Player Matchup

Fenrir
Fenrir
Branloko
Fenrir
Level 89
God Stats
4W - 2L
1,644 SR
Queue Stats
548W - 285L
1,798 Elo+
Party 1
Bacchus
Bacchus
Kaléb
Bacchus
Level 29
God Stats
8W - 1L
1,730 SR
Queue Stats
189W - 40L
1,854 Elo+
Party 1
Nox
Nox
Puckett
Nox
Level 89
God Stats
5W - 3L
1,645 SR
Queue Stats
474W - 208L
1,759 Elo+
Party 1
Khepri
Khepri
StraightSimpin
Khepri
Level 152
God Stats
13W - 5L
1,677 SR
Queue Stats
693W - 391L
1,786 Elo+
Party 1
Charybdis
Charybdis
ToxicVibe
Charybdis
Level 68
God Stats
4W - 1L
1,711 SR
Queue Stats
240W - 120L
1,828 Elo+
Party 1
Team Averages
Level 85
1,681 SR
1,805 Elo+

VS

Team Averages
Level 57
1,628 SR
1,552 Elo+
Cthulhu
Cthulhu
CDag123
Cthulhu
Level 116
God Stats
2W - 1L
1,905 SR
Queue Stats
98W - 81L
1,604 Elo+
Party 2
Nike
Nike
Golden_ACR9
Nike
Level 59
God Stats
2W - 2L
1,455 SR
Queue Stats
115W - 96L
1,565 Elo+
Party 2
Athena
Athena
IRUVBF2RONGTIME
Athena
Level 68
God Stats
2W - 1L
1,779 SR
Queue Stats
103W - 89L
1,540 Elo+
Party 2
Achilles
Achilles
IamRazor21
Achilles
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
IminsideGolden
Sun Wukong
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
169W - 145L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Branloko
Fenrir
15
7 / 1 / 11
8,988
899
11,422
11,239
9,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
Kaléb
Bacchus
15
5 / 0 / 13
9,569
957
11,588
12,452
13,230
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Nox
13
3 / 2 / 10
8,028
803
8,026
8,465
3,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 1 / 16
8,538
854
5,979
9,857
8,449
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Charybdis
ToxicVibe
Charybdis
15
4 / 0 / 14
8,763
876
14,188
6,807
3,787
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CDag123
Cthulhu
13
2 / 4 / 1
7,509
751
15,065
12,517
11,581
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 3 / 3
6,513
651
6,367
8,670
6,511
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 5 / 2
6,512
651
7,658
13,365
7,694
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
IamRazor21
Achilles
13
1 / 5 / 1
7,335
734
4,297
13,283
13,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
IminsideGolden
Sun Wukong
13
1 / 3 / 2
6,954
695
7,764
9,173
6,099
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
13
20
Kills
4
4
Deaths
20
64
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Branloko
Fenrir
7
1
11
12.5
L
Cthulhu
CDag123
Cthulhu
2
4
1
0.63
L
0
3
3
0.5
L
0
5
2
0.2
L
Achilles
IamRazor21
Achilles
1
5
1
0.3
L
Sun Wukong
IminsideGolden
Sun Wukong
1
3
2
0.67
W
Bacchus
Kaléb
Bacchus
5
0
13
11.5
W
Nox
3
2
10
4
W
1
1
16
9
W
Charybdis
ToxicVibe
Charybdis
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,203
Damage
41,151
48,820
Taken
57,008
39,013
Mitigated
45,850
21,338
Healing
11,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Branloko
Fenrir
11,422
2,772
4,817
4,151
11,239
9,729
1,307
5,203
5,606
0
16,261
L
Cthulhu
CDag123
Cthulhu
15,065
391
1,168
1,265
12,517
11,581
0
3,354
8,884
26,252
0
L
6,367
1,295
407
650
8,670
6,511
0
4,555
3,996
0
10,255
L
7,658
2,103
1,937
2,649
13,365
7,694
0
7,640
5,275
11,623
0
L
Achilles
IamRazor21
Achilles
4,297
878
140
1,792
13,283
13,965
0
5,599
7,056
0
7,731
L
Sun Wukong
IminsideGolden
Sun Wukong
7,764
722
536
1,143
9,173
6,099
0
3,815
5,046
0
15,396
W
Bacchus
Kaléb
Bacchus
11,588
1,254
1,654
2,781
12,452
13,230
155
5,388
6,517
20,500
0
W
Nox
8,026
397
216
397
8,465
3,818
615
2,881
5,238
9,531
0
W
5,979
67
3,768
1,553
9,857
8,449
237
5,342
3,945
14,388
0
W
Charybdis
ToxicVibe
Charybdis
14,188
9,158
928
1,073
6,807
3,787
2,545
2,490
4,120
0
29,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,886
Gold Earned
34,823
87
Minions Killed
74
0
Camps Cleared
0
1,046,909
Distance Traveled
885,850
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,988
899
18
2
0
227,977
4
L
Cthulhu
7,509
751
30
3
0
181,728
0
L
Nike
6,513
651
14
1
0
164,450
0
L
Athena
6,512
651
9
1
0
148,570
0
L
Achilles
7,335
734
5
1
0
184,261
0
L
Sun Wukong
6,954
695
16
2
0
206,841
1
W
Bacchus
9,569
957
15
2
0
225,082
0
W
Nox
8,028
803
5
1
0
194,310
0
W
Khepri
8,538
854
11
1
0
205,713
0
W
Charybdis
8,763
876
38
4
0
193,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role