Player Matchup

Chaac
Chaac
DarkPheonix3417
Chaac
Level 121
God Stats
1W - 2L
1,192 SR
Queue Stats
180W - 210L
1,408 Elo+
Party 3
Neith
Neith
Kjay061
Neith
Level 44
God Stats
18W - 32L
1,382 SR
Queue Stats
52W - 78L
1,378 Elo+
Party 3
Ymir
Ymir
TookUHoppsM8
Ymir
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 16L
1,628 Elo+
Party 1
Ra
Ra
eIPescatore
Ra
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 71L
1,712 Elo+
Party 1
Geb
Geb
onIyJay-
Geb
Level 127
God Stats
21W - 9L
1,634 SR
Queue Stats
78W - 64L
1,561 Elo+
Party 1
Team Averages
Level 88
1,442 SR
1,537 Elo+

VS

Team Averages
Level 51
1,504 SR
1,449 Elo+
Apollo
Apollo
FosterMusic4501
Apollo
Level 63
God Stats
5W - 7L
1,589 SR
Queue Stats
431W - 421L
1,437 Elo+
Party 2
Ao Kuang
Ao Kuang
ICH_Bin_DEUTSCH8
Ao Kuang
Level 46
God Stats
18W - 26L
1,350 SR
Queue Stats
131W - 145L
1,456 Elo+
Solo
Hou Yi
Hou Yi
Wooddyyy HD
Hou Yi
Level 48
God Stats
5W - 5L
1,491 SR
Queue Stats
201W - 237L
1,442 Elo+
Solo
Thoth
Thoth
lX Enigma
Thoth
Level 50
God Stats
3W - 5L
1,751 SR
Queue Stats
191W - 198L
1,400 Elo+
Party 2
Ymir
Ymir
silviabramo
Ymir
Level 47
God Stats
4W - 9L
1,338 SR
Queue Stats
120W - 109L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
6,422
428
5,154
10,747
7,107
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Kjay061
Neith
13
2 / 0 / 4
7,276
485
5,379
4,970
1,400
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 2 / 4
8,368
558
8,324
11,026
4,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 2 / 4
8,532
569
7,714
9,505
3,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 5
7,071
471
5,818
10,335
7,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 1
7,760
517
7,662
11,438
4,373
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

14
5 / 1 / 1
8,321
555
7,985
11,877
4,443
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
12
0 / 3 / 0
7,341
489
6,569
8,371
2,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
lX Enigma
Thoth
11
0 / 3 / 1
6,603
440
3,397
6,820
2,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 5
6,921
461
4,817
12,476
11,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
14
Kills
7
7
Deaths
14
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
L
2
5
1
0.5
L
5
1
1
5.5
W
Neith
Kjay061
Neith
2
0
4
4
W
6
2
4
4
L
Hou Yi
0
3
0
0
W
3
2
4
2.5
L
Thoth
lX Enigma
Thoth
0
3
1
0.17
W
2
2
5
2.25
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,389
Damage
30,430
46,583
Taken
50,982
23,622
Mitigated
25,541
17,031
Healing
14,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,154
836
0
2,713
10,747
7,107
0
3,181
7,506
0
21,889
L
7,662
4,957
0
2,887
11,438
4,373
1,097
6,018
5,420
0
49,767
L
7,985
2,274
0
6,536
11,877
4,443
0
4,538
7,339
52,481
0
W
Neith
Kjay061
Neith
5,379
2,601
0
2,194
4,970
1,400
0
530
4,440
0
34,284
W
8,324
2,473
28
3,354
11,026
4,289
0
6,107
4,821
51,522
0
L
Hou Yi
6,569
2,780
0
1,492
8,371
2,795
195
2,887
5,484
0
48,469
W
7,714
834
909
4,370
9,505
3,745
185
2,730
6,577
63,763
0
L
Thoth
lX Enigma
Thoth
3,397
287
0
1,217
6,820
2,323
813
3,396
3,424
32,465
0
W
5,818
546
0
3,463
10,335
7,081
0
3,275
7,040
36,252
0
L
4,817
992
0
2,196
12,476
11,607
0
5,017
7,459
15,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,669
Gold Earned
36,946
378
Minions Killed
374
0
Camps Cleared
0
1,434,881
Distance Traveled
1,336,183
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,422
428
35
2
0
280,015
5
L
Apollo
7,760
517
103
7
0
247,420
3
L
Ao Kuang
8,321
555
102
7
0
302,950
2
W
Neith
7,276
485
79
5
0
291,036
0
W
Ymir
8,368
558
80
5
0
284,487
1
L
Hou Yi
7,341
489
96
6
0
252,290
6
W
Ra
8,532
569
122
8
0
284,514
3
L
Thoth
6,603
440
63
4
0
258,353
1
W
Geb
7,071
471
62
4
0
294,829
4
L
Ymir
6,921
461
10
1
0
275,170
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role