Player Matchup

Scylla
Scylla
KirbeeTM
Scylla
Level 81
God Stats
23W - 10L
1,606 SR
Queue Stats
120W - 103L
1,448 Elo+
Solo
Nu Wa
Nu Wa
Makfour25
Nu Wa
Level 21
God Stats
14W - 15L
1,344 SR
Queue Stats
57W - 72L
1,289 Elo+
Party 1
Fenrir
Fenrir
Narwhaleman2
Fenrir
Level 17
God Stats
4W - 2L
1,334 SR
Queue Stats
37W - 41L
1,319 Elo+
Party 1
Cthulhu
Cthulhu
WaTTsEMG
Cthulhu
Level 159
God Stats
3W - 1L
1,499 SR
Queue Stats
170W - 198L
1,408 Elo+
Party 1
Gilgamesh
Gilgamesh
WaTTsHole
Gilgamesh
Level 160
God Stats
45W - 36L
1,543 SR
Queue Stats
362W - 379L
1,371 Elo+
Party 1
Team Averages
Level 88
1,465 SR
1,367 Elo+

VS

Team Averages
Level 90
1,429 SR
1,424 Elo+
Scylla
Scylla
BuggyTheClown32
Scylla
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,383 Elo+
Party 2
Ganesha
Ganesha
Godstar
Ganesha
Level 126
God Stats
8W - 10L
1,426 SR
Queue Stats
480W - 505L
1,445 Elo+
Solo
Anhur
Anhur
Nug_Dan
Anhur
Level 155
God Stats
24W - 29L
1,298 SR
Queue Stats
496W - 559L
1,454 Elo+
Solo
Nu Wa
Nu Wa
Rrjbio
Nu Wa
Level 78
God Stats
43W - 44L
1,497 SR
Queue Stats
401W - 434L
1,475 Elo+
Solo
Susano
Susano
thewolf-legosi
Susano
Level 75
God Stats
6W - 6L
1,424 SR
Queue Stats
91W - 123L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
KirbeeTM
Scylla
20
8 / 4 / 12
14,890
993
20,738
11,655
3,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nu Wa
Makfour25
Nu Wa
20
1 / 3 / 13
13,870
925
14,504
7,626
2,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
20
6 / 3 / 12
13,392
893
10,409
17,876
14,250
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
WaTTsEMG
Cthulhu
20
10 / 3 / 20
16,212
1,081
24,472
19,638
19,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
WaTTsHole
Gilgamesh
20
8 / 5 / 21
15,381
1,025
28,567
26,558
21,907
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Team 1 Tickets

122

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 9 / 9
13,576
905
19,507
18,291
5,866
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ganesha
Godstar
Ganesha
20
0 / 6 / 12
12,966
864
7,637
25,691
27,316
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anhur
Nug_Dan
Anhur
20
6 / 6 / 7
14,844
990
13,950
18,474
6,307
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Rrjbio
Nu Wa
20
2 / 6 / 9
13,740
916
13,945
19,639
6,486
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 7 / 6
14,410
961
22,883
24,124
8,610
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
61
33
Kills
18
18
Deaths
34
78
Assists
43
Player
Kills
Deaths
Assists
KDA
L
3
9
9
0.83
L
Ganesha
Godstar
Ganesha
0
6
12
1
W
Scylla
KirbeeTM
Scylla
8
4
12
3.5
W
Nu Wa
Makfour25
Nu Wa
1
3
13
2.5
W
Fenrir
6
3
12
4
L
Anhur
Nug_Dan
Anhur
6
6
7
1.58
L
Nu Wa
Rrjbio
Nu Wa
2
6
9
1.08
W
Cthulhu
WaTTsEMG
Cthulhu
10
3
20
6.67
W
Gilgamesh
WaTTsHole
Gilgamesh
8
5
21
3.7
L
7
7
6
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,690
Damage
77,922
83,353
Taken
106,219
60,586
Mitigated
54,585
3,960
Healing
4,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,507
1,236
0
0
18,291
5,866
0
10,743
7,548
46,543
0
L
Ganesha
Godstar
Ganesha
7,637
809
0
0
25,691
27,316
0
14,635
11,056
30,553
0
W
Scylla
KirbeeTM
Scylla
20,738
594
0
0
11,655
3,008
0
5,448
6,207
36,197
0
W
Nu Wa
Makfour25
Nu Wa
14,504
3,504
0
561
7,626
2,237
0
3,993
3,633
63,544
0
W
Fenrir
10,409
3,322
0
603
17,876
14,250
0
8,453
9,423
0
15,026
L
Anhur
Nug_Dan
Anhur
13,950
7,726
119
800
18,474
6,307
0
12,377
6,097
0
50,765
L
Nu Wa
Rrjbio
Nu Wa
13,945
3,936
0
3,372
19,639
6,486
0
14,564
5,075
46,270
0
W
Cthulhu
WaTTsEMG
Cthulhu
24,472
577
611
1,524
19,638
19,184
0
11,942
7,696
60,357
0
W
Gilgamesh
WaTTsHole
Gilgamesh
28,567
5,879
0
661
26,558
21,907
0
11,253
15,305
11,659
40,193
L
22,883
3,049
0
60
24,124
8,610
0
11,944
11,660
0
45,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,745
Gold Earned
69,536
302
Minions Killed
276
4
Camps Cleared
8
1,489,116
Distance Traveled
1,377,988
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
13,576
905
69
5
1
268,602
0
L
Ganesha
12,966
864
0
0
0
280,408
0
W
Scylla
14,890
993
35
2
1
299,549
0
W
Nu Wa
13,870
925
127
8
0
237,190
2
W
Fenrir
13,392
893
7
0
0
324,517
0
L
Anhur
14,844
990
84
6
5
256,621
0
L
Nu Wa
13,740
916
68
5
0
252,217
3
W
Cthulhu
16,212
1,081
89
6
0
328,638
0
W
Gilgamesh
15,381
1,025
44
3
3
299,222
0
L
Susano
14,410
961
55
4
2
320,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role