Player Matchup

Hel
Hel
Silver II
 
Hel
Silver II
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver I
LeftySmote
King Arthur
Silver I
Level 87
God Stats
0W - 4L
1,320 SR
Queue Stats
25W - 35L
1,250 MMR
Party 1
Ra
Ra
Gold V
NlmbDoarauki
Ra
Gold V
Level 54
God Stats
0W - 2L
1,658 SR
Queue Stats
71W - 81L
1,445 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 76
1,493 SR
1,398 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 42
1,454 SR
1,313 MMR
Bacchus
Bacchus
Bronze III
HoriZZxn
Bacchus
Bronze III
Level 48
God Stats
3W - 1L
1,614 SR
Queue Stats
4W - 7L
1,375 MMR
Solo
Chiron
Chiron
Bronze III
RoYL Unicorn
Chiron
Bronze III
Level 31
God Stats
1W - 1L
1,141 SR
Queue Stats
11W - 29L
1,335 MMR
Solo
Chang'e
Chang'e
Gold II
XimGunny
Chang'e
Gold II
Level 46
God Stats
2W - 1L
1,607 SR
Queue Stats
88W - 99L
1,230 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
2 / 0 / 1
6,441
644
1,794
2,519
793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
LeftySmote
King Arthur
10
1 / 4 / 2
6,462
646
7,302
13,799
8,196
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
1 / 3 / 2
6,671
667
5,849
5,259
1,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
Morgan Le FayAthenaGilgameshBaron SamediArtio

VS

Bans
ChaacScyllaArtemisSolOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HoriZZxn
Bacchus
9
1 / 0 / 6
7,038
704
4,114
6,811
6,391
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
10
1 / 2 / 5
6,581
658
4,367
6,812
2,245
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
XimGunny
Chang'e
12
5 / 2 / 2
7,464
746
8,755
8,997
3,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
4
Kills
7
7
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
0
1
2.5
W
Bacchus
HoriZZxn
Bacchus
1
0
6
4
L
King Arthur
LeftySmote
King Arthur
1
4
2
0.5
L
1
3
2
0.67
W
Chiron
1
2
5
1.75
W
Chang'e
XimGunny
Chang'e
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,945
Damage
17,236
21,577
Taken
22,620
10,679
Mitigated
11,717
6,212
Healing
9,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,794
0
1,461
1,513
2,519
793
0
1,302
1,163
15,835
0
W
Bacchus
HoriZZxn
Bacchus
4,114
478
0
1,060
6,811
6,391
26
2,241
4,324
9,385
0
L
King Arthur
LeftySmote
King Arthur
7,302
610
191
1,933
13,799
8,196
0
7,557
5,757
0
18,293
L
5,849
700
515
599
5,259
1,690
0
3,728
1,375
23,565
0
W
Chiron
4,367
2,135
357
2,394
6,812
2,245
0
2,394
4,260
0
20,064
W
Chang'e
XimGunny
Chang'e
8,755
471
1,489
4,054
8,997
3,081
0
2,814
6,081
31,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,574
Gold Earned
21,083
105
Minions Killed
104
5
Camps Cleared
5
534,324
Distance Traveled
587,067
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,441
644
34
3
4
151,656
0
W
Bacchus
7,038
704
15
2
1
195,507
2
L
King Arthur
6,462
646
21
2
0
196,391
2
L
Ra
6,671
667
50
5
1
186,277
4
W
Chiron
6,581
658
44
4
2
183,257
0
W
Chang'e
7,464
746
45
5
2
208,303
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role