Player Matchup

Achilles
Achilles
ANTEPIAA
Achilles
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
21W - 19L
1,432 Elo+
Solo
Fafnir
Fafnir
Battle VI
Fafnir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,669 Elo+
Party 2
Nike
Nike
Jiggy San
Nike
Level 24
God Stats
0W - 1L
1,325 SR
Queue Stats
4W - 9L
1,474 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ian_jhustin1
Tsukuyomi
Level 27
God Stats
18W - 22L
1,844 SR
Queue Stats
92W - 104L
1,425 Elo+
Solo
Olorun
Olorun
triplesixbjs
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 16
1,534 SR
1,500 Elo+

VS

Team Averages
Level 21
1,635 SR
1,412 Elo+
Chaac
Chaac
Ajda4567
Chaac
Level 15
God Stats
2W - 0L
1,738 SR
Queue Stats
14W - 14L
1,355 Elo+
Solo
Ravana
Ravana
Gweak_
Ravana
Level 25
God Stats
5W - 5L
1,803 SR
Queue Stats
114W - 104L
1,566 Elo+
Party 1
Gilgamesh
Gilgamesh
I kxxmii I
Gilgamesh
Level 22
God Stats
5W - 2L
1,500 SR
Queue Stats
24W - 26L
1,371 Elo+
Solo
Neith
Neith
desenutsnig_ga
Neith
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 30L
1,231 Elo+
Solo
Tiamat
Tiamat
jhonghost28
Tiamat
Level 28
God Stats
35W - 21L
1,636 SR
Queue Stats
154W - 149L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ANTEPIAA
Achilles
10
0 / 3 / 3
6,315
395
4,292
11,972
7,569
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fafnir
Battle VI
Fafnir
12
4 / 4 / 2
8,194
512
7,520
11,285
6,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nike
8
0 / 6 / 2
6,043
378
2,332
10,548
4,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tsukuyomi
ian_jhustin1
Tsukuyomi
13
1 / 5 / 2
7,634
477
3,735
11,235
4,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Olorun
11
2 / 9 / 2
7,314
457
6,063
11,868
4,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ajda4567
Chaac
12
2 / 1 / 9
8,137
509
4,529
11,693
10,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ravana
Gweak_
Ravana
14
8 / 1 / 5
9,016
564
10,970
5,304
1,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
I kxxmii I
Gilgamesh
15
6 / 1 / 5
9,286
580
9,588
8,226
5,072
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 2 / 11
8,058
504
7,812
10,293
3,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
15
8 / 2 / 7
9,471
592
8,884
12,645
7,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
64
7
Kills
27
27
Deaths
7
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Achilles
ANTEPIAA
Achilles
0
3
3
0.5
W
Chaac
Ajda4567
Chaac
2
1
9
6.5
L
Fafnir
Battle VI
Fafnir
4
4
2
1.25
W
Ravana
Gweak_
Ravana
8
1
5
10.5
W
Gilgamesh
I kxxmii I
Gilgamesh
6
1
5
8.5
L
Nike
0
6
2
0.17
W
3
2
11
4.25
L
Tsukuyomi
ian_jhustin1
Tsukuyomi
1
5
2
0.4
W
Tiamat
8
2
7
5.75
L
Olorun
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,942
Damage
41,783
56,908
Taken
48,161
26,733
Mitigated
28,913
8,070
Healing
16,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
ANTEPIAA
Achilles
4,292
1,427
0
989
11,972
7,569
0
2,867
8,925
0
22,098
W
Chaac
Ajda4567
Chaac
4,529
464
0
4,131
11,693
10,937
464
1,946
9,648
0
30,872
L
Fafnir
Battle VI
Fafnir
7,520
3,250
0
2,123
11,285
6,292
56
2,099
9,056
33,453
0
W
Ravana
Gweak_
Ravana
10,970
3,745
0
1,301
5,304
1,991
792
1,554
3,707
0
54,566
W
Gilgamesh
I kxxmii I
Gilgamesh
9,588
2,302
0
173
8,226
5,072
1,330
1,361
6,572
2,848
44,898
L
Nike
2,332
463
0
321
10,548
4,257
0
696
9,810
0
18,582
W
7,812
2,759
106
4,507
10,293
3,286
1,499
2,205
8,001
0
48,588
L
Tsukuyomi
ian_jhustin1
Tsukuyomi
3,735
1,162
0
3,558
11,235
4,569
0
515
10,680
0
40,816
W
Tiamat
8,884
876
59
6,138
12,645
7,627
280
6,035
6,340
49,666
0
L
Olorun
6,063
2,509
0
1,079
11,868
4,046
772
2,886
8,754
34,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,500
Gold Earned
43,968
279
Minions Killed
378
0
Camps Cleared
0
1,419,772
Distance Traveled
1,582,215
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,315
395
46
3
0
282,057
0
W
Chaac
8,137
509
46
3
0
300,558
0
L
Fafnir
8,194
512
54
3
0
280,213
5
W
Ravana
9,016
564
92
6
0
378,262
1
W
Gilgamesh
9,286
580
93
6
0
329,507
2
L
Nike
6,043
378
26
2
0
299,852
0
W
Neith
8,058
504
63
4
0
258,487
2
L
Tsukuyomi
7,634
477
90
6
0
321,504
3
W
Tiamat
9,471
592
84
5
0
315,401
1
L
Olorun
7,314
457
63
4
0
236,146
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role