Player Matchup

Zeus
Zeus
Darkstrider3
Zeus
Level 22
God Stats
1W - 2L
1,493 SR
Queue Stats
19W - 27L
1,445 Elo+
Solo
Cthulhu
Cthulhu
TheCatSadness
Cthulhu
Level 27
God Stats
5W - 4L
1,546 SR
Queue Stats
38W - 29L
1,457 Elo+
Solo
Loki
Loki
Tonmoybhuiya
Loki
Level 15
God Stats
3W - 5L
1,435 SR
Queue Stats
10W - 16L
1,384 Elo+
Solo
Fafnir
Fafnir
pumba1388
Fafnir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,310 Elo+
Solo
Ravana
Ravana
s_ASTRO_v
Ravana
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 11L
1,193 Elo+
Solo
Team Averages
Level 18
1,495 SR
1,358 Elo+

VS

Team Averages
Level 22
1,531 SR
1,406 Elo+
He Bo
He Bo
Endeavors_Flame
He Bo
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 47L
1,254 Elo+
Solo
Chiron
Chiron
I-ProdigY-I-_-
Chiron
Level 28
God Stats
5W - 2L
1,609 SR
Queue Stats
115W - 104L
1,560 Elo+
Solo
Nemesis
Nemesis
NicholasTorcini
Nemesis
Level 25
God Stats
28W - 26L
1,463 SR
Queue Stats
31W - 29L
1,381 Elo+
Solo
Ymir
Ymir
NooNammeZ
Ymir
Level 5
God Stats
3W - 3L
1,479 SR
Queue Stats
6W - 12L
1,371 Elo+
Solo
Loki
Loki
thom-y-
Loki
Level 23
God Stats
24W - 24L
1,604 SR
Queue Stats
117W - 116L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 2
11,220
561
12,027
11,673
4,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
14
2 / 2 / 2
9,222
461
9,083
10,376
11,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 4 / 3
10,471
524
8,791
12,744
3,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
pumba1388
Fafnir
10
0 / 4 / 1
7,493
375
756
9,155
6,317
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
s_ASTRO_v
Ravana
14
2 / 6 / 4
8,997
450
8,003
13,327
4,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 2
7,847
392
1,585
9,168
3,352
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
5 / 1 / 3
10,526
526
10,770
12,219
4,119
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

17
7 / 6 / 2
11,166
558
11,779
13,147
8,541
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Ymir
14
1 / 1 / 9
9,277
464
3,359
11,732
10,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
thom-y-
Loki
17
7 / 1 / 1
10,468
523
13,330
14,325
6,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
15
Kills
21
21
Deaths
15
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
7
5
2
1.6
W
1
6
2
0.33
W
5
1
3
6.5
W
7
6
2
1.33
W
Ymir
1
1
9
5.5
L
Cthulhu
2
2
2
1.5
L
4
4
3
1.38
L
Fafnir
pumba1388
Fafnir
0
4
1
0.13
L
Ravana
s_ASTRO_v
Ravana
2
6
4
0.67
W
Loki
thom-y-
Loki
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,660
Damage
40,823
57,275
Taken
60,591
30,148
Mitigated
33,453
12,166
Healing
14,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,027
860
78
2,186
11,673
4,021
822
1,627
10,046
79,657
0
W
1,585
0
0
2,185
9,168
3,352
0
6,800
2,368
24,885
0
W
10,770
6,354
465
3,641
12,219
4,119
1,512
4,139
7,666
0
102,895
W
11,779
5,866
0
2,532
13,147
8,541
852
1,233
11,815
0
62,751
W
Ymir
3,359
816
0
2,948
11,732
10,724
0
5,009
6,263
16,043
0
L
Cthulhu
9,083
946
83
1,540
10,376
11,099
324
1,310
9,066
43,596
0
L
8,791
3,463
0
4,301
12,744
3,781
377
477
12,267
0
55,698
L
Fafnir
pumba1388
Fafnir
756
242
0
1,020
9,155
6,317
0
309
8,846
17,436
0
L
Ravana
s_ASTRO_v
Ravana
8,003
3,702
0
2,958
13,327
4,930
0
1,221
12,106
0
48,582
W
Loki
thom-y-
Loki
13,330
4,135
0
2,459
14,325
6,717
590
3,639
10,515
0
73,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,403
Gold Earned
49,284
474
Minions Killed
479
0
Camps Cleared
0
1,874,084
Distance Traveled
1,797,905
25
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,220
561
143
7
0
348,871
14
W
He Bo
7,847
392
48
2
0
275,745
1
W
Chiron
10,526
526
167
8
0
352,226
0
W
Nemesis
11,166
558
126
6
0
350,464
0
W
Ymir
9,277
464
17
1
0
391,268
1
L
Cthulhu
9,222
461
82
4
0
393,159
4
L
Loki
10,471
524
134
7
0
421,328
2
L
Fafnir
7,493
375
25
1
0
315,681
3
L
Ravana
8,997
450
90
5
0
395,045
2
W
Loki
10,468
523
121
6
0
428,202
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role