Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
CardSquire
Neith
Level 6
God Stats
4W - 7L
1,428 SR
Queue Stats
8W - 11L
1,453 Elo+
Party 1
Jormungandr
Jormungandr
CyberWolf18
Jormungandr
Level 129
God Stats
0W - 1L
1,343 SR
Queue Stats
28W - 20L
1,572 Elo+
Party 1
Tiamat
Tiamat
KKasaba
Tiamat
Level 15
God Stats
4W - 4L
1,468 SR
Queue Stats
73W - 59L
1,456 Elo+
Party 2
Tsukuyomi
Tsukuyomi
reverzaa
Tsukuyomi
Level 13
God Stats
8W - 5L
1,682 SR
Queue Stats
35W - 26L
1,399 Elo+
Party 2
Team Averages
Level 35
1,484 SR
1,476 Elo+

VS

Team Averages
Level 30
1,508 SR
1,448 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Odin
Odin
CaptainKillerz99
Odin
Level 12
God Stats
4W - 1L
1,536 SR
Queue Stats
7W - 4L
1,400 Elo+
Solo
Chang'e
Chang'e
Coroni
Chang'e
Level 10
God Stats
2W - 0L
1,715 SR
Queue Stats
26W - 29L
1,451 Elo+
Party 3
Hera
Hera
SoulEdgeKnight
Hera
Level 13
God Stats
2W - 2L
1,308 SR
Queue Stats
24W - 26L
1,447 Elo+
Party 3
Danzaburou
Danzaburou
Yenny1201
Danzaburou
Level 28
God Stats
45W - 40L
1,478 SR
Queue Stats
71W - 87L
1,440 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
18
8 / 4 / 13
13,092
1,190
17,548
22,755
21,171
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
17
3 / 11 / 12
10,907
992
10,844
18,203
7,566
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
CyberWolf18
Jormungandr
18
4 / 7 / 20
11,843
1,077
13,733
19,724
8,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tiamat
KKasaba
Tiamat
18
3 / 7 / 17
11,166
1,015
11,597
15,329
10,626
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
reverzaa
Tsukuyomi
18
8 / 8 / 12
12,758
1,160
18,592
18,286
7,391
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

52

VS

Team 2 Tickets

176

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
19
4 / 4 / 25
12,657
1,151
16,615
16,764
18,860
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
7 / 8 / 16
11,583
1,053
13,038
20,043
16,298
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
Coroni
Chang'e
18
5 / 8 / 18
11,637
1,058
16,792
17,058
6,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
6 / 2 / 20
11,896
1,081
10,540
8,839
4,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Danzaburou
Yenny1201
Danzaburou
19
15 / 4 / 16
14,571
1,325
30,442
12,129
4,495
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
132
26
Kills
37
37
Deaths
26
74
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
8
4
13
3.63
W
Cthulhu
 
Cthulhu
4
4
25
4.13
W
7
8
16
1.88
L
Neith
3
11
12
0.82
W
Chang'e
Coroni
Chang'e
5
8
18
1.75
L
Jormungandr
CyberWolf18
Jormungandr
4
7
20
2
L
Tiamat
KKasaba
Tiamat
3
7
17
1.64
W
6
2
20
8
W
Danzaburou
Yenny1201
Danzaburou
15
4
16
5.75
L
Tsukuyomi
reverzaa
Tsukuyomi
8
8
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,314
Damage
87,427
94,297
Taken
74,833
55,401
Mitigated
50,415
6,665
Healing
10,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
17,548
5,976
1,554
1,546
22,755
21,171
0
11,020
11,735
5,570
25,897
W
Cthulhu
 
Cthulhu
16,615
1,160
1,406
1,076
16,764
18,860
0
6,782
9,636
36,888
0
W
13,038
3,598
0
572
20,043
16,298
0
8,332
11,458
0
25,899
L
Neith
10,844
4,374
0
579
18,203
7,566
0
7,185
11,018
0
26,688
W
Chang'e
Coroni
Chang'e
16,792
2,162
2,382
2,539
17,058
6,221
0
5,001
11,881
30,121
0
L
Jormungandr
CyberWolf18
Jormungandr
13,733
2,447
0
690
19,724
8,647
0
9,893
9,831
35,963
0
L
Tiamat
KKasaba
Tiamat
11,597
1,364
210
1,858
15,329
10,626
0
8,704
6,625
21,490
0
W
10,540
3,091
108
578
8,839
4,541
0
1,933
6,826
19,687
0
W
Danzaburou
Yenny1201
Danzaburou
30,442
18,943
0
1,997
12,129
4,495
0
4,440
7,452
0
52,939
L
Tsukuyomi
reverzaa
Tsukuyomi
18,592
6,862
0
228
18,286
7,391
0
7,145
11,141
0
34,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,766
Gold Earned
62,344
148
Minions Killed
177
4
Camps Cleared
4
1,046,398
Distance Traveled
894,644
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
13,092
1,190
21
2
1
244,022
1
W
Cthulhu
12,657
1,151
56
5
2
191,132
0
W
Odin
11,583
1,053
24
2
0
181,584
0
L
Neith
10,907
992
32
3
2
164,478
0
W
Chang'e
11,637
1,058
29
3
2
170,772
0
L
Jormungandr
11,843
1,077
45
4
0
187,010
0
L
Tiamat
11,166
1,015
17
2
0
219,942
2
W
Hera
11,896
1,081
17
2
0
182,946
0
W
Danzaburou
14,571
1,325
51
5
0
168,210
0
L
Tsukuyomi
12,758
1,160
33
3
1
230,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role