Player Matchup

Fenrir
Fenrir
Ctoffer
Fenrir
Level 29
God Stats
2W - 2L
1,950 SR
Queue Stats
153W - 125L
1,610 Elo+
Solo
Izanami
Izanami
ElLuchadorr535
Izanami
Level 23
God Stats
63W - 52L
1,800 SR
Queue Stats
96W - 92L
1,602 Elo+
Solo
Artemis
Artemis
FreyaADC
Artemis
Level 29
God Stats
7W - 10L
1,471 SR
Queue Stats
92W - 77L
1,621 Elo+
Solo
Athena
Athena
TPoJlb88
Athena
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 65L
1,807 Elo+
Solo
Nu Wa
Nu Wa
Zappino
Nu Wa
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,622 Elo+
Solo
Team Averages
Level 25
1,644 SR
1,652 Elo+

VS

Team Averages
Level 47
1,673 SR
1,637 Elo+
Artemis
Artemis
Darnson
Artemis
Level 29
God Stats
47W - 24L
1,688 SR
Queue Stats
109W - 90L
1,607 Elo+
Solo
Geb
Geb
FoodForCerberus
Geb
Level 16
God Stats
5W - 2L
1,619 SR
Queue Stats
28W - 24L
1,533 Elo+
Solo
Mercury
Mercury
GGezpez
Mercury
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 2L
1,775 Elo+
Party 1
Janus
Janus
Heatensisback
Janus
Level 28
God Stats
2W - 0L
1,601 SR
Queue Stats
76W - 51L
1,591 Elo+
Solo
Osiris
Osiris
OnePunchBaboon
Osiris
Level 160
God Stats
1W - 1L
1,958 SR
Queue Stats
72W - 40L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ctoffer
Fenrir
13
5 / 5 / 1
7,677
480
7,877
11,483
4,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 6 / 2
7,322
458
3,125
8,480
2,787
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
FreyaADC
Artemis
13
4 / 6 / 3
7,908
494
11,392
12,183
4,738
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Athena
TPoJlb88
Athena
11
3 / 5 / 6
6,868
429
9,322
19,800
17,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
Zappino
Nu Wa
14
2 / 3 / 4
7,928
496
9,448
7,282
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Darnson
Artemis
13
2 / 5 / 2
8,044
503
10,434
14,097
4,578
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 3 / 13
8,434
527
6,805
16,264
9,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
GGezpez
Mercury
18
12 / 1 / 6
10,599
662
14,598
11,448
4,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 4 / 4
8,300
519
5,340
9,379
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
8 / 1 / 6
9,958
622
9,313
6,798
5,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
56
14
Kills
25
25
Deaths
14
16
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Ctoffer
Fenrir
5
5
1
1.1
W
Artemis
Darnson
Artemis
2
5
2
0.6
L
0
6
2
0.17
W
2
3
13
2.83
L
Artemis
FreyaADC
Artemis
4
6
3
0.92
W
Mercury
GGezpez
Mercury
12
1
6
15
W
1
4
4
0.75
W
8
1
6
11
L
Athena
TPoJlb88
Athena
3
5
6
1.2
L
Nu Wa
Zappino
Nu Wa
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,164
Damage
46,490
59,228
Taken
57,986
31,871
Mitigated
26,897
10,754
Healing
18,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Ctoffer
Fenrir
7,877
1,503
0
3,488
11,483
4,635
0
1,338
10,145
0
42,659
W
Artemis
Darnson
Artemis
10,434
6,627
0
4,316
14,097
4,578
0
3,400
10,319
0
55,998
L
3,125
1,896
0
819
8,480
2,787
0
741
7,739
0
37,691
W
6,805
1,328
2,007
5,129
16,264
9,257
0
5,149
10,635
17,800
0
L
Artemis
FreyaADC
Artemis
11,392
6,822
0
2,384
12,183
4,738
658
3,871
8,312
0
51,925
W
Mercury
GGezpez
Mercury
14,598
7,963
0
3,144
11,448
4,517
1,279
4,608
6,629
0
85,080
W
5,340
744
144
1,812
9,379
2,657
812
3,489
5,806
56,949
0
W
9,313
2,345
0
2,030
6,798
5,888
1,241
1,170
5,583
0
50,171
L
Athena
TPoJlb88
Athena
9,322
1,797
0
3,503
19,800
17,344
0
3,994
15,806
21,652
0
L
Nu Wa
Zappino
Nu Wa
9,448
1,323
0
560
7,282
2,367
62
2,201
5,081
60,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,703
Gold Earned
45,335
410
Minions Killed
436
0
Camps Cleared
0
1,427,769
Distance Traveled
1,621,095
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,677
480
75
5
0
313,778
0
W
Artemis
8,044
503
84
5
0
258,566
1
L
Izanami
7,322
458
104
7
0
293,369
4
W
Geb
8,434
527
17
1
0
303,745
2
L
Artemis
7,908
494
104
7
0
242,359
3
W
Mercury
10,599
662
127
8
0
417,147
3
W
Janus
8,300
519
116
7
0
284,591
1
W
Osiris
9,958
622
92
6
0
357,046
3
L
Athena
6,868
429
27
2
0
304,746
5
L
Nu Wa
7,928
496
100
6
0
273,517
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role