Player Matchup

Ares
Ares
DaddyWhorus
Ares
Level 84
God Stats
0W - 1L
1,433 SR
Queue Stats
35W - 37L
1,424 Elo+
Solo
Hel
Hel
Mozozia
Hel
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 39L
1,437 Elo+
Solo
Scylla
Scylla
ZanotGaming
Scylla
Level 129
God Stats
1W - 1L
1,310 SR
Queue Stats
27W - 27L
1,478 Elo+
Party 1
Sol
Sol
a66a6sIn
Sol
Level 149
God Stats
7W - 5L
1,510 SR
Queue Stats
363W - 395L
1,413 Elo+
Solo
Cernunnos
Cernunnos
xXbillfromlaXx
Cernunnos
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 14L
1,340 Elo+
Party 1
Team Averages
Level 102
1,451 SR
1,418 Elo+

VS

Team Averages
Level 114
1,505 SR
1,513 Elo+
Fafnir
Fafnir
 
Fafnir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
NeedsNoIntro
Yemoja
Level 146
God Stats
1W - 0L
1,466 SR
Queue Stats
128W - 81L
1,593 Elo+
Party 2
Ne Zha
Ne Zha
SchwiftyPickles
Ne Zha
Level 144
God Stats
11W - 19L
1,255 SR
Queue Stats
392W - 422L
1,365 Elo+
Solo
Chronos
Chronos
ScottyBoopers
Chronos
Level 25
God Stats
2W - 0L
1,684 SR
Queue Stats
11W - 8L
1,566 Elo+
Party 2
Ganesha
Ganesha
YEY_P_3
Ganesha
Level 94
God Stats
5W - 2L
1,620 SR
Queue Stats
132W - 98L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 8
10,050
670
6,772
27,537
40,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Hel
16
0 / 8 / 9
9,699
647
6,430
17,721
8,496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Scylla
17
4 / 6 / 4
9,945
663
17,139
14,660
6,182
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 7 / 9
9,923
662
16,533
15,366
11,793
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
xXbillfromlaXx
Cernunnos
16
3 / 5 / 6
9,718
648
17,991
14,887
6,923
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
1 / 4 / 17
10,798
720
6,982
19,591
34,140
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yemoja
17
1 / 2 / 25
11,191
746
6,955
15,130
20,567
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
12 / 2 / 15
12,359
824
25,227
15,734
9,608
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
20
18 / 2 / 10
13,558
904
29,357
18,739
10,432
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ganesha
YEY_P_3
Ganesha
18
1 / 3 / 28
10,767
718
12,923
19,843
30,808
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
128
12
Kills
33
33
Deaths
13
36
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
4
17
2.38
L
2
7
8
0.86
L
Hel
0
8
9
0.56
W
Yemoja
1
2
25
6.75
W
12
2
15
9.75
W
Chronos
18
2
10
11.5
W
Ganesha
YEY_P_3
Ganesha
1
3
28
5
L
Scylla
4
6
4
1
L
3
7
9
1.07
L
Cernunnos
xXbillfromlaXx
Cernunnos
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,865
Damage
81,444
90,171
Taken
89,037
74,041
Mitigated
105,555
28,379
Healing
45,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
6,982
2,123
1,919
3,346
19,591
34,140
267
9,543
10,048
12,265
0
L
6,772
1,423
618
3,611
27,537
40,647
51
17,401
10,136
10,185
0
L
Hel
6,430
818
8,261
3,735
17,721
8,496
0
12,719
5,002
17,483
0
W
Yemoja
6,955
1,407
16,189
4,866
15,130
20,567
304
8,078
7,052
16,400
0
W
25,227
4,678
1,356
5,587
15,734
9,608
1,653
8,619
7,115
0
46,652
W
Chronos
29,357
8,279
1,001
4,100
18,739
10,432
1,758
10,280
8,459
59,102
0
W
Ganesha
YEY_P_3
Ganesha
12,923
343
3,667
3,613
19,843
30,808
237
10,354
9,489
24,773
0
L
Scylla
17,139
1,408
1,438
2,675
14,660
6,182
577
7,233
7,427
34,048
0
L
16,533
3,343
440
2,989
15,366
11,793
0
10,524
4,842
34,128
0
L
Cernunnos
xXbillfromlaXx
Cernunnos
17,991
8,116
1,633
2,979
14,887
6,923
1,182
8,340
6,547
0
32,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,335
Gold Earned
58,673
133
Minions Killed
152
0
Camps Cleared
0
1,148,463
Distance Traveled
1,447,279
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,798
720
17
1
0
255,942
0
L
Ares
10,050
670
4
0
0
228,987
1
L
Hel
9,699
647
21
1
0
226,742
0
W
Yemoja
11,191
746
28
2
0
253,791
0
W
Ne Zha
12,359
824
34
2
0
319,831
0
W
Chronos
13,558
904
73
5
0
336,419
0
W
Ganesha
10,767
718
0
0
0
281,296
4
L
Scylla
9,945
663
34
2
0
246,109
0
L
Sol
9,923
662
36
2
0
228,958
0
L
Cernunnos
9,718
648
38
3
0
217,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role