Player Matchup

Chang'e
Chang'e
MorinHydrate
Chang'e
Level 18
God Stats
27W - 11L
1,707 SR
Queue Stats
108W - 112L
1,393 Elo+
Party 2
Anhur
Anhur
jackIDOX
Anhur
Level 141
God Stats
6W - 5L
1,500 SR
Queue Stats
286W - 291L
1,424 Elo+
Party 2
Yemoja
Yemoja
xxdadomadixx
Yemoja
Level 8
God Stats
1W - 2L
1,205 SR
Queue Stats
1W - 7L
1,055 Elo+
Solo
Team Averages
Level 56
1,470 SR
1,291 Elo+

VS

Team Averages
Level 17
1,365 SR
1,284 Elo+
Bacchus
Bacchus
ItsEddwin
Bacchus
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
118W - 110L
1,474 Elo+
Solo
Loki
Loki
Master Shang Fu
Loki
Level 5
God Stats
1W - 5L
1,500 SR
Queue Stats
1W - 13L
1,003 Elo+
Party 1
Discordia
Discordia
RotisserieCh1ken
Discordia
Level 18
God Stats
1W - 10L
1,094 SR
Queue Stats
27W - 60L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
MorinHydrate
Chang'e
13
2 / 0 / 14
8,918
743
4,734
5,427
1,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
jackIDOX
Anhur
16
19 / 0 / 1
11,037
920
18,826
11,926
4,157
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
10
0 / 9 / 12
8,513
709
1,232
13,420
5,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ItsEddwin
Bacchus
11
6 / 4 / 2
8,594
716
10,731
13,539
13,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

7
2 / 9 / 6
7,353
613
3,102
8,690
2,555
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
10
1 / 8 / 7
7,367
614
6,255
8,318
1,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
24
21
Kills
9
9
Deaths
21
27
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bacchus
ItsEddwin
Bacchus
6
4
2
1.75
L
2
9
6
0.56
W
Chang'e
MorinHydrate
Chang'e
2
0
14
9
L
Discordia
1
8
7
0.56
W
Anhur
jackIDOX
Anhur
19
0
1
19.5
W
Yemoja
0
9
12
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,792
Damage
20,088
30,773
Taken
30,547
11,890
Mitigated
17,226
11,791
Healing
1,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
ItsEddwin
Bacchus
10,731
1,355
0
1,350
13,539
13,257
0
3,038
10,112
28,139
0
L
3,102
1,576
0
148
8,690
2,555
104
1,044
7,526
0
6,694
W
Chang'e
MorinHydrate
Chang'e
4,734
202
1,322
2,542
5,427
1,744
490
2,812
2,615
19,727
0
L
Discordia
6,255
1,578
0
50
8,318
1,414
0
1,595
6,619
18,053
0
W
Anhur
jackIDOX
Anhur
18,826
10,916
0
5,861
11,926
4,157
1,559
6,436
5,490
0
57,169
W
Yemoja
1,232
483
551
1,515
13,420
5,989
168
7,810
5,610
7,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,468
Gold Earned
23,314
115
Minions Killed
66
5
Camps Cleared
2
641,338
Distance Traveled
508,575
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,594
716
31
3
1
206,097
2
L
Loki
7,353
613
8
1
0
143,947
0
W
Chang'e
8,918
743
31
3
0
253,925
0
L
Discordia
7,367
614
27
2
1
158,531
2
W
Anhur
11,037
920
74
6
5
227,802
1
W
Yemoja
8,513
709
10
1
0
159,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role