Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
ANTHONYSEMPAI
Thor
Level 101
God Stats
17W - 9L
1,597 SR
Queue Stats
689W - 371L
1,721 Elo+
Party 1
Charybdis
Charybdis
AlternateRealm
Charybdis
Level 142
God Stats
1W - 0L
1,783 SR
Queue Stats
65W - 30L
1,767 Elo+
Party 1
Apollo
Apollo
Necrofantasian
Apollo
Level 159
God Stats
43W - 23L
1,693 SR
Queue Stats
802W - 653L
1,682 Elo+
Party 1
Sylvanus
Sylvanus
unpresentplayer
Sylvanus
Level 77
God Stats
22W - 15L
1,609 SR
Queue Stats
165W - 117L
1,596 Elo+
Party 1
Team Averages
Level 128
1,637 SR
1,653 Elo+

VS

Team Averages
Level 108
1,577 SR
1,583 Elo+
Serqet
Serqet
AkilleezMight
Serqet
Level 121
God Stats
14W - 15L
1,362 SR
Queue Stats
41W - 34L
1,584 Elo+
Solo
Mercury
Mercury
CHIRIVI03
Mercury
Level 106
God Stats
4W - 5L
1,845 SR
Queue Stats
135W - 126L
1,614 Elo+
Solo
Amaterasu
Amaterasu
CounterSouls
Amaterasu
Level 82
God Stats
0W - 1L
1,795 SR
Queue Stats
68W - 60L
1,551 Elo+
Solo
Hel
Hel
KBoozy
Hel
Level 82
God Stats
7W - 6L
1,399 SR
Queue Stats
115W - 115L
1,564 Elo+
Solo
Rama
Rama
PhDeal
Rama
Level 148
God Stats
13W - 17L
1,482 SR
Queue Stats
711W - 700L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
2 / 0 / 5
6,320
632
5,509
5,190
3,078
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
14 / 2 / 1
7,386
739
6,538
6,302
1,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
AlternateRealm
Charybdis
11
1 / 1 / 1
6,173
617
3,059
4,052
925
Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 0 / 4
6,790
679
3,884
4,035
1,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
8
0 / 1 / 7
4,953
495
2,210
4,472
3,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 3 / 1
4,362
436
2,268
5,693
1,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mercury
CHIRIVI03
Mercury
8
1 / 6 / 1
4,927
493
2,546
7,817
2,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
CounterSouls
Amaterasu
10
1 / 2 / 1
6,199
620
2,884
5,653
3,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hel
KBoozy
Hel
7
0 / 6 / 2
5,041
504
2,819
7,145
2,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
PhDeal
Rama
9
0 / 3 / 1
5,349
535
1,400
4,907
838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
20
Kills
3
4
Deaths
20
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
0
5
4.5
W
14
2
1
7.25
L
1
3
1
0.5
W
Charybdis
AlternateRealm
Charybdis
1
1
1
1.5
L
Mercury
CHIRIVI03
Mercury
1
6
1
0.25
L
Amaterasu
CounterSouls
Amaterasu
1
2
1
0.75
L
Hel
KBoozy
Hel
0
6
2
0.17
W
3
0
4
5
L
Rama
PhDeal
Rama
0
3
1
0.17
W
Sylvanus
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,200
Damage
11,917
24,051
Taken
31,215
11,118
Mitigated
11,256
10,276
Healing
5,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
5,509
705
0
3,121
5,190
3,078
622
1,519
3,271
34,810
0
W
6,538
2,190
0
1,812
6,302
1,999
22
556
5,684
0
30,053
L
2,268
460
0
771
5,693
1,778
0
1,517
4,176
0
5,787
W
Charybdis
AlternateRealm
Charybdis
3,059
1,950
0
1,767
4,052
925
131
0
4,052
0
41,329
L
Mercury
CHIRIVI03
Mercury
2,546
1,107
0
998
7,817
2,703
0
1,473
6,344
0
23,138
L
Amaterasu
CounterSouls
Amaterasu
2,884
974
0
756
5,653
3,770
0
596
5,057
0
31,489
L
Hel
KBoozy
Hel
2,819
50
94
2,489
7,145
2,167
0
3,807
3,338
21,199
0
W
3,884
1,932
385
1,347
4,035
1,367
46
0
4,035
0
39,417
L
Rama
PhDeal
Rama
1,400
1,142
0
500
4,907
838
0
160
4,747
0
29,409
W
Sylvanus
2,210
490
950
894
4,472
3,749
0
358
4,074
11,155
5,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,622
Gold Earned
25,878
355
Minions Killed
256
0
Camps Cleared
0
997,333
Distance Traveled
907,854
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,320
632
75
8
0
199,572
2
W
Thor
7,386
739
56
6
0
200,098
1
L
Serqet
4,362
436
12
1
0
187,791
2
W
Charybdis
6,173
617
95
10
0
178,203
2
L
Mercury
4,927
493
49
5
0
193,360
1
L
Amaterasu
6,199
620
77
8
0
197,862
2
L
Hel
5,041
504
49
5
0
168,476
3
W
Apollo
6,790
679
98
10
0
229,963
1
L
Rama
5,349
535
69
7
0
160,365
1
W
Sylvanus
4,953
495
31
3
0
189,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role