Player Matchup

Scylla
Scylla
caglyo
Scylla
Level 92
God Stats
1W - 4L
1,248 SR
Queue Stats
147W - 120L
1,597 Elo+
Party 2
Hachiman
Hachiman
kinwis
Hachiman
Level 126
God Stats
1W - 3L
1,508 SR
Queue Stats
179W - 195L
1,511 Elo+
Solo
Nike
Nike
oobahnoob
Nike
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 88L
1,511 Elo+
Party 2
Artio
Artio
prboy00
Artio
Level 108
God Stats
2W - 1L
1,534 SR
Queue Stats
38W - 36L
1,549 Elo+
Solo
Tiamat
Tiamat
silversunned
Tiamat
Level 147
God Stats
8W - 9L
1,371 SR
Queue Stats
552W - 558L
1,587 Elo+
Party 2
Team Averages
Level 114
1,432 SR
1,551 Elo+

VS

Team Averages
Level 94
1,366 SR
1,449 Elo+
King Arthur
King Arthur
FreddyChow
King Arthur
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 67L
1,385 Elo+
Party 1
Tyr
Tyr
HektikHarbinger
Tyr
Level 89
God Stats
3W - 5L
1,325 SR
Queue Stats
243W - 226L
1,504 Elo+
Party 3
Tiamat
Tiamat
M Resonant
Tiamat
Level 73
God Stats
0W - 3L
1,246 SR
Queue Stats
174W - 179L
1,493 Elo+
Party 3
Freya
Freya
Onacian
Freya
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
211W - 210L
1,481 Elo+
Party 3
Kumbhakarna
Kumbhakarna
RawrKub
Kumbhakarna
Level 59
God Stats
0W - 2L
1,261 SR
Queue Stats
12W - 19L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
caglyo
Scylla
18
7 / 3 / 21
10,661
888
16,216
8,992
3,834
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
kinwis
Hachiman
17
8 / 4 / 16
10,772
898
19,667
14,693
5,862
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nike
14
4 / 3 / 18
9,456
788
9,211
9,500
6,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artio
prboy00
Artio
15
2 / 3 / 22
9,525
794
9,229
13,407
14,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
19
12 / 3 / 14
11,794
983
17,830
10,874
13,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FreddyChow
King Arthur
15
4 / 6 / 5
9,005
750
8,184
17,283
13,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
3 / 7 / 6
8,645
720
5,560
21,140
20,059
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
M Resonant
Tiamat
16
3 / 6 / 9
9,660
805
11,181
13,787
7,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Freya
Onacian
Freya
17
5 / 6 / 5
10,194
850
11,273
12,100
4,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
RawrKub
Kumbhakarna
12
0 / 8 / 6
7,599
633
3,426
16,267
7,188
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
46
33
Kills
15
16
Deaths
33
91
Assists
31
Player
Kills
Deaths
Assists
KDA
L
King Arthur
FreddyChow
King Arthur
4
6
5
1.08
L
3
7
6
0.86
L
Tiamat
M Resonant
Tiamat
3
6
9
1.25
L
Freya
Onacian
Freya
5
6
5
1.25
L
Kumbhakarna
RawrKub
Kumbhakarna
0
8
6
0.38
W
Scylla
caglyo
Scylla
7
3
21
5.83
W
Hachiman
kinwis
Hachiman
8
4
16
4
W
Nike
4
3
18
4.33
W
Artio
prboy00
Artio
2
3
22
4.33
W
Tiamat
12
3
14
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,153
Damage
39,624
57,466
Taken
80,577
44,497
Mitigated
52,181
27,698
Healing
17,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
FreddyChow
King Arthur
8,184
1,743
1,490
2,391
17,283
13,415
0
9,816
6,867
0
14,654
L
5,560
572
1,810
4,233
21,140
20,059
0
9,429
10,494
192
14,040
L
Tiamat
M Resonant
Tiamat
11,181
527
655
2,404
13,787
7,235
588
8,328
5,317
22,513
0
L
Freya
Onacian
Freya
11,273
3,069
1,559
2,481
12,100
4,284
504
7,661
4,143
26,483
1,529
L
Kumbhakarna
RawrKub
Kumbhakarna
3,426
436
0
0
16,267
7,188
318
6,568
9,309
4,616
0
W
Scylla
caglyo
Scylla
16,216
1,989
1,428
1,161
8,992
3,834
1,182
5,357
3,423
30,345
0
W
Hachiman
kinwis
Hachiman
19,667
12,934
994
6,296
14,693
5,862
2,193
6,404
7,895
0
36,636
W
Nike
9,211
2,059
920
1,495
9,500
6,582
1,941
2,382
6,836
0
14,928
W
Artio
prboy00
Artio
9,229
916
4,078
6,282
13,407
14,780
153
4,925
8,121
14,218
0
W
Tiamat
17,830
1,328
1,641
3,403
10,874
13,439
492
5,453
5,001
34,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,208
Gold Earned
45,103
124
Minions Killed
87
0
Camps Cleared
0
1,076,132
Distance Traveled
944,601
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,005
750
11
1
0
192,166
0
L
Tyr
8,645
720
15
1
0
200,664
0
L
Tiamat
9,660
805
20
2
0
194,697
0
L
Freya
10,194
850
40
3
0
169,829
0
L
Kumbhakarna
7,599
633
1
0
0
187,245
0
W
Scylla
10,661
888
29
2
0
209,211
1
W
Hachiman
10,772
898
32
3
0
199,789
0
W
Nike
9,456
788
18
2
0
208,768
0
W
Artio
9,525
794
9
1
0
220,367
0
W
Tiamat
11,794
983
36
3
0
237,997
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role