Player Matchup

Chaac
Chaac
Duke B UNIT
Chaac
Level 84
God Stats
19W - 13L
1,475 SR
Queue Stats
218W - 311L
1,356 Elo+
Solo
Gilgamesh
Gilgamesh
LuAnZaVi
Gilgamesh
Level 59
God Stats
16W - 14L
1,643 SR
Queue Stats
313W - 335L
1,560 Elo+
Solo
Hercules
Hercules
MasterChiefr641
Hercules
Level 126
God Stats
7W - 16L
1,631 SR
Queue Stats
158W - 229L
1,368 Elo+
Solo
Team Averages
Level 90
1,583 SR
1,428 Elo+

VS

Team Averages
Level 52
1,581 SR
1,006 Elo+
Olorun
Olorun
Ats305_
Olorun
Level 27
God Stats
0W - 1L
1,408 SR
Queue Stats
0W - 5L
1,018 Elo+
Party 1
Skadi
Skadi
BeeBoo2K
Skadi
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 28L
929 Elo+
Party 1
Bellona
Bellona
DungGietEmPlz
Bellona
Level 63
God Stats
0W - 1L
1,834 SR
Queue Stats
6W - 20L
1,071 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 4 / 11
11,035
849
19,483
12,154
9,032
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
LuAnZaVi
Gilgamesh
16
12 / 0 / 11
11,494
884
13,897
10,825
10,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Hercules
13
3 / 0 / 21
9,964
766
5,449
18,052
11,038
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Ats305_
Olorun
11
0 / 10 / 3
7,727
594
7,071
17,207
7,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
BeeBoo2K
Skadi
12
4 / 9 / 0
9,350
719
8,671
13,869
5,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
9
0 / 9 / 4
7,599
585
3,177
15,921
8,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
11
28
Kills
4
4
Deaths
28
43
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Olorun
Ats305_
Olorun
0
10
3
0.15
L
Skadi
BeeBoo2K
Skadi
4
9
0
0.44
W
13
4
11
4.63
L
Bellona
0
9
4
0.22
W
Gilgamesh
LuAnZaVi
Gilgamesh
12
0
11
17.5
W
Hercules
3
0
21
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,829
Damage
18,919
41,031
Taken
46,997
30,256
Mitigated
20,604
18,657
Healing
3,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Ats305_
Olorun
7,071
2,983
352
1,715
17,207
7,369
0
232
16,892
30,440
2,758
L
Skadi
BeeBoo2K
Skadi
8,671
4,252
0
218
13,869
5,199
0
0
13,869
0
20,254
W
19,483
2,881
368
4,248
12,154
9,032
725
2,446
9,264
0
42,389
L
Bellona
3,177
715
0
720
15,921
8,036
0
385
15,536
0
10,695
W
Gilgamesh
LuAnZaVi
Gilgamesh
13,897
4,077
0
3,162
10,825
10,186
881
2,698
8,127
286
56,491
W
Hercules
5,449
1,169
706
10,173
18,052
11,038
572
1,643
15,041
0
10,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,493
Gold Earned
24,676
140
Minions Killed
86
11
Camps Cleared
0
772,861
Distance Traveled
583,111
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,727
594
52
4
0
192,267
0
L
Skadi
9,350
719
24
2
0
188,504
0
W
Chaac
11,035
849
43
3
1
248,668
0
L
Bellona
7,599
585
10
1
0
202,340
0
W
Gilgamesh
11,494
884
90
7
10
265,413
3
W
Hercules
9,964
766
7
1
0
258,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role