Player Matchup

Geb
Geb
EdsonGames
Geb
Level 127
God Stats
3W - 1L
1,808 SR
Queue Stats
76W - 75L
1,622 Elo+
Party 3
Neith
Neith
Rambo01007
Neith
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Discordia
Discordia
RyzeTheRaven
Discordia
Level 31
God Stats
7W - 9L
1,423 SR
Queue Stats
89W - 107L
1,457 Elo+
Party 2
Set
Set
SatanicCoupler
Set
Level 6
God Stats
1W - 0L
1,176 SR
Queue Stats
2W - 2L
1,388 Elo+
Solo
Odin
Odin
thesugarweasel
Odin
Level 24
God Stats
2W - 0L
1,457 SR
Queue Stats
19W - 35L
1,216 Elo+
Party 2
Team Averages
Level 38
1,473 SR
1,436 Elo+

VS

Team Averages
Level 8
1,579 SR
1,501 Elo+
Osiris
Osiris
FabledF
Osiris
Level 25
God Stats
1W - 4L
1,895 SR
Queue Stats
14W - 14L
1,539 Elo+
Solo
Nemesis
Nemesis
Hagmmerr
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,500 Elo+
Party 1
Artemis
Artemis
MuAmAsy
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,465 Elo+
Solo
Jormungandr
Jormungandr
junmeiyoucaihua
Jormungandr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,500 Elo+
Party 1
Ravana
Ravana
junzsgdf
Ravana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 5
6,601
600
2,450
3,760
2,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
11
9 / 0 / 0
7,050
641
7,852
3,321
1,016
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Discordia
RyzeTheRaven
Discordia
11
4 / 0 / 3
6,861
624
4,989
2,926
830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 1 / 1
5,547
504
1,625
4,928
1,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
1 / 1 / 0
5,023
457
1,412
5,107
2,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
FabledF
Osiris
10
2 / 2 / 0
5,779
525
5,486
6,162
4,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
Hagmmerr
Nemesis
6
0 / 7 / 0
4,060
369
1,165
7,911
2,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
MuAmAsy
Artemis
8
0 / 0 / 0
4,592
417
1,952
6,079
1,797
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
junmeiyoucaihua
Jormungandr
5
0 / 2 / 0
4,076
371
92
3,594
1,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ravana
junzsgdf
Ravana
4
0 / 6 / 0
4,037
367
236
4,217
1,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
17
Kills
2
2
Deaths
17
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
L
Osiris
FabledF
Osiris
2
2
0
1
L
Nemesis
Hagmmerr
Nemesis
0
7
0
0
L
Artemis
MuAmAsy
Artemis
0
0
0
0
W
Neith
9
0
0
9
W
Discordia
RyzeTheRaven
Discordia
4
0
3
5.5
W
0
1
1
0.5
L
Jormungandr
junmeiyoucaihua
Jormungandr
0
2
0
0
L
Ravana
junzsgdf
Ravana
0
6
0
0
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,328
Damage
8,931
20,042
Taken
27,963
8,505
Mitigated
11,606
4,590
Healing
4,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,450
547
0
1,083
3,760
2,401
0
21
3,739
15,222
0
L
Osiris
FabledF
Osiris
5,486
2,010
0
2,180
6,162
4,277
0
403
5,409
0
27,825
L
Nemesis
Hagmmerr
Nemesis
1,165
206
0
853
7,911
2,306
0
2,726
5,065
0
8,975
L
Artemis
MuAmAsy
Artemis
1,952
753
0
998
6,079
1,797
0
2,120
3,705
0
20,301
W
Neith
7,852
5,873
0
1,678
3,321
1,016
2,297
60
3,261
0
43,562
W
Discordia
RyzeTheRaven
Discordia
4,989
363
0
231
2,926
830
180
11
2,915
33,856
0
W
1,625
685
0
1,034
4,928
1,899
734
0
4,928
0
20,901
L
Jormungandr
junmeiyoucaihua
Jormungandr
92
11
0
252
3,594
1,778
0
514
3,074
1,218
0
L
Ravana
junzsgdf
Ravana
236
143
0
277
4,217
1,448
0
1,240
2,921
0
7,950
W
1,412
583
0
564
5,107
2,359
306
0
5,107
0
9,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,082
Gold Earned
22,544
237
Minions Killed
122
0
Camps Cleared
0
1,007,918
Distance Traveled
799,884
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,601
600
23
2
0
219,323
1
L
Osiris
5,779
525
60
5
0
199,795
0
L
Nemesis
4,060
369
10
1
0
184,216
0
L
Artemis
4,592
417
35
3
0
180,519
1
W
Neith
7,050
641
96
9
0
163,307
0
W
Discordia
6,861
624
63
6
0
217,554
0
W
Set
5,547
504
46
4
0
205,501
0
L
Jormungandr
4,076
371
1
0
0
116,548
0
L
Ravana
4,037
367
16
1
0
118,806
0
W
Odin
5,023
457
9
1
0
202,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role