Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
KonTLorcK
Jormungandr
Level 97
God Stats
2W - 5L
1,359 SR
Queue Stats
624W - 541L
1,536 Elo+
Party 1
Baron Samedi
Baron Samedi
NaRKoZ35
Baron Samedi
Level 117
God Stats
0W - 1L
1,155 SR
Queue Stats
125W - 90L
1,557 Elo+
Party 1
Team Averages
Level 93
1,338 SR
1,531 Elo+

VS

Team Averages
Level 66
1,620 SR
1,448 Elo+
Cthulhu
Cthulhu
Eurillis
Cthulhu
Level 107
God Stats
16W - 20L
1,610 SR
Queue Stats
214W - 197L
1,487 Elo+
Solo
Medusa
Medusa
Ûmbozz
Medusa
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,273 Elo+
Party 2
He Bo
He Bo
Ümbozz
He Bo
Level 36
God Stats
1W - 0L
1,751 SR
Queue Stats
14W - 14L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
3 / 6 / 2
6,981
698
4,509
7,755
2,452
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jormungandr
KonTLorcK
Jormungandr
10
1 / 5 / 3
6,967
697
5,259
12,489
9,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
NaRKoZ35
Baron Samedi
9
0 / 4 / 3
6,133
613
2,952
7,404
4,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Eurillis
Cthulhu
11
3 / 2 / 12
7,535
754
6,111
9,042
7,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
Ûmbozz
Medusa
12
6 / 1 / 7
7,987
799
10,331
6,701
3,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

He Bo
Ümbozz
He Bo
12
6 / 3 / 8
8,224
822
8,247
6,944
3,490
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
4
Kills
15
15
Deaths
6
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
6
2
0.67
W
Cthulhu
Eurillis
Cthulhu
3
2
12
4.5
L
Jormungandr
KonTLorcK
Jormungandr
1
5
3
0.5
L
Baron Samedi
NaRKoZ35
Baron Samedi
0
4
3
0.38
W
Medusa
Ûmbozz
Medusa
6
1
7
9.5
W
He Bo
Ümbozz
He Bo
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,720
Damage
24,689
27,648
Taken
22,687
16,389
Mitigated
14,207
5,562
Healing
5,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
4,509
1,850
0
351
7,755
2,452
0
3,510
3,743
0
10,734
W
Cthulhu
Eurillis
Cthulhu
6,111
654
342
1,286
9,042
7,254
28
1,993
7,049
13,126
0
L
Jormungandr
KonTLorcK
Jormungandr
5,259
1,631
0
2,265
12,489
9,821
0
4,747
6,813
14,077
0
L
Baron Samedi
NaRKoZ35
Baron Samedi
2,952
152
696
2,250
7,404
4,116
0
5,299
1,625
19,079
0
W
Medusa
Ûmbozz
Medusa
10,331
5,143
0
2,866
6,701
3,463
2,170
3,450
3,251
0
28,104
W
He Bo
Ümbozz
He Bo
8,247
396
0
1,487
6,944
3,490
720
3,270
3,674
23,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,081
Gold Earned
23,746
78
Minions Killed
99
4
Camps Cleared
4
532,279
Distance Traveled
537,567
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,981
698
18
2
2
189,280
2
W
Cthulhu
7,535
754
16
2
1
184,725
4
L
Jormungandr
6,967
697
26
3
1
168,044
1
L
Baron Samedi
6,133
613
34
3
1
174,955
3
W
Medusa
7,987
799
42
4
2
174,735
2
W
He Bo
8,224
822
41
4
1
178,107
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role