Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
K3rn3lP4nic
Xing Tian
Level 105
God Stats
7W - 11L
1,433 SR
Queue Stats
211W - 220L
1,515 Elo+
Solo
Chiron
Chiron
Neosapiens
Chiron
Level 121
God Stats
2W - 2L
1,496 SR
Queue Stats
68W - 59L
1,430 Elo+
Solo
Anhur
Anhur
Wrabbits
Anhur
Level 108
God Stats
11W - 8L
1,638 SR
Queue Stats
260W - 244L
1,539 Elo+
Solo
Yemoja
Yemoja
dnd23ck
Yemoja
Level 107
God Stats
25W - 32L
1,436 SR
Queue Stats
104W - 139L
1,352 Elo+
Solo
Team Averages
Level 113
1,500 SR
1,467 Elo+

VS

Team Averages
Level 89
1,492 SR
1,449 Elo+
Nu Wa
Nu Wa
SaintVT
Nu Wa
Level 75
God Stats
6W - 4L
1,706 SR
Queue Stats
480W - 462L
1,434 Elo+
Party 1
Nemesis
Nemesis
TK Assassin8
Nemesis
Level 104
God Stats
11W - 12L
1,610 SR
Queue Stats
175W - 144L
1,577 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Tututata
Kumbhakarna
Level 123
God Stats
4W - 5L
1,413 SR
Queue Stats
193W - 210L
1,396 Elo+
Solo
Hun Batz
Hun Batz
pangadulce
Hun Batz
Level 49
God Stats
0W - 2L
1,260 SR
Queue Stats
117W - 145L
1,390 Elo+
Solo
Neith
Neith
sac3105
Neith
Level 94
God Stats
18W - 10L
1,473 SR
Queue Stats
440W - 516L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
4 / 1 / 3
8,789
586
8,376
5,833
1,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
K3rn3lP4nic
Xing Tian
14
3 / 0 / 1
8,339
556
5,720
12,273
9,903
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
Neosapiens
Chiron
14
2 / 3 / 0
8,210
547
4,599
11,551
3,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anhur
Wrabbits
Anhur
13
1 / 4 / 2
7,547
503
6,340
11,466
4,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
dnd23ck
Yemoja
11
0 / 1 / 4
7,045
470
1,308
6,432
4,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
SaintVT
Nu Wa
12
3 / 4 / 3
7,779
519
6,993
7,504
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
TK Assassin8
Nemesis
13
0 / 2 / 3
7,522
501
9,013
11,465
8,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kumbhakarna
Tututata
Kumbhakarna
1
0 / 0 / 0
2,895
193
0
1,231
351
Hun Batz
pangadulce
Hun Batz
14
3 / 3 / 2
8,178
545
7,302
11,795
3,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
sac3105
Neith
14
3 / 2 / 2
8,543
570
6,533
9,768
2,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
19
10
Kills
9
9
Deaths
11
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
1
3
5.5
W
Xing Tian
K3rn3lP4nic
Xing Tian
3
0
1
3.5
W
Chiron
Neosapiens
Chiron
2
3
0
0.67
L
Nu Wa
SaintVT
Nu Wa
3
4
3
1.13
L
Nemesis
TK Assassin8
Nemesis
0
2
3
0.75
L
Kumbhakarna
Tututata
Kumbhakarna
0
0
0
0
W
Anhur
Wrabbits
Anhur
1
4
2
0.5
W
Yemoja
dnd23ck
Yemoja
0
1
4
2
L
Hun Batz
pangadulce
Hun Batz
3
3
2
1.33
L
Neith
sac3105
Neith
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,343
Damage
29,841
47,555
Taken
41,763
23,442
Mitigated
17,505
11,796
Healing
10,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,376
1,035
172
1,100
5,833
1,641
0
2,144
3,508
60,637
0
W
Xing Tian
K3rn3lP4nic
Xing Tian
5,720
394
0
2,968
12,273
9,903
432
700
10,829
43,503
0
W
Chiron
Neosapiens
Chiron
4,599
1,326
35
4,156
11,551
3,523
0
901
10,625
0
58,549
L
Nu Wa
SaintVT
Nu Wa
6,993
1,488
0
1,107
7,504
2,049
0
4,569
2,935
48,255
0
L
Nemesis
TK Assassin8
Nemesis
9,013
3,206
0
3,009
11,465
8,644
0
4,691
6,774
95
43,401
L
Kumbhakarna
Tututata
Kumbhakarna
0
0
0
0
1,231
351
0
1,231
0
0
0
W
Anhur
Wrabbits
Anhur
6,340
2,153
0
1,544
11,466
4,061
92
1,820
9,437
0
56,293
W
Yemoja
dnd23ck
Yemoja
1,308
152
463
1,358
6,432
4,314
48
1,675
4,713
15,081
0
L
Hun Batz
pangadulce
Hun Batz
7,302
2,535
0
3,480
11,795
3,814
0
3,278
8,517
0
58,893
L
Neith
sac3105
Neith
6,533
2,757
0
3,112
9,768
2,647
220
1,635
8,133
0
52,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,930
Gold Earned
34,917
444
Minions Killed
414
0
Camps Cleared
0
1,375,837
Distance Traveled
1,107,704
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,789
586
112
7
0
289,790
1
W
Xing Tian
8,339
556
91
6
0
290,977
5
W
Chiron
8,210
547
121
8
0
251,407
3
L
Nu Wa
7,779
519
88
6
0
250,003
7
L
Nemesis
7,522
501
104
7
0
290,693
0
L
Kumbhakarna
2,895
193
0
0
0
0
0
W
Anhur
7,547
503
100
7
0
277,745
0
W
Yemoja
7,045
470
20
1
0
265,918
7
L
Hun Batz
8,178
545
110
7
0
322,627
0
L
Neith
8,543
570
112
7
0
244,381
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role