Player Matchup

Tiamat
Tiamat
AccroFouf
Tiamat
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 15L
1,622 Elo+
Solo
Fenrir
Fenrir
Daveth_Burke
Fenrir
Level 29
God Stats
6W - 8L
1,507 SR
Queue Stats
92W - 102L
1,531 Elo+
Solo
Tyr
Tyr
Makoameister
Tyr
Level 7
God Stats
0W - 3L
1,278 SR
Queue Stats
43W - 37L
1,575 Elo+
Solo
Charybdis
Charybdis
WickdShot
Charybdis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Horus
Horus
necrodragon13212
Horus
Level 28
God Stats
3W - 2L
1,885 SR
Queue Stats
152W - 175L
1,357 Elo+
Solo
Team Averages
Level 21
1,534 SR
1,517 Elo+

VS

Team Averages
Level 21
1,536 SR
1,489 Elo+
Chaac
Chaac
CelestAzzuro-
Chaac
Level 20
God Stats
8W - 1L
1,660 SR
Queue Stats
132W - 70L
1,660 Elo+
Solo
Kukulkan
Kukulkan
Cpt_Tsoutsounis
Kukulkan
Level 24
God Stats
2W - 1L
1,719 SR
Queue Stats
20W - 22L
1,442 Elo+
Solo
Charybdis
Charybdis
GreaTeMonk
Charybdis
Level 10
God Stats
2W - 0L
1,192 SR
Queue Stats
3W - 2L
1,453 Elo+
Solo
Chronos
Chronos
gugavaa
Chronos
Level 22
God Stats
2W - 2L
1,549 SR
Queue Stats
16W - 18L
1,370 Elo+
Solo
Anhur
Anhur
pm_mouritzen05
Anhur
Level 27
God Stats
13W - 22L
1,559 SR
Queue Stats
269W - 251L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AccroFouf
Tiamat
11
2 / 4 / 1
6,420
535
6,516
7,252
3,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
11
3 / 3 / 2
6,768
564
3,566
8,423
2,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
6 / 3 / 1
7,191
599
7,861
11,275
8,965
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charybdis
WickdShot
Charybdis
9
1 / 6 / 2
5,698
475
4,122
7,740
829
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

4
0 / 1 / 0
4,605
384
213
3,862
848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 0 / 1
7,678
640
8,095
11,300
8,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
10
2 / 1 / 3
6,395
533
3,325
3,416
988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
GreaTeMonk
Charybdis
9
1 / 4 / 1
5,523
460
2,989
7,281
1,990
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
gugavaa
Chronos
10
0 / 5 / 4
5,711
476
3,711
8,584
2,352
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
5 / 2 / 2
7,287
607
6,593
7,263
2,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
12
Kills
16
17
Deaths
12
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AccroFouf
Tiamat
2
4
1
0.63
W
8
0
1
8.5
W
Kukulkan
2
1
3
3.5
L
Fenrir
3
3
2
1.33
W
Charybdis
GreaTeMonk
Charybdis
1
4
1
0.38
L
6
3
1
2.17
L
Charybdis
WickdShot
Charybdis
1
6
2
0.33
W
Chronos
gugavaa
Chronos
0
5
4
0.4
L
0
1
0
0
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,278
Damage
24,713
38,552
Taken
37,844
17,296
Mitigated
16,120
8,862
Healing
11,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AccroFouf
Tiamat
6,516
783
0
1,760
7,252
3,942
80
2,602
4,405
35,984
0
W
8,095
1,937
0
6,116
11,300
8,769
737
662
10,562
0
45,536
W
Kukulkan
3,325
415
0
500
3,416
988
390
1,863
1,419
22,218
0
L
Fenrir
3,566
900
0
1,620
8,423
2,712
0
1,283
7,062
0
31,780
W
Charybdis
GreaTeMonk
Charybdis
2,989
1,526
0
1,168
7,281
1,990
293
1,673
5,566
0
20,293
L
7,861
1,011
0
2,625
11,275
8,965
0
2,612
8,623
0
41,341
L
Charybdis
WickdShot
Charybdis
4,122
3,372
0
619
7,740
829
210
176
7,564
0
20,010
W
Chronos
gugavaa
Chronos
3,711
2,366
0
1,463
8,584
2,352
1,362
1,980
6,518
24,085
0
L
213
213
202
2,036
3,862
848
60
0
3,862
0
2,883
W
6,593
2,429
0
2,130
7,263
2,021
72
0
7,263
0
42,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,682
Gold Earned
32,594
249
Minions Killed
277
0
Camps Cleared
0
1,032,518
Distance Traveled
1,094,218
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,420
535
76
6
0
223,219
2
W
Chaac
7,678
640
82
7
0
265,314
6
W
Kukulkan
6,395
533
39
3
0
227,494
3
L
Fenrir
6,768
564
54
5
0
255,433
2
W
Charybdis
5,523
460
42
4
0
194,164
0
L
Tyr
7,191
599
81
7
0
241,753
1
L
Charybdis
5,698
475
32
3
0
212,451
0
W
Chronos
5,711
476
37
3
0
187,229
0
L
Horus
4,605
384
6
1
0
99,662
0
W
Anhur
7,287
607
77
6
0
220,017
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role