Player Matchup

Hera
Hera
 
Hera
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
HectorAlvarez
Cerberus
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 25L
1,382 Elo+
Solo
Zhong Kui
Zhong Kui
ImpyStan
Zhong Kui
Level 28
God Stats
22W - 12L
1,599 SR
Queue Stats
172W - 156L
1,458 Elo+
Solo
Medusa
Medusa
MetalFluid
Medusa
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 28L
1,601 Elo+
Party 1
Serqet
Serqet
萌面超人丨
Serqet
Level 29
God Stats
6W - 5L
1,722 SR
Queue Stats
185W - 212L
1,419 Elo+
Solo
Team Averages
Level 40
1,564 SR
1,472 Elo+

VS

Team Averages
Level 24
1,557 SR
1,449 Elo+
Izanami
Izanami
FunkArachne
Izanami
Level 12
God Stats
5W - 3L
1,766 SR
Queue Stats
12W - 14L
1,388 Elo+
Party 3
Thanatos
Thanatos
PlanBozhij
Thanatos
Level 26
God Stats
66W - 98L
1,384 SR
Queue Stats
205W - 256L
1,422 Elo+
Solo
Nu Wa
Nu Wa
PonyJackMa
Nu Wa
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 59L
1,525 Elo+
Party 2
Athena
Athena
UtopiaRanger
Athena
Level 27
God Stats
16W - 11L
1,635 SR
Queue Stats
58W - 55L
1,479 Elo+
Party 2
Gilgamesh
Gilgamesh
dvaesjedankedrin
Gilgamesh
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
97W - 112L
1,433 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
2 / 1 / 7
6,535
654
3,376
4,720
1,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
HectorAlvarez
Cerberus
10
1 / 0 / 6
5,745
575
2,472
4,528
3,729
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Zhong Kui
ImpyStan
Zhong Kui
11
2 / 0 / 1
6,466
647
3,651
3,816
2,413
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Medusa
MetalFluid
Medusa
11
10 / 1 / 2
6,968
697
9,149
5,623
1,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
4 / 0 / 3
6,491
649
2,187
3,773
1,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FunkArachne
Izanami
7
0 / 6 / 1
4,782
478
2,115
6,095
1,274
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thanatos
PlanBozhij
Thanatos
9
1 / 4 / 0
5,346
535
2,252
8,282
3,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
9
1 / 6 / 0
5,462
546
2,247
6,572
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
4
0 / 1 / 0
3,709
371
990
4,626
2,053
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
8
0 / 2 / 0
4,913
491
1,909
5,772
1,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
19
Kills
2
2
Deaths
19
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
1
7
5.5
L
Izanami
FunkArachne
Izanami
0
6
1
0.08
W
Cerberus
HectorAlvarez
Cerberus
1
0
6
4
W
Zhong Kui
ImpyStan
Zhong Kui
2
0
1
2.5
W
Medusa
MetalFluid
Medusa
10
1
2
11
L
Thanatos
PlanBozhij
Thanatos
1
4
0
0.25
L
Nu Wa
1
6
0
0.17
L
Athena
0
1
0
0
L
Gilgamesh
0
2
0
0
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,835
Damage
9,513
22,460
Taken
31,347
10,389
Mitigated
10,017
7,744
Healing
9,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
3,376
806
132
890
4,720
1,317
995
764
3,840
33,489
0
L
Izanami
FunkArachne
Izanami
2,115
1,667
0
739
6,095
1,274
0
1,225
4,870
0
19,044
W
Cerberus
HectorAlvarez
Cerberus
2,472
370
0
1,711
4,528
3,729
0
619
3,869
17,389
0
W
Zhong Kui
ImpyStan
Zhong Kui
3,651
634
0
2,621
3,816
2,413
282
168
3,608
33,867
0
W
Medusa
MetalFluid
Medusa
9,149
4,777
0
2,044
5,623
1,757
1,296
1,075
4,482
0
35,996
L
Thanatos
PlanBozhij
Thanatos
2,252
647
0
5,880
8,282
3,400
0
2,056
6,202
0
33,344
L
Nu Wa
2,247
275
0
750
6,572
1,535
0
1,867
4,447
20,443
0
L
Athena
990
379
0
922
4,626
2,053
0
1,138
3,488
2,764
0
L
Gilgamesh
1,909
606
0
977
5,772
1,755
0
2,933
2,829
0
19,319
W
2,187
188
0
346
3,773
1,173
0
293
3,424
0
32,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,205
Gold Earned
24,212
333
Minions Killed
198
0
Camps Cleared
0
982,411
Distance Traveled
912,639
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,535
654
73
7
0
200,000
0
L
Izanami
4,782
478
34
3
0
196,641
3
W
Cerberus
5,745
575
37
4
0
191,645
0
W
Zhong Kui
6,466
647
83
8
0
183,069
2
W
Medusa
6,968
697
65
7
0
181,925
2
L
Thanatos
5,346
535
72
7
0
215,679
5
L
Nu Wa
5,462
546
35
4
0
162,788
0
L
Athena
3,709
371
5
1
0
140,439
0
L
Gilgamesh
4,913
491
52
5
0
197,092
3
W
Serqet
6,491
649
75
8
0
225,772
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role