Player Matchup

Merlin
Merlin
DarkWorld864
Merlin
Level 29
God Stats
1W - 5L
1,283 SR
Queue Stats
104W - 201L
1,205 Elo+
Solo
Janus
Janus
MoMoF_13
Janus
Level 24
God Stats
3W - 3L
1,430 SR
Queue Stats
42W - 53L
1,361 Elo+
Party 2
Odin
Odin
Timuruss
Odin
Level 9
God Stats
0W - 1L
1,306 SR
Queue Stats
22W - 18L
1,418 Elo+
Solo
Set
Set
ZerokPressL2
Set
Level 29
God Stats
8W - 5L
1,298 SR
Queue Stats
271W - 320L
1,439 Elo+
Solo
Charybdis
Charybdis
theofel-974
Charybdis
Level 16
God Stats
1W - 1L
1,777 SR
Queue Stats
34W - 44L
1,335 Elo+
Party 2
Team Averages
Level 21
1,419 SR
1,352 Elo+

VS

Team Averages
Level 16
1,405 SR
1,163 Elo+
Neith
Neith
JayoMfYayo
Neith
Level 11
God Stats
1W - 5L
1,296 SR
Queue Stats
1W - 8L
747 Elo+
Party 1
Baron Samedi
Baron Samedi
Otaku_FIGGA_DAVN
Baron Samedi
Level 27
God Stats
6W - 8L
1,454 SR
Queue Stats
83W - 88L
1,312 Elo+
Solo
Sun Wukong
Sun Wukong
Sickly_Unbroken
Sun Wukong
Level 9
God Stats
1W - 2L
1,275 SR
Queue Stats
1W - 4L
1,239 Elo+
Party 1
Nemesis
Nemesis
Ur_BabyMammas_Ex
Nemesis
Level 28
God Stats
5W - 3L
1,500 SR
Queue Stats
151W - 140L
1,484 Elo+
Solo
Set
Set
glxwinthedark
Set
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,030 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 3 / 1
5,407
492
3,151
5,623
1,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
MoMoF_13
Janus
9
2 / 0 / 0
5,795
527
2,113
3,636
1,060
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
7
0 / 6 / 0
4,609
419
1,316
8,276
3,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
1 / 4 / 2
5,983
544
3,618
7,487
3,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
theofel-974
Charybdis
8
0 / 4 / 0
5,010
455
1,170
6,633
1,544
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
8
1 / 1 / 3
5,511
501
2,432
4,874
1,373
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
Otaku_FIGGA_DAVN
Baron Samedi
11
3 / 1 / 0
6,397
582
3,860
4,034
1,948
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Sickly_Unbroken
Sun Wukong
9
2 / 1 / 5
5,812
528
4,234
6,058
2,473
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
5 / 0 / 0
6,839
622
6,415
5,643
2,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
6 / 0 / 1
6,425
584
3,209
4,964
2,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
17
17
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
3
1
0.17
W
Neith
1
1
3
2.5
L
Janus
MoMoF_13
Janus
2
0
0
2
W
Baron Samedi
Otaku_FIGGA_DAVN
Baron Samedi
3
1
0
3
W
Sun Wukong
Sickly_Unbroken
Sun Wukong
2
1
5
4.5
L
Odin
0
6
0
0
W
5
0
0
5
L
1
4
2
0.5
W
6
0
1
6.5
L
Charybdis
theofel-974
Charybdis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,368
Damage
20,150
31,655
Taken
25,573
11,242
Mitigated
10,637
5,254
Healing
7,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
3,151
489
70
922
5,623
1,732
473
0
5,623
22,944
0
W
Neith
2,432
1,139
0
765
4,874
1,373
52
2,487
2,351
0
21,395
L
Janus
MoMoF_13
Janus
2,113
577
0
1,675
3,636
1,060
367
2,515
1,121
24,074
0
W
Baron Samedi
Otaku_FIGGA_DAVN
Baron Samedi
3,860
564
45
2,127
4,034
1,948
86
1,502
2,532
30,531
0
W
Sun Wukong
Sickly_Unbroken
Sun Wukong
4,234
438
0
179
6,058
2,473
0
624
5,434
0
27,863
L
Odin
1,316
581
0
435
8,276
3,578
184
274
8,002
0
10,216
W
6,415
1,869
0
2,972
5,643
2,521
0
0
5,371
0
38,080
L
3,618
1,371
0
1,464
7,487
3,328
544
292
7,195
0
33,405
W
3,209
1,837
0
997
4,964
2,322
0
651
4,313
0
28,362
L
Charybdis
theofel-974
Charybdis
1,170
529
0
688
6,633
1,544
339
779
5,854
0
20,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,804
Gold Earned
30,984
209
Minions Killed
261
0
Camps Cleared
0
977,219
Distance Traveled
1,101,977
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,407
492
41
4
0
197,616
0
W
Neith
5,511
501
31
3
0
192,608
0
L
Janus
5,795
527
48
4
0
149,989
0
W
Baron Samedi
6,397
582
49
4
0
193,020
3
W
Sun Wukong
5,812
528
49
4
0
226,349
1
L
Odin
4,609
419
11
1
0
200,365
0
W
Nemesis
6,839
622
79
7
0
245,581
3
L
Set
5,983
544
70
6
0
243,736
1
W
Set
6,425
584
53
5
0
244,419
0
L
Charybdis
5,010
455
39
4
0
185,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role