Player Matchup

Chang'e
Chang'e
LeoYe
Chang'e
Level 25
God Stats
2W - 1L
1,419 SR
Queue Stats
31W - 19L
1,650 Elo+
Solo
Bacchus
Bacchus
MaruNirini
Bacchus
Level 27
God Stats
3W - 1L
1,869 SR
Queue Stats
137W - 66L
1,636 Elo+
Party 2
Chaac
Chaac
NSODEEP
Chaac
Level 18
God Stats
11W - 12L
1,561 SR
Queue Stats
48W - 55L
1,535 Elo+
Solo
Odin
Odin
PatrickLynchGolf
Odin
Level 16
God Stats
6W - 5L
1,647 SR
Queue Stats
22W - 20L
1,641 Elo+
Solo
Cupid
Cupid
chiefstoner
Cupid
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 55L
1,728 Elo+
Party 2
Team Averages
Level 22
1,599 SR
1,638 Elo+

VS

Team Averages
Level 12
1,656 SR
1,733 Elo+
Mercury
Mercury
HipoGOD
Mercury
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,757 Elo+
Party 1
Thoth
Thoth
Hipoloplay
Thoth
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,868 Elo+
Party 1
Ares
Ares
JulioLatamX2
Ares
Level 17
God Stats
26W - 23L
1,500 SR
Queue Stats
319W - 318L
1,528 Elo+
Solo
Hou Yi
Hou Yi
RalseiFluffyboi
Hou Yi
Level 11
God Stats
2W - 0L
1,922 SR
Queue Stats
28W - 17L
1,739 Elo+
Solo
Thor
Thor
Zimmermannjr
Thor
Level 17
God Stats
1W - 0L
1,859 SR
Queue Stats
33W - 16L
1,774 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
LeoYe
Chang'e
17
8 / 4 / 1
10,839
602
18,344
18,492
16,118
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
MaruNirini
Bacchus
14
6 / 6 / 5
10,006
556
10,873
17,938
22,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chaac
NSODEEP
Chaac
14
3 / 5 / 6
9,205
511
8,607
16,353
8,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
1 / 11 / 7
8,711
484
7,089
18,716
6,477
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 5 / 2
9,450
525
9,814
14,444
4,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
HipoGOD
Mercury
14
4 / 5 / 6
8,694
483
8,344
13,959
5,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thoth
17
4 / 4 / 15
10,386
577
13,399
11,137
3,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
9 / 4 / 9
10,312
573
12,816
17,862
16,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
9 / 5 / 6
10,824
601
15,264
14,391
5,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
5 / 2 / 7
11,442
636
13,860
18,682
8,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
74
20
Kills
31
31
Deaths
20
21
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Mercury
HipoGOD
Mercury
4
5
6
1.4
W
Thoth
4
4
15
2.88
W
9
4
9
3.38
L
Chang'e
LeoYe
Chang'e
8
4
1
2.13
L
Bacchus
MaruNirini
Bacchus
6
6
5
1.42
L
Chaac
NSODEEP
Chaac
3
5
6
1.2
L
1
11
7
0.41
W
9
5
6
2.4
W
5
2
7
4.25
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,727
Damage
63,683
85,943
Taken
76,031
59,046
Mitigated
39,475
23,860
Healing
22,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
HipoGOD
Mercury
8,344
4,833
0
1,035
13,959
5,402
141
6,283
7,676
0
54,658
W
Thoth
13,399
701
0
2,766
11,137
3,705
0
3,377
7,760
65,827
0
W
12,816
959
0
5,298
17,862
16,737
53
5,382
12,480
34,550
0
L
Chang'e
LeoYe
Chang'e
18,344
2,067
715
8,556
18,492
16,118
1,860
2,300
16,174
73,206
0
L
Bacchus
MaruNirini
Bacchus
10,873
1,757
0
1,535
17,938
22,756
0
7,105
10,692
38,176
0
L
Chaac
NSODEEP
Chaac
8,607
1,961
0
6,701
16,353
8,972
0
4,168
12,004
0
48,263
L
7,089
2,397
0
250
18,716
6,477
0
8,424
9,802
0
42,123
W
15,264
8,831
0
3,820
14,391
5,133
842
3,768
10,623
0
65,312
W
13,860
4,361
0
9,765
18,682
8,498
452
10,407
8,275
0
77,872
L
9,814
5,216
106
5,997
14,444
4,723
583
3,490
10,894
0
73,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,211
Gold Earned
51,658
438
Minions Killed
524
0
Camps Cleared
0
1,690,746
Distance Traveled
1,769,216
41
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,694
483
89
5
0
373,769
3
W
Thoth
10,386
577
121
7
0
325,706
2
W
Ares
10,312
573
33
2
0
371,485
7
L
Chang'e
10,839
602
134
7
0
314,045
15
L
Bacchus
10,006
556
48
3
0
367,152
5
L
Chaac
9,205
511
67
4
0
341,755
9
L
Odin
8,711
484
74
4
0
333,860
11
W
Hou Yi
10,824
601
117
7
0
331,294
8
W
Thor
11,442
636
164
9
0
366,962
3
L
Cupid
9,450
525
115
6
0
333,934
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role