Player Matchup

Tyr
Tyr
Silver II
Georgio-138
Tyr
Silver II
Level 68
God Stats
2W - 5L
1,493 SR
Queue Stats
29W - 34L
1,416 MMR
Solo
Cabrakan
Cabrakan
Silver II
V_a_N-G_o_G
Cabrakan
Silver II
Level 128
God Stats
0W - 3L
1,246 SR
Queue Stats
467W - 589L
1,155 MMR
Solo
Ah Puch
Ah Puch
Gold IV
best-the-best-
Ah Puch
Gold IV
Level 144
God Stats
27W - 30L
1,631 SR
Queue Stats
132W - 161L
1,262 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,457 SR
1,278 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 137
1,550 SR
1,337 MMR
Bacchus
Bacchus
Bronze III
Der Zechi
Bacchus
Bronze III
Level 128
God Stats
2W - 0L
1,517 SR
Queue Stats
5W - 2L
1,445 MMR
Party 1
Artemis
Artemis
Silver I
SchlumpfenBoy17
Artemis
Silver I
Level 124
God Stats
11W - 13L
1,468 SR
Queue Stats
421W - 492L
1,119 MMR
Solo
Hera
Hera
Bronze III
xMedusaVersacex
Hera
Bronze III
Level 160
God Stats
5W - 2L
1,664 SR
Queue Stats
7W - 5L
1,446 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 0
11,833
563
4,366
14,887
9,219
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
V_a_N-G_o_G
Cabrakan
13
0 / 6 / 1
10,732
511
3,454
17,236
16,684
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
0 / 2 / 2
12,237
583
14,682
8,397
2,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
GilgameshTiamatCerberusSobekAres

VS

Bans
PersephoneAphroditeGebCupidCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Der Zechi
Bacchus
16
3 / 1 / 10
12,828
611
7,395
13,858
21,490
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
4 / 1 / 9
13,131
625
15,017
8,629
3,097
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

18
6 / 0 / 7
14,015
667
13,173
5,594
1,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
2
Kills
13
13
Deaths
2
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Der Zechi
Bacchus
3
1
10
8
L
2
5
0
0.4
W
4
1
9
8.5
L
Cabrakan
V_a_N-G_o_G
Cabrakan
0
6
1
0.08
L
0
2
2
0.5
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,502
Damage
35,585
40,520
Taken
28,081
28,884
Mitigated
26,413
4,475
Healing
10,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Der Zechi
Bacchus
7,395
805
0
4,663
13,858
21,490
480
7,881
5,592
23,772
0
L
4,366
541
299
832
14,887
9,219
0
5,963
8,680
3,107
20,555
W
15,017
5,043
0
3,294
8,629
3,097
1,317
7,405
1,052
0
57,621
L
Cabrakan
V_a_N-G_o_G
Cabrakan
3,454
386
0
2,000
17,236
16,684
0
8,481
8,370
13,229
0
L
14,682
0
0
1,344
8,397
2,981
0
5,807
2,460
105,731
0
W
13,173
1,958
66
2,566
5,594
1,826
1,622
3,207
2,177
79,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,802
Gold Earned
39,974
268
Minions Killed
272
7
Camps Cleared
12
1,106,947
Distance Traveled
1,146,562
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,828
611
25
1
2
353,438
11
L
Tyr
11,833
563
37
2
0
397,247
3
W
Artemis
13,131
625
83
4
3
394,736
6
L
Cabrakan
10,732
511
15
1
1
347,328
8
L
Ah Puch
12,237
583
216
10
6
362,372
3
W
Hera
14,015
667
164
8
7
398,388
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role