Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Jackster759
Sol
Level 108
God Stats
89W - 68L
1,589 SR
Queue Stats
253W - 281L
1,497 Elo+
Party 1
Fenrir
Fenrir
MOEGAR23
Fenrir
Level 125
God Stats
6W - 4L
1,700 SR
Queue Stats
186W - 210L
1,506 Elo+
Party 1
Mulan
Mulan
White Yaksha192
Mulan
Level 118
God Stats
28W - 17L
1,688 SR
Queue Stats
104W - 109L
1,516 Elo+
Party 1
Chiron
Chiron
野生三井寿
Chiron
Level 128
God Stats
26W - 21L
1,518 SR
Queue Stats
509W - 498L
1,563 Elo+
Solo
Team Averages
Level 121
1,599 SR
1,516 Elo+

VS

Team Averages
Level 80
1,433 SR
1,501 Elo+
King Arthur
King Arthur
DiamondVoid
King Arthur
Level 60
God Stats
2W - 4L
1,581 SR
Queue Stats
63W - 42L
1,296 Elo+
Solo
Sol
Sol
EMILYRV
Sol
Level 85
God Stats
16W - 15L
1,608 SR
Queue Stats
79W - 89L
1,507 Elo+
Party 2
Rama
Rama
KL8R
Rama
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,621 Elo+
Party 2
Athena
Athena
Markoroni
Athena
Level 56
God Stats
0W - 2L
1,314 SR
Queue Stats
11W - 8L
1,544 Elo+
Party 2
Loki
Loki
Straphic
Loki
Level 103
God Stats
3W - 4L
1,160 SR
Queue Stats
112W - 118L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
4 / 1 / 7
6,331
633
2,975
6,070
3,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
10 / 1 / 2
7,206
721
9,514
6,692
2,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
MOEGAR23
Fenrir
11
2 / 2 / 7
6,436
644
4,068
7,727
2,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 0 / 2
6,805
681
4,303
3,114
2,327
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
5 / 0 / 4
7,121
712
6,218
5,299
1,763
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DiamondVoid
King Arthur
10
0 / 3 / 0
5,460
546
1,536
6,706
3,325
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sol
9
2 / 5 / 0
5,311
531
4,677
6,354
2,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
KL8R
Rama
7
0 / 7 / 0
4,541
454
1,285
6,495
1,242
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Athena
Markoroni
Athena
6
0 / 3 / 0
4,450
445
2,712
8,146
4,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
10
1 / 5 / 2
5,444
544
4,095
8,232
2,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
23
Kills
3
4
Deaths
23
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
1
7
7.5
L
King Arthur
DiamondVoid
King Arthur
0
3
0
0
L
Sol
2
5
0
0.4
W
10
1
2
11
L
Rama
KL8R
Rama
0
7
0
0
W
Fenrir
MOEGAR23
Fenrir
2
2
7
2.75
L
Athena
Markoroni
Athena
0
3
0
0
L
Loki
1
5
2
0.4
W
2
0
2
3
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,078
Damage
14,305
28,902
Taken
35,933
13,129
Mitigated
13,480
16,834
Healing
8,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,975
1,203
1,550
2,559
6,070
3,922
153
2,229
3,841
18,074
8,161
L
King Arthur
DiamondVoid
King Arthur
1,536
372
0
1,194
6,706
3,325
0
0
6,170
0
28,256
L
Sol
4,677
971
0
1,155
6,354
2,073
0
3,814
2,540
27,611
2,062
W
9,514
4,326
326
3,366
6,692
2,417
1,003
2,883
3,809
32,976
4,256
L
Rama
KL8R
Rama
1,285
1,008
0
535
6,495
1,242
0
767
5,728
0
18,507
W
Fenrir
MOEGAR23
Fenrir
4,068
859
0
3,246
7,727
2,700
0
862
6,865
0
33,342
L
Athena
Markoroni
Athena
2,712
1,282
166
2,882
8,146
4,378
0
4,126
4,020
8,651
0
L
Loki
4,095
659
0
2,277
8,232
2,462
0
2,503
5,637
0
24,754
W
4,303
245
0
1,661
3,114
2,327
440
0
3,114
0
34,031
W
6,218
2,656
621
3,505
5,299
1,763
486
1,251
4,048
0
44,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,899
Gold Earned
25,206
349
Minions Killed
233
0
Camps Cleared
0
1,026,473
Distance Traveled
1,023,178
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,331
633
49
5
0
179,927
6
L
King Arthur
5,460
546
72
7
0
218,471
1
L
Sol
5,311
531
58
6
0
205,001
1
W
Sol
7,206
721
65
7
0
201,514
1
L
Rama
4,541
454
42
4
0
186,035
0
W
Fenrir
6,436
644
69
7
0
231,549
3
L
Athena
4,450
445
8
1
0
207,715
2
L
Loki
5,444
544
53
5
0
205,956
2
W
Mulan
6,805
681
77
8
0
222,243
1
W
Chiron
7,121
712
89
9
0
191,240
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role