Player Matchup

Cthulhu
Cthulhu
Ali37718
Cthulhu
Level 117
God Stats
13W - 11L
1,508 SR
Queue Stats
510W - 375L
1,541 Elo+
Party 1
Chiron
Chiron
ali_love_lgbt
Chiron
Level 12
God Stats
2W - 0L
1,718 SR
Queue Stats
13W - 4L
1,653 Elo+
Party 1
King Arthur
King Arthur
evil_spirit_98
King Arthur
Level 29
God Stats
27W - 7L
1,761 SR
Queue Stats
153W - 127L
1,501 Elo+
Party 1
Olorun
Olorun
kiarashanami
Olorun
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 13L
1,602 Elo+
Party 1
Set
Set
pretty_bananaa
Set
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 11L
1,636 Elo+
Party 1
Team Averages
Level 37
1,597 SR
1,587 Elo+

VS

Team Averages
Level 20
1,555 SR
1,405 Elo+
Sun Wukong
Sun Wukong
AName6925
Sun Wukong
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 65L
1,489 Elo+
Solo
Ne Zha
Ne Zha
CacaTov_Du_59
Ne Zha
Level 14
God Stats
4W - 2L
1,552 SR
Queue Stats
41W - 26L
1,471 Elo+
Party 2
Artemis
Artemis
Chihaya_buru
Artemis
Level 27
God Stats
52W - 49L
1,536 SR
Queue Stats
137W - 143L
1,466 Elo+
Solo
Jormungandr
Jormungandr
MrDiegoti
Jormungandr
Level 16
God Stats
0W - 1L
1,684 SR
Queue Stats
38W - 48L
1,166 Elo+
Solo
Chang'e
Chang'e
Tegaiki
Chang'e
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ali37718
Cthulhu
20
7 / 4 / 21
13,909
535
18,425
26,388
33,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
12 / 2 / 7
15,336
590
14,712
18,620
8,367
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
evil_spirit_98
King Arthur
20
1 / 4 / 9
13,642
525
9,027
32,839
21,591
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
20
13 / 3 / 12
14,973
576
30,616
26,356
15,472
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
11 / 4 / 11
14,361
552
21,100
23,466
18,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AName6925
Sun Wukong
20
8 / 2 / 5
15,373
591
34,634
30,171
41,482
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
6 / 10 / 4
12,228
470
13,998
24,977
9,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Artemis
Chihaya_buru
Artemis
18
2 / 10 / 2
11,020
424
11,446
18,801
6,013
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
MrDiegoti
Jormungandr
11
0 / 12 / 2
8,783
338
5,879
25,734
17,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chang'e
Tegaiki
Chang'e
19
0 / 11 / 10
11,719
451
17,992
23,974
7,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
39
44
Kills
16
17
Deaths
45
60
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AName6925
Sun Wukong
8
2
5
5.25
W
Cthulhu
Ali37718
Cthulhu
7
4
21
4.38
L
6
10
4
0.8
L
Artemis
Chihaya_buru
Artemis
2
10
2
0.3
L
Jormungandr
MrDiegoti
Jormungandr
0
12
2
0.08
L
Chang'e
Tegaiki
Chang'e
0
11
10
0.45
W
12
2
7
7.75
W
King Arthur
evil_spirit_98
King Arthur
1
4
9
1.38
W
Olorun
13
3
12
6.33
W
11
4
11
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,880
Damage
83,949
127,669
Taken
123,657
98,116
Mitigated
82,348
49,313
Healing
23,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AName6925
Sun Wukong
34,634
3,128
0
5,252
30,171
41,482
0
11,514
18,288
27,866
102,408
W
Cthulhu
Ali37718
Cthulhu
18,425
837
2,539
5,614
26,388
33,718
204
5,657
20,731
67,397
0
L
13,998
6,345
0
1,547
24,977
9,053
0
8,837
16,140
0
75,392
L
Artemis
Chihaya_buru
Artemis
11,446
3,947
0
2,841
18,801
6,013
0
9,012
9,789
0
55,220
L
Jormungandr
MrDiegoti
Jormungandr
5,879
1,726
0
1,978
25,734
17,885
0
6,865
18,869
33,503
0
L
Chang'e
Tegaiki
Chang'e
17,992
1,421
2,912
8,852
23,974
7,915
0
9,725
14,249
87,615
0
W
14,712
8,219
665
8,665
18,620
8,367
5,504
4,736
13,884
0
141,436
W
King Arthur
evil_spirit_98
King Arthur
9,027
977
0
12,704
32,839
21,591
458
5,929
26,910
253
97,087
W
Olorun
30,616
16,926
1,296
13,976
26,356
15,472
2,400
6,461
19,895
102,716
10,826
W
21,100
10,867
0
3,854
23,466
18,968
222
8,873
14,593
0
117,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,221
Gold Earned
59,123
758
Minions Killed
556
0
Camps Cleared
0
2,448,011
Distance Traveled
2,149,669
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
15,373
591
206
8
0
529,872
3
W
Cthulhu
13,909
535
75
3
0
487,176
10
L
Ne Zha
12,228
470
97
4
0
436,200
1
L
Artemis
11,020
424
83
3
0
388,519
2
L
Jormungandr
8,783
338
48
2
0
341,623
0
L
Chang'e
11,719
451
122
5
0
453,455
2
W
Chiron
15,336
590
205
8
0
427,415
6
W
King Arthur
13,642
525
185
7
0
513,300
3
W
Olorun
14,973
576
155
6
0
459,167
1
W
Set
14,361
552
138
5
0
560,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role