Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
ATHighlander
Ullr
Level 102
God Stats
1W - 3L
1,462 SR
Queue Stats
200W - 170L
1,600 Elo+
Solo
Medusa
Medusa
Fern4sty
Medusa
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Scylla
Scylla
Teddy_Slayer69
Scylla
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,612 Elo+
Solo
Gilgamesh
Gilgamesh
ocdigfdgwg
Gilgamesh
Level 64
God Stats
2W - 2L
1,631 SR
Queue Stats
143W - 145L
1,607 Elo+
Solo
Team Averages
Level 122
1,519 SR
1,564 Elo+

VS

Team Averages
Level 126
1,529 SR
1,546 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Extinct Jawn
Ra
Level 128
God Stats
15W - 12L
1,610 SR
Queue Stats
540W - 534L
1,583 Elo+
Solo
Cernunnos
Cernunnos
iSkiinny
Cernunnos
Level 85
God Stats
29W - 21L
1,586 SR
Queue Stats
165W - 178L
1,493 Elo+
Solo
Erlang Shen
Erlang Shen
ilovenuggets711
Erlang Shen
Level 107
God Stats
13W - 10L
1,594 SR
Queue Stats
206W - 211L
1,606 Elo+
Solo
Ne Zha
Ne Zha
lil__COSBY
Ne Zha
Level 148
God Stats
9W - 14L
1,356 SR
Queue Stats
422W - 401L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 0 / 1
7,107
547
4,528
6,046
1,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 3 / 0
6,792
522
3,561
9,517
2,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
Fern4sty
Medusa
10
0 / 2 / 1
5,808
447
4,105
6,869
2,061
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 5 / 1
6,091
469
2,402
7,547
2,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
ocdigfdgwg
Gilgamesh
7
0 / 5 / 1
5,241
403
2,819
12,321
8,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
2 / 1 / 4
6,352
489
4,864
8,942
8,470
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
3 / 1 / 5
8,560
658
8,101
4,600
1,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
iSkiinny
Cernunnos
12
2 / 0 / 4
6,970
536
4,624
6,661
2,012
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Erlang Shen
ilovenuggets711
Erlang Shen
13
4 / 0 / 4
7,893
607
4,609
5,386
2,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ne Zha
lil__COSBY
Ne Zha
13
4 / 1 / 1
7,696
592
8,302
10,388
8,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
3
Kills
15
15
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
0
1
1.5
W
Baron Samedi
 
Baron Samedi
2
1
4
4
L
1
3
0
0.33
W
3
1
5
5.5
L
Medusa
Fern4sty
Medusa
0
2
1
0.25
L
1
5
1
0.3
W
Cernunnos
iSkiinny
Cernunnos
2
0
4
4
W
Erlang Shen
ilovenuggets711
Erlang Shen
4
0
4
6
W
Ne Zha
lil__COSBY
Ne Zha
4
1
1
4.5
L
Gilgamesh
ocdigfdgwg
Gilgamesh
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,415
Damage
30,500
42,300
Taken
35,977
17,899
Mitigated
23,396
10,237
Healing
17,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,528
224
0
3,380
6,046
1,567
0
708
5,254
45,061
0
W
Baron Samedi
 
Baron Samedi
4,864
375
1,761
3,677
8,942
8,470
342
2,174
6,768
21,667
0
L
3,561
2,702
0
2,374
9,517
2,938
0
743
8,055
0
36,862
W
8,101
509
1,605
1,974
4,600
1,668
897
1,595
3,005
65,427
0
L
Medusa
Fern4sty
Medusa
4,105
1,381
0
1,583
6,869
2,061
0
3,014
3,803
0
35,035
L
2,402
104
0
916
7,547
2,359
0
3,144
4,186
30,095
0
W
Cernunnos
iSkiinny
Cernunnos
4,624
1,676
0
1,962
6,661
2,012
2,251
2,137
4,524
0
44,628
W
Erlang Shen
ilovenuggets711
Erlang Shen
4,609
2,247
0
2,762
5,386
2,910
0
182
5,204
0
49,785
W
Ne Zha
lil__COSBY
Ne Zha
8,302
2,461
0
3,669
10,388
8,336
652
1,276
9,112
0
40,409
L
Gilgamesh
ocdigfdgwg
Gilgamesh
2,819
841
0
1,984
12,321
8,974
0
4,940
7,196
0
13,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,039
Gold Earned
37,471
322
Minions Killed
414
0
Camps Cleared
0
1,219,147
Distance Traveled
1,327,650
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,107
547
96
7
0
294,791
0
W
Baron Samedi
6,352
489
35
3
0
236,876
7
L
Ullr
6,792
522
85
7
0
192,584
2
W
Ra
8,560
658
137
11
0
267,111
5
L
Medusa
5,808
447
63
5
0
255,011
3
L
Scylla
6,091
469
54
4
0
236,640
6
W
Cernunnos
6,970
536
81
6
0
241,562
3
W
Erlang Shen
7,893
607
89
7
0
318,475
6
W
Ne Zha
7,696
592
72
6
0
263,626
3
L
Gilgamesh
5,241
403
24
2
0
240,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role