Player Matchup

Bellona
Bellona
 
Bellona
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
MODESTxMOUSE
Merlin
Level 64
God Stats
4W - 7L
1,416 SR
Queue Stats
348W - 347L
1,615 Elo+
Party 2
Fenrir
Fenrir
kenotonic
Fenrir
Level 68
God Stats
21W - 14L
1,570 SR
Queue Stats
379W - 351L
1,623 Elo+
Party 2
Team Averages
Level 91
1,495 SR
1,579 Elo+

VS

Team Averages
Level 148
1,722 SR
1,555 Elo+
Bastet
Bastet
Chloxic
Bastet
Level 128
God Stats
16W - 14L
1,619 SR
Queue Stats
896W - 677L
1,513 Elo+
Party 1
Nu Wa
Nu Wa
CtrlAltMassacre
Nu Wa
Level 155
God Stats
4W - 3L
1,963 SR
Queue Stats
41W - 34L
1,590 Elo+
Party 1
Achilles
Achilles
mercer8920
Achilles
Level 160
God Stats
5W - 5L
1,583 SR
Queue Stats
253W - 222L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
2 / 2 / 15
10,693
668
9,214
18,729
21,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
15
5 / 4 / 10
11,475
717
18,848
15,330
6,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
kenotonic
Fenrir
15
13 / 5 / 7
12,643
790
18,663
18,907
16,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Chloxic
Bastet
15
4 / 4 / 4
10,623
664
12,796
15,578
7,922
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 7 / 8
10,820
676
10,824
13,935
5,001
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
mercer8920
Achilles
15
5 / 9 / 4
10,882
680
15,719
25,469
24,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
27
20
Kills
11
11
Deaths
20
32
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
2
15
4.75
L
Bastet
Chloxic
Bastet
4
4
4
1.5
L
2
7
8
0.86
W
Merlin
5
4
10
2.5
W
Fenrir
kenotonic
Fenrir
13
5
7
3.3
L
Achilles
mercer8920
Achilles
5
9
4
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,725
Damage
39,339
52,966
Taken
54,982
43,640
Mitigated
37,547
15,462
Healing
6,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
9,214
3,775
816
3,979
18,729
21,013
510
4,756
13,151
0
31,576
L
Bastet
Chloxic
Bastet
12,796
2,405
0
0
15,578
7,922
0
6,797
8,287
0
30,365
L
10,824
3,410
82
2,964
13,935
5,001
95
5,261
8,413
46,376
0
W
Merlin
18,848
1,442
0
5,599
15,330
6,432
859
2,762
12,153
70,515
0
W
Fenrir
kenotonic
Fenrir
18,663
6,159
0
5,068
18,907
16,195
1,249
3,669
14,715
0
36,914
L
Achilles
mercer8920
Achilles
15,719
5,262
0
3,639
25,469
24,624
261
7,214
17,733
0
27,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,811
Gold Earned
32,325
209
Minions Killed
147
7
Camps Cleared
6
865,140
Distance Traveled
848,553
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,693
668
51
3
1
306,020
2
L
Bastet
10,623
664
38
2
3
341,116
3
L
Nu Wa
10,820
676
79
5
3
240,075
8
W
Merlin
11,475
717
105
7
3
265,872
0
W
Fenrir
12,643
790
53
3
3
293,248
2
L
Achilles
10,882
680
30
2
0
267,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role