Player Matchup

Thanatos
Thanatos
LordFeezy
Thanatos
Level 88
God Stats
2W - 1L
1,478 SR
Queue Stats
63W - 62L
1,495 Elo+
Party 1
Scylla
Scylla
unenjoy
Scylla
Level 69
God Stats
17W - 17L
1,536 SR
Queue Stats
147W - 150L
1,540 Elo+
Party 1
Bacchus
Bacchus
waitrach
Bacchus
Level 24
God Stats
1W - 0L
1,896 SR
Queue Stats
19W - 15L
1,395 Elo+
Party 1
Team Averages
Level 60
1,637 SR
1,477 Elo+

VS

Team Averages
Level 65
1,578 SR
1,470 Elo+
Baron Samedi
Baron Samedi
AkKilla420
Baron Samedi
Level 155
God Stats
17W - 9L
1,575 SR
Queue Stats
276W - 321L
1,499 Elo+
Solo
Bellona
Bellona
Backpack_KY
Bellona
Level 12
God Stats
7W - 3L
1,659 SR
Queue Stats
24W - 16L
1,719 Elo+
Solo
Apollo
Apollo
quickbushpig
Apollo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,192 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
LordFeezy
Thanatos
19
16 / 10 / 6
16,990
772
26,482
27,306
10,586
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
unenjoy
Scylla
19
10 / 9 / 12
16,288
740
14,612
21,607
6,970
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
waitrach
Bacchus
16
3 / 6 / 15
14,987
681
10,300
25,512
36,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AkKilla420
Baron Samedi
19
8 / 11 / 8
16,111
732
13,451
20,273
8,501
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Backpack_KY
Bellona
20
15 / 8 / 6
17,701
805
39,049
37,541
37,681
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Apollo
11
0 / 11 / 6
11,452
521
213
11,862
2,423

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
43
29
Kills
23
25
Deaths
30
33
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AkKilla420
Baron Samedi
8
11
8
1.09
L
Bellona
Backpack_KY
Bellona
15
8
6
2.25
W
Thanatos
LordFeezy
Thanatos
16
10
6
1.9
L
Apollo
0
11
6
0.27
W
Scylla
unenjoy
Scylla
10
9
12
1.78
W
Bacchus
waitrach
Bacchus
3
6
15
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,394
Damage
52,713
74,425
Taken
69,676
53,695
Mitigated
48,605
18,295
Healing
19,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AkKilla420
Baron Samedi
13,451
1,176
913
2,820
20,273
8,501
1,911
7,175
13,098
54,831
0
L
Bellona
Backpack_KY
Bellona
39,049
17,614
221
15,490
37,541
37,681
1,474
14,690
22,851
0
83,204
W
Thanatos
LordFeezy
Thanatos
26,482
12,602
0
11,099
27,306
10,586
1,879
3,579
22,618
0
62,858
L
Apollo
213
109
0
0
11,862
2,423
0
3,660
8,202
0
1,661
W
Scylla
unenjoy
Scylla
14,612
3,147
212
4,428
21,607
6,970
287
6,365
14,797
68,383
0
W
Bacchus
waitrach
Bacchus
10,300
1,963
0
2,556
25,512
36,139
769
5,444
19,144
28,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,265
Gold Earned
45,264
212
Minions Killed
169
9
Camps Cleared
6
1,040,664
Distance Traveled
922,216
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
16,111
732
81
4
4
310,461
5
L
Bellona
17,701
805
85
4
1
372,308
2
W
Thanatos
16,990
772
69
3
3
374,247
1
L
Apollo
11,452
521
3
0
1
239,447
3
W
Scylla
16,288
740
119
5
5
325,742
3
W
Bacchus
14,987
681
24
1
1
340,675
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role