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role