Player Matchup

Merlin
Merlin
ABZOLV
Merlin
Level 149
God Stats
83W - 64L
1,588 SR
Queue Stats
489W - 480L
1,602 Elo+
Solo
Hercules
Hercules
BruteThePenguin
Hercules
Level 145
God Stats
1W - 1L
1,799 SR
Queue Stats
59W - 64L
1,533 Elo+
Party 2
Athena
Athena
Comunista18
Athena
Level 119
God Stats
6W - 10L
1,386 SR
Queue Stats
320W - 300L
1,540 Elo+
Party 3
Nemesis
Nemesis
Sans1o1
Nemesis
Level 111
God Stats
0W - 8L
1,447 SR
Queue Stats
281W - 282L
1,523 Elo+
Party 3
Izanami
Izanami
xUndeadx94
Izanami
Level 149
God Stats
2W - 2L
1,777 SR
Queue Stats
84W - 97L
1,493 Elo+
Party 2
Team Averages
Level 135
1,599 SR
1,538 Elo+

VS

Team Averages
Level 85
1,635 SR
1,531 Elo+
Tiamat
Tiamat
 
Tiamat
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
EdwinthereaperYT
Chiron
Level 89
God Stats
2W - 2L
1,554 SR
Queue Stats
230W - 213L
1,557 Elo+
Solo
Loki
Loki
TAPIAPF
Loki
Level 126
God Stats
11W - 9L
1,632 SR
Queue Stats
318W - 298L
1,550 Elo+
Party 1
Bacchus
Bacchus
TeddyBeef
Bacchus
Level 63
God Stats
18W - 5L
1,782 SR
Queue Stats
190W - 155L
1,539 Elo+
Party 4
Odin
Odin
ZOMBEIS519
Odin
Level 59
God Stats
56W - 24L
1,707 SR
Queue Stats
251W - 203L
1,507 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ABZOLV
Merlin
10
1 / 1 / 0
6,119
612
1,922
3,032
785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
10
0 / 2 / 0
5,636
564
3,851
10,241
4,594
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Athena
8
0 / 4 / 1
5,120
512
2,361
8,470
3,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
Sans1o1
Nemesis
10
0 / 2 / 2
5,824
582
1,893
5,217
2,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
xUndeadx94
Izanami
9
1 / 4 / 0
5,564
556
3,298
7,311
1,584
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 1 / 2
6,145
615
2,878
4,659
2,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
5 / 1 / 2
6,344
634
4,371
5,799
1,409
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
TAPIAPF
Loki
11
2 / 0 / 7
6,311
631
3,945
4,467
1,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
TeddyBeef
Bacchus
10
3 / 0 / 6
6,114
611
3,654
5,335
3,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 0 / 0
7,271
727
5,943
5,565
3,027
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
13
13
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
1
2
1
L
Merlin
ABZOLV
Merlin
1
1
0
1
L
Hercules
0
2
0
0
L
Athena
0
4
1
0.13
W
5
1
2
6
L
Nemesis
Sans1o1
Nemesis
0
2
2
0.5
W
Loki
TAPIAPF
Loki
2
0
7
5.5
W
Bacchus
TeddyBeef
Bacchus
3
0
6
6
W
3
0
0
3
L
Izanami
xUndeadx94
Izanami
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,325
Damage
20,791
34,271
Taken
25,825
12,583
Mitigated
11,353
11,502
Healing
11,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
2,878
303
0
1,616
4,659
2,250
0
1,639
3,020
35,111
0
L
Merlin
ABZOLV
Merlin
1,922
87
0
831
3,032
785
315
1,925
863
40,390
0
L
Hercules
3,851
1,205
0
3,743
10,241
4,594
0
1,585
8,656
0
30,798
L
Athena
2,361
466
302
2,244
8,470
3,185
0
2,635
5,777
13,894
0
W
4,371
2,184
330
2,390
5,799
1,409
0
1,232
4,567
0
36,710
L
Nemesis
Sans1o1
Nemesis
1,893
934
0
1,658
5,217
2,435
0
445
4,762
0
39,084
W
Loki
TAPIAPF
Loki
3,945
1,221
0
1,935
4,467
1,167
299
186
4,281
0
30,497
W
Bacchus
TeddyBeef
Bacchus
3,654
219
818
1,565
5,335
3,500
210
1,546
3,789
13,090
0
W
5,943
1,158
0
2,353
5,565
3,027
58
0
5,565
5,516
37,271
L
Izanami
xUndeadx94
Izanami
3,298
2,636
0
2,724
7,311
1,584
0
1,215
6,096
0
40,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,263
Gold Earned
32,185
360
Minions Killed
344
0
Camps Cleared
0
1,034,386
Distance Traveled
1,107,325
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,145
615
80
8
0
223,230
2
L
Merlin
6,119
612
105
11
0
187,138
5
L
Hercules
5,636
564
78
8
0
199,392
2
L
Athena
5,120
512
27
3
0
224,349
4
W
Chiron
6,344
634
82
8
0
197,782
2
L
Nemesis
5,824
582
74
7
0
234,992
2
W
Loki
6,311
631
59
6
0
262,805
2
W
Bacchus
6,114
611
17
2
0
218,872
2
W
Odin
7,271
727
106
11
0
204,636
4
L
Izanami
5,564
556
76
8
0
188,515
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role