Player Matchup

Anubis
Anubis
Didios00
Anubis
Level 80
God Stats
2W - 2L
1,400 SR
Queue Stats
469W - 462L
1,449 Elo+
Party 2
Bellona
Bellona
SanHollo
Bellona
Level 20
God Stats
1W - 1L
1,727 SR
Queue Stats
25W - 35L
1,356 Elo+
Party 3
Fenrir
Fenrir
WengaaLD
Fenrir
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 44L
1,376 Elo+
Party 2
Geb
Geb
ZzMoonss
Geb
Level 115
God Stats
4W - 5L
1,270 SR
Queue Stats
136W - 117L
1,157 Elo+
Party 3
Anhur
Anhur
БамБуча
Anhur
Level 40
God Stats
2W - 7L
1,330 SR
Queue Stats
9W - 20L
1,336 Elo+
Solo
Team Averages
Level 54
1,445 SR
1,335 Elo+

VS

Team Averages
Level 88
1,565 SR
1,459 Elo+
Ymir
Ymir
Feuerstein51
Ymir
Level 52
God Stats
8W - 7L
1,540 SR
Queue Stats
67W - 74L
1,422 Elo+
Party 1
Hun Batz
Hun Batz
Melinn
Hun Batz
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
282W - 319L
1,365 Elo+
Solo
Thoth
Thoth
Teraformeur
Thoth
Level 73
God Stats
69W - 59L
1,621 SR
Queue Stats
377W - 366L
1,563 Elo+
Solo
Heimdallr
Heimdallr
v3com
Heimdallr
Level 39
God Stats
11W - 7L
1,608 SR
Queue Stats
53W - 59L
1,398 Elo+
Party 1
Poseidon
Poseidon
xxZoeyxx
Poseidon
Level 129
God Stats
8W - 8L
1,555 SR
Queue Stats
131W - 116L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Didios00
Anubis
15
4 / 9 / 6
9,244
544
10,515
16,168
7,609
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
SanHollo
Bellona
15
7 / 7 / 4
9,629
566
9,948
16,610
11,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
WengaaLD
Fenrir
13
2 / 6 / 4
8,160
480
4,696
12,868
4,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 3 / 7
7,262
427
6,486
14,077
13,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 7 / 4
6,873
404
6,398
12,113
3,364
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 10
8,448
497
5,741
14,897
14,163
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Melinn
Hun Batz
15
3 / 6 / 14
9,381
552
6,692
12,450
4,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
13 / 1 / 4
12,292
723
19,686
9,675
3,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
v3com
Heimdallr
15
6 / 3 / 8
9,176
540
11,516
11,465
3,933
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
xxZoeyxx
Poseidon
17
9 / 3 / 6
10,845
638
11,812
10,902
4,090
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
74
15
Kills
32
32
Deaths
15
25
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Anubis
Didios00
Anubis
4
9
6
0.78
W
1
2
10
3
W
Hun Batz
Melinn
Hun Batz
3
6
14
1.67
L
Bellona
SanHollo
Bellona
7
7
4
1.29
W
13
1
4
15
L
Fenrir
WengaaLD
Fenrir
2
6
4
0.67
L
0
3
7
1.17
W
Heimdallr
v3com
Heimdallr
6
3
8
3.33
W
Poseidon
xxZoeyxx
Poseidon
9
3
6
4
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,043
Damage
55,447
71,836
Taken
59,389
40,241
Mitigated
29,741
14,062
Healing
12,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Didios00
Anubis
10,515
956
0
4,563
16,168
7,609
0
10,378
5,790
53,453
0
W
5,741
493
1,794
3,023
14,897
14,163
0
4,560
10,337
17,778
0
W
Hun Batz
Melinn
Hun Batz
6,692
1,171
0
996
12,450
4,074
411
5,226
7,224
0
47,279
L
Bellona
SanHollo
Bellona
9,948
3,276
0
2,433
16,610
11,445
0
10,420
6,190
0
39,851
W
19,686
740
0
926
9,675
3,481
2,734
1,937
7,738
98,148
0
L
Fenrir
WengaaLD
Fenrir
4,696
1,773
0
3,721
12,868
4,808
0
6,086
6,782
0
46,433
L
6,486
794
0
1,474
14,077
13,015
0
5,665
8,412
22,253
0
W
Heimdallr
v3com
Heimdallr
11,516
4,715
0
2,291
11,465
3,933
404
2,837
8,628
0
60,301
W
Poseidon
xxZoeyxx
Poseidon
11,812
2,067
0
3,669
10,902
4,090
1,005
2,509
8,393
83,053
0
L
6,398
1,592
104
1,767
12,113
3,364
264
4,690
7,420
0
26,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,168
Gold Earned
50,142
329
Minions Killed
505
0
Camps Cleared
0
1,629,628
Distance Traveled
1,579,660
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,244
544
105
6
0
275,139
1
W
Ymir
8,448
497
17
1
0
309,203
4
W
Hun Batz
9,381
552
81
5
0
332,192
0
L
Bellona
9,629
566
75
4
0
320,646
1
W
Thoth
12,292
723
187
11
0
313,702
4
L
Fenrir
8,160
480
74
4
0
311,963
0
L
Geb
7,262
427
16
1
0
356,553
2
W
Heimdallr
9,176
540
95
6
0
303,381
5
W
Poseidon
10,845
638
125
7
0
321,182
2
L
Anhur
6,873
404
59
3
0
365,327
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role