Player Matchup

Terra
Terra
HeRoSh1
Terra
Level 25
God Stats
3W - 1L
1,495 SR
Queue Stats
13W - 2L
1,852 Elo+
Party 1
King Arthur
King Arthur
TricolorLemon22
King Arthur
Level 121
God Stats
1W - 0L
1,231 SR
Queue Stats
56W - 39L
1,631 Elo+
Party 1
Pele
Pele
casta32
Pele
Level 29
God Stats
1W - 1L
1,501 SR
Queue Stats
56W - 37L
1,526 Elo+
Party 1
Team Averages
Level 58
1,409 SR
1,670 Elo+

VS

Team Averages
Level 63
1,492 SR
1,418 Elo+
He Bo
He Bo
Haji
He Bo
Level 106
God Stats
8W - 13L
1,393 SR
Queue Stats
123W - 121L
1,390 Elo+
Party 2
Ymir
Ymir
Kakol021
Ymir
Level 16
God Stats
51W - 46L
1,497 SR
Queue Stats
96W - 96L
1,428 Elo+
Party 2
Anhur
Anhur
zol000
Anhur
Level 67
God Stats
8W - 8L
1,586 SR
Queue Stats
32W - 31L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
HeRoSh1
Terra
15
1 / 6 / 16
13,535
677
15,368
24,247
33,179
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
TricolorLemon22
King Arthur
16
4 / 6 / 9
13,098
655
16,554
23,569
18,017
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Pele
casta32
Pele
17
12 / 3 / 1
13,980
699
18,072
17,680
9,209
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Haji
He Bo
17
8 / 7 / 4
13,279
664
19,811
14,849
6,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
15
3 / 2 / 12
13,349
667
11,776
23,591
34,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Anhur
zol000
Anhur
14
3 / 8 / 7
12,224
611
18,173
18,141
7,850
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
37
17
Kills
14
15
Deaths
17
26
Assists
23
Player
Kills
Deaths
Assists
KDA
L
He Bo
Haji
He Bo
8
7
4
1.43
W
Terra
HeRoSh1
Terra
1
6
16
1.5
L
Ymir
3
2
12
4.5
W
King Arthur
TricolorLemon22
King Arthur
4
6
9
1.42
W
Pele
casta32
Pele
12
3
1
4.17
L
Anhur
zol000
Anhur
3
8
7
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,994
Damage
49,760
65,496
Taken
56,581
60,405
Mitigated
48,835
17,233
Healing
6,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Haji
He Bo
19,811
369
0
2,241
14,849
6,119
228
3,722
11,127
45,186
0
W
Terra
HeRoSh1
Terra
15,368
2,040
3,043
5,977
24,247
33,179
254
10,045
14,202
39,336
0
L
Ymir
11,776
2,659
0
2,256
23,591
34,866
0
6,912
16,679
33,847
0
W
King Arthur
TricolorLemon22
King Arthur
16,554
1,082
0
5,747
23,569
18,017
119
12,910
10,659
435
45,085
W
Pele
casta32
Pele
18,072
2,975
0
2,466
17,680
9,209
1,335
9,165
8,515
0
61,169
L
Anhur
zol000
Anhur
18,173
10,317
0
1,993
18,141
7,850
632
5,697
12,444
0
39,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,613
Gold Earned
38,852
167
Minions Killed
166
6
Camps Cleared
10
1,185,713
Distance Traveled
967,384
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
13,279
664
60
3
5
317,373
2
W
Terra
13,535
677
37
2
1
397,363
6
L
Ymir
13,349
667
42
2
2
341,417
3
W
King Arthur
13,098
655
46
2
2
370,740
5
W
Pele
13,980
699
84
4
3
417,610
1
L
Anhur
12,224
611
64
3
3
308,594
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role