Player Matchup

Chiron
Chiron
 
Chiron
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
GreaTeMonk
Odin
Level 10
God Stats
0W - 2L
1,165 SR
Queue Stats
3W - 2L
1,701 Elo+
Solo
Bastet
Bastet
StarPlat1num__
Bastet
Level 17
God Stats
8W - 7L
1,433 SR
Queue Stats
18W - 19L
1,455 Elo+
Solo
Xing Tian
Xing Tian
ToxicSchubinator
Xing Tian
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,657 Elo+
Solo
Loki
Loki
UncleSaloma
Loki
Level 6
God Stats
4W - 1L
1,826 SR
Queue Stats
46W - 47L
1,721 Elo+
Solo
Team Averages
Level 18
1,485 SR
1,607 Elo+

VS

Team Averages
Level 18
1,511 SR
1,421 Elo+
Ymir
Ymir
I-Tried-I-Failed
Ymir
Level 16
God Stats
5W - 3L
1,500 SR
Queue Stats
69W - 62L
1,256 Elo+
Solo
Gilgamesh
Gilgamesh
Jonru01
Gilgamesh
Level 28
God Stats
3W - 1L
1,819 SR
Queue Stats
112W - 73L
1,590 Elo+
Solo
Izanami
Izanami
Klimkast
Izanami
Level 14
God Stats
2W - 8L
1,180 SR
Queue Stats
14W - 22L
1,259 Elo+
Solo
Bakasura
Bakasura
client_relache
Bakasura
Level 24
God Stats
36W - 32L
1,556 SR
Queue Stats
104W - 104L
1,498 Elo+
Solo
Zeus
Zeus
oOZz-3
Zeus
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
9
3 / 3 / 2
5,464
546
6,092
7,132
1,718
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 4 / 0
4,293
429
759
4,046
1,274
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

6
0 / 5 / 0
4,214
421
2,071
7,280
1,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Xing Tian
8
2 / 2 / 1
5,263
526
3,415
7,120
3,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 7 / 2
4,662
466
1,983
6,654
2,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 5
5,262
526
3,088
6,805
4,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
Jonru01
Gilgamesh
12
10 / 0 / 2
7,398
740
5,752
6,140
2,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
Klimkast
Izanami
8
1 / 1 / 1
4,771
477
3,064
5,450
1,135
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
12
6 / 0 / 1
7,133
713
5,535
4,920
2,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zeus
oOZz-3
Zeus
11
4 / 2 / 6
6,583
658
6,602
4,402
1,196
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
5
Kills
21
21
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
3
3
2
1.33
L
0
4
0
0
W
0
2
5
1.25
W
Gilgamesh
Jonru01
Gilgamesh
10
0
2
11
W
Izanami
Klimkast
Izanami
1
1
1
1.5
L
0
5
0
0
L
Xing Tian
2
2
1
1.25
L
0
7
2
0.14
W
Bakasura
6
0
1
6.5
W
Zeus
oOZz-3
Zeus
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,320
Damage
24,041
32,232
Taken
27,717
10,391
Mitigated
11,838
6,766
Healing
9,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
6,092
2,632
423
3,117
7,132
1,718
0
1,781
5,351
0
28,687
L
759
154
0
510
4,046
1,274
0
144
3,202
0
10,951
W
3,088
1,130
0
1,959
6,805
4,410
0
1,613
4,960
9,515
0
W
Gilgamesh
Jonru01
Gilgamesh
5,752
2,338
0
2,328
6,140
2,758
0
388
5,752
0
47,417
W
Izanami
Klimkast
Izanami
3,064
1,920
0
1,904
5,450
1,135
0
811
4,639
0
23,199
L
2,071
627
0
1,064
7,280
1,593
0
1,840
5,134
0
13,257
L
Xing Tian
3,415
248
0
1,340
7,120
3,688
0
2,926
4,194
8,728
0
L
1,983
497
0
312
6,654
2,118
0
2,999
3,655
0
14,797
W
Bakasura
5,535
3,788
0
2,558
4,920
2,339
90
0
4,920
0
35,398
W
Zeus
oOZz-3
Zeus
6,602
1,364
0
500
4,402
1,196
0
406
3,996
33,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,896
Gold Earned
31,147
138
Minions Killed
307
0
Camps Cleared
0
945,596
Distance Traveled
1,031,650
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,464
546
47
5
0
176,016
1
L
Odin
4,293
429
24
2
0
176,646
2
W
Ymir
5,262
526
10
1
0
197,615
2
W
Gilgamesh
7,398
740
77
8
0
221,765
1
W
Izanami
4,771
477
49
5
0
197,230
2
L
Bastet
4,214
421
30
3
0
218,507
1
L
Xing Tian
5,263
526
11
1
0
194,711
4
L
Loki
4,662
466
26
3
0
179,716
0
W
Bakasura
7,133
713
108
11
0
239,496
1
W
Zeus
6,583
658
63
6
0
175,544
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role