Player Matchup

Gilgamesh
Gilgamesh
AngleofAttack
Gilgamesh
Level 105
God Stats
1W - 2L
1,615 SR
Queue Stats
57W - 57L
1,662 Elo+
Solo
Chang'e
Chang'e
Daxxonn
Chang'e
Level 129
God Stats
6W - 0L
1,887 SR
Queue Stats
75W - 64L
1,513 Elo+
Solo
Apollo
Apollo
Deathix Six
Apollo
Level 157
God Stats
6W - 1L
1,632 SR
Queue Stats
378W - 371L
1,664 Elo+
Solo
Loki
Loki
Elixiraxia
Loki
Level 147
God Stats
128W - 81L
1,805 SR
Queue Stats
289W - 262L
1,626 Elo+
Solo
Persephone
Persephone
JustAshley
Persephone
Level 107
God Stats
6W - 1L
1,885 SR
Queue Stats
88W - 30L
1,815 Elo+
Solo
Team Averages
Level 129
1,765 SR
1,656 Elo+

VS

Team Averages
Level 142
1,558 SR
1,555 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
OneUce916
Skadi
Level 148
God Stats
10W - 10L
1,708 SR
Queue Stats
266W - 234L
1,667 Elo+
Party 1
Hera
Hera
Rangerxxll
Hera
Level 138
God Stats
3W - 3L
1,454 SR
Queue Stats
181W - 175L
1,497 Elo+
Solo
Heimdallr
Heimdallr
Thingoeskra
Heimdallr
Level 148
God Stats
31W - 44L
1,627 SR
Queue Stats
427W - 405L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AngleofAttack
Gilgamesh
9
3 / 0 / 2
5,647
513
2,428
6,870
2,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
Daxxonn
Chang'e
12
2 / 0 / 1
6,743
613
5,824
7,560
2,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Apollo
12
1 / 1 / 1
6,914
629
3,217
5,283
1,474
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 2 / 4
6,453
587
3,307
5,385
1,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
JustAshley
Persephone
12
2 / 0 / 0
7,540
685
4,783
3,470
909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
8
0 / 2 / 0
5,023
457
3,947
6,971
4,049
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
 
Kuzenbo
9
0 / 2 / 2
4,984
453
2,566
7,066
6,008
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Skadi
OneUce916
Skadi
10
1 / 2 / 2
5,558
505
3,248
5,124
1,088
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 1 / 0
5,555
505
1,028
4,760
1,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
Thingoeskra
Heimdallr
11
2 / 2 / 0
6,106
555
4,245
6,556
2,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
9
Kills
3
3
Deaths
9
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
2
0
0
L
Kuzenbo
 
Kuzenbo
0
2
2
0.5
W
Gilgamesh
AngleofAttack
Gilgamesh
3
0
2
4
W
Chang'e
Daxxonn
Chang'e
2
0
1
2.5
W
Apollo
1
1
1
1.5
W
1
2
4
1.5
W
Persephone
JustAshley
Persephone
2
0
0
2
L
Skadi
OneUce916
Skadi
1
2
2
1
L
0
1
0
0
L
Heimdallr
Thingoeskra
Heimdallr
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,559
Damage
15,034
28,568
Taken
30,477
9,450
Mitigated
15,329
13,169
Healing
10,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
3,947
641
0
3,014
6,971
4,049
0
3,823
3,148
0
22,876
L
Kuzenbo
 
Kuzenbo
2,566
876
0
2,214
7,066
6,008
0
2,440
4,586
16,761
0
W
Gilgamesh
AngleofAttack
Gilgamesh
2,428
601
0
1,962
6,870
2,782
0
1,747
5,083
0
15,141
W
Chang'e
Daxxonn
Chang'e
5,824
964
298
4,971
7,560
2,800
322
618
6,942
40,338
0
W
Apollo
3,217
1,676
0
2,307
5,283
1,474
572
491
4,792
0
51,799
W
3,307
1,089
0
1,990
5,385
1,485
436
450
4,911
0
29,726
W
Persephone
JustAshley
Persephone
4,783
347
0
1,641
3,470
909
0
311
3,125
48,953
0
L
Skadi
OneUce916
Skadi
3,248
1,567
0
2,026
5,124
1,088
0
0
5,124
0
34,183
L
1,028
286
0
1,383
4,760
1,433
0
2,001
2,639
30,759
0
L
Heimdallr
Thingoeskra
Heimdallr
4,245
1,085
0
1,777
6,556
2,751
0
2,081
4,373
0
41,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,297
Gold Earned
27,226
384
Minions Killed
327
0
Camps Cleared
0
1,125,794
Distance Traveled
1,007,674
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,023
457
50
5
0
156,906
1
L
Kuzenbo
4,984
453
31
3
0
213,584
6
W
Gilgamesh
5,647
513
22
2
0
221,906
4
W
Chang'e
6,743
613
84
8
0
203,017
2
W
Apollo
6,914
629
104
9
0
188,443
3
W
Loki
6,453
587
61
6
0
287,488
2
W
Persephone
7,540
685
113
10
0
224,940
6
L
Skadi
5,558
505
80
7
0
195,392
5
L
Hera
5,555
505
78
7
0
225,341
5
L
Heimdallr
6,106
555
88
8
0
216,451
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role