Player Matchup

Ra
Ra
Masta-_-Wes
Ra
Level 125
God Stats
6W - 7L
1,500 SR
Queue Stats
575W - 503L
1,593 Elo+
Party 1
Xbalanque
Xbalanque
Rsong
Xbalanque
Level 103
God Stats
11W - 6L
1,631 SR
Queue Stats
129W - 159L
1,451 Elo+
Solo
Ymir
Ymir
Ymuamua
Ymir
Level 100
God Stats
0W - 5L
1,160 SR
Queue Stats
7W - 18L
1,231 Elo+
Solo
He Bo
He Bo
abysssilent
He Bo
Level 106
God Stats
11W - 11L
1,519 SR
Queue Stats
180W - 167L
1,483 Elo+
Solo
Cthulhu
Cthulhu
zzdeathnote
Cthulhu
Level 117
God Stats
50W - 44L
1,587 SR
Queue Stats
781W - 703L
1,576 Elo+
Party 1
Team Averages
Level 110
1,479 SR
1,467 Elo+

VS

Team Averages
Level 113
1,513 SR
1,514 Elo+
Kali
Kali
Chubbathy
Kali
Level 83
God Stats
2W - 2L
1,301 SR
Queue Stats
246W - 224L
1,583 Elo+
Solo
Cerberus
Cerberus
Pilli9rimm
Cerberus
Level 57
God Stats
9W - 9L
1,397 SR
Queue Stats
233W - 246L
1,398 Elo+
Solo
Pele
Pele
SterIing
Pele
Level 160
God Stats
3W - 0L
1,868 SR
Queue Stats
389W - 302L
1,665 Elo+
Solo
Poseidon
Poseidon
bbfrloup
Poseidon
Level 157
God Stats
58W - 48L
1,485 SR
Queue Stats
736W - 720L
1,457 Elo+
Solo
Neith
Neith
klucze
Neith
Level 107
God Stats
99W - 110L
1,513 SR
Queue Stats
369W - 411L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 0
4,539
648
1,249
2,582
694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
Rsong
Xbalanque
6
1 / 4 / 0
3,919
560
1,015
3,773
1,026
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ymir
Ymuamua
Ymir
6
0 / 1 / 1
3,869
553
537
3,841
1,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

6
0 / 4 / 1
3,830
547
2,173
4,584
941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
zzdeathnote
Cthulhu
9
2 / 0 / 0
5,007
715
4,717
4,361
1,851
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
7
1 / 1 / 1
4,519
646
1,961
4,378
1,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
Pilli9rimm
Cerberus
6
0 / 2 / 0
3,557
508
1,241
5,263
2,132
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Pele
8
6 / 1 / 2
5,225
746
4,680
5,128
1,705
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
bbfrloup
Poseidon
7
0 / 1 / 3
4,243
606
1,774
2,601
747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
klucze
Neith
8
3 / 0 / 3
4,873
696
3,076
2,034
477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
5
Kills
10
10
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kali
1
1
1
1.5
L
2
1
0
2
W
Cerberus
Pilli9rimm
Cerberus
0
2
0
0
L
Xbalanque
Rsong
Xbalanque
1
4
0
0.25
W
Pele
6
1
2
7
L
Ymir
Ymuamua
Ymir
0
1
1
0.5
L
0
4
1
0.13
W
Poseidon
bbfrloup
Poseidon
0
1
3
1.5
W
Neith
klucze
Neith
3
0
3
4.5
L
Cthulhu
zzdeathnote
Cthulhu
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,691
Damage
12,732
19,141
Taken
19,404
6,477
Mitigated
6,535
5,524
Healing
8,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
1,961
751
0
1,633
4,378
1,474
0
2,181
2,137
0
21,133
L
1,249
199
79
1,035
2,582
694
0
520
2,062
21,907
0
W
Cerberus
Pilli9rimm
Cerberus
1,241
108
0
2,111
5,263
2,132
0
3,527
1,736
9,694
0
L
Xbalanque
Rsong
Xbalanque
1,015
789
0
863
3,773
1,026
0
144
3,629
0
10,116
W
Pele
4,680
1,652
75
2,061
5,128
1,705
0
1,168
3,904
0
14,799
L
Ymir
Ymuamua
Ymir
537
250
0
738
3,841
1,965
82
84
3,757
10,443
0
L
2,173
129
0
1,082
4,584
941
0
1,026
3,558
13,599
0
W
Poseidon
bbfrloup
Poseidon
1,774
401
0
750
2,601
747
0
1,548
917
21,899
0
W
Neith
klucze
Neith
3,076
1,535
0
1,404
2,034
477
74
0
2,034
0
24,511
L
Cthulhu
zzdeathnote
Cthulhu
4,717
188
0
1,727
4,361
1,851
0
1,241
3,120
26,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,164
Gold Earned
22,417
188
Minions Killed
184
0
Camps Cleared
0
661,855
Distance Traveled
725,515
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
4,519
646
47
7
0
168,727
2
L
Ra
4,539
648
42
6
0
149,584
1
W
Cerberus
3,557
508
22
3
0
122,423
0
L
Xbalanque
3,919
560
25
4
0
120,259
2
W
Pele
5,225
746
19
3
0
160,839
0
L
Ymir
3,869
553
16
2
0
134,733
0
L
He Bo
3,830
547
37
5
0
106,004
2
W
Poseidon
4,243
606
50
7
0
155,438
0
W
Neith
4,873
696
46
7
0
118,088
1
L
Cthulhu
5,007
715
68
10
0
151,275
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role