Player Matchup

Athena
Athena
Diamond II
SpeediestBard18
Athena
Diamond II
Level 152
God Stats
8W - 7L
1,631 SR
Queue Stats
135W - 102L
2,302 MMR
Party 1
Hera
Hera
Diamond IV
TheGoldenUrinal
Hera
Diamond IV
Level 155
God Stats
8W - 9L
1,617 SR
Queue Stats
71W - 88L
2,439 MMR
Solo
Mulan
Mulan
Diamond III
minecraftlitboy
Mulan
Diamond III
Level 148
God Stats
12W - 9L
1,726 SR
Queue Stats
305W - 251L
2,099 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 152
1,658 SR
2,280 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 90
1,711 SR
2,196 MMR
Chaac
Chaac
Platinum II
Anhurs Wrath
Chaac
Platinum II
Level 64
God Stats
2W - 0L
1,886 SR
Queue Stats
48W - 25L
2,189 MMR
Party 2
Sol
Sol
Diamond V
Discordia GG
Sol
Diamond V
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 19L
2,404 MMR
Party 2
Medusa
Medusa
Diamond V
Sacagaweaism
Medusa
Diamond V
Level 160
God Stats
8W - 5L
1,747 SR
Queue Stats
129W - 104L
1,995 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 7
9,315
621
9,328
26,915
30,577
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
3 / 8 / 4
9,562
637
17,284
14,165
5,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
6 / 5 / 4
10,922
728
17,560
26,871
26,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AphroditePersephoneGilgameshFenrirTiamat

VS

Bans
CabrakanAh Muzen CabOdinArtioHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 12
11,000
733
22,478
24,756
26,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
6 / 2 / 11
11,416
761
24,358
21,571
8,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
13
8 / 6 / 4
10,934
729
13,366
13,768
4,825
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
44
10
Kills
17
17
Deaths
10
15
Assists
27
Player
Kills
Deaths
Assists
KDA
W
3
2
12
4.5
W
6
2
11
5.75
W
Medusa
8
6
4
1.67
L
1
4
7
1.13
L
3
8
4
0.63
L
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,172
Damage
60,202
67,951
Taken
60,095
63,047
Mitigated
39,413
5,084
Healing
30,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,478
5,341
641
13,035
24,756
26,059
100
10,417
13,164
0
42,511
W
24,358
10,330
0
14,229
21,571
8,529
1,798
11,195
10,061
62,829
7,037
W
Medusa
13,366
5,594
172
2,388
13,768
4,825
1,184
8,009
5,417
0
36,855
L
9,328
2,593
0
130
26,915
30,577
0
10,926
15,153
18,310
0
L
17,284
4,149
0
889
14,165
5,713
0
3,571
10,007
47,290
0
L
17,560
2,521
0
4,065
26,871
26,757
0
7,314
18,799
8,891
39,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,799
Gold Earned
33,350
150
Minions Killed
172
3
Camps Cleared
8
824,324
Distance Traveled
828,784
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,000
733
50
3
3
298,660
1
W
Sol
11,416
761
75
5
4
270,373
2
W
Medusa
10,934
729
47
3
1
259,751
0
L
Athena
9,315
621
17
1
1
296,498
3
L
Hera
9,562
637
63
4
1
261,784
4
L
Mulan
10,922
728
70
5
1
266,042
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role