Player Matchup

Tiamat
Tiamat
Diamond IV
 
Tiamat
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Platinum II
 
Thanatos
Platinum II
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Apollo
Apollo
Platinum III
AQÉTIQUINHO
Apollo
Platinum III
Level 76
God Stats
44W - 27L
1,709 SR
Queue Stats
221W - 212L
2,109 MMR
Party 2
Bacchus
Bacchus
Platinum II
ElPIPILEPTICO
Bacchus
Platinum II
Level 78
God Stats
1W - 1L
1,919 SR
Queue Stats
63W - 58L
1,931 MMR
Solo
Fenrir
Fenrir
Platinum V
Herlom
Fenrir
Platinum V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 66L
1,931 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 104
1,626 SR
1,794 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 126
1,568 SR
1,850 MMR
Yemoja
Yemoja
Platinum II
 
Yemoja
Platinum II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Diamond IV
JungléOrTr0ll
Ullr
Diamond IV
Level 74
God Stats
4W - 0L
1,967 SR
Queue Stats
60W - 46L
2,061 MMR
Solo
Merlin
Merlin
Diamond V
Slakewick
Merlin
Diamond V
Level 118
God Stats
2W - 1L
1,301 SR
Queue Stats
208W - 208L
2,073 MMR
Party 1
Hachiman
Hachiman
Gold IV
Takensti
Hachiman
Gold IV
Level 137
God Stats
11W - 9L
1,523 SR
Queue Stats
308W - 314L
1,379 MMR
Solo
Pele
Pele
Masters
stonedark
Pele
Masters
Level 160
God Stats
24W - 24L
1,551 SR
Queue Stats
592W - 570L
2,237 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 2 / 1
6,112
556
3,588
5,255
2,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
 
Thanatos
9
0 / 4 / 0
5,065
460
3,444
7,765
2,084
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
10
0 / 4 / 1
5,529
503
3,423
8,391
2,430
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
6
1 / 5 / 0
4,534
412
1,735
8,723
4,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Herlom
Fenrir
10
1 / 3 / 0
5,406
491
2,223
8,245
2,292
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bans
PersephoneMorgan Le FayOdinAthenaGeb

VS

Bans
ArtioKhepriSobekCerberusSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
1 / 2 / 7
5,945
540
1,238
6,250
3,781
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 0 / 3
7,266
661
6,456
5,036
1,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
Slakewick
Merlin
13
5 / 0 / 2
7,470
679
5,139
3,292
1,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Takensti
Hachiman
12
4 / 0 / 2
7,042
640
6,105
4,918
1,248
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Pele
12
3 / 0 / 6
6,706
610
7,071
6,977
1,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
2
Kills
18
18
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
2
1
0.25
L
Thanatos
 
Thanatos
0
4
0
0
W
Yemoja
 
Yemoja
1
2
7
2.25
L
Apollo
0
4
1
0.13
L
Bacchus
1
5
0
0.2
L
Fenrir
Herlom
Fenrir
1
3
0
0.33
W
5
0
3
6.5
W
Merlin
Slakewick
Merlin
5
0
2
6
W
Hachiman
Takensti
Hachiman
4
0
2
5
W
Pele
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,413
Damage
26,009
38,379
Taken
26,473
13,163
Mitigated
9,446
13,800
Healing
10,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,588
385
0
2,056
5,255
2,135
10
1,550
3,535
44,267
0
L
Thanatos
 
Thanatos
3,444
617
0
6,128
7,765
2,084
0
1,879
5,818
0
26,906
W
Yemoja
 
Yemoja
1,238
510
1,801
1,403
6,250
3,781
35
1,816
4,366
9,583
0
L
Apollo
3,423
1,877
0
2,758
8,391
2,430
28
466
7,925
0
40,122
L
Bacchus
1,735
70
0
608
8,723
4,222
0
1,467
7,154
7,213
0
L
Fenrir
Herlom
Fenrir
2,223
472
0
2,250
8,245
2,292
0
637
7,570
0
24,639
W
6,456
2,535
0
1,762
5,036
1,570
629
0
5,036
0
45,693
W
Merlin
Slakewick
Merlin
5,139
866
0
710
3,292
1,015
0
1,059
2,159
50,495
0
W
Hachiman
Takensti
Hachiman
6,105
3,218
0
1,802
4,918
1,248
406
720
4,198
0
43,322
W
Pele
7,071
1,875
0
2,537
6,977
1,832
0
1,679
5,234
0
39,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,646
Gold Earned
34,429
303
Minions Killed
399
0
Camps Cleared
0
1,044,446
Distance Traveled
1,095,368
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,112
556
101
9
0
207,030
7
L
Thanatos
5,065
460
58
5
0
201,549
3
W
Yemoja
5,945
540
21
2
0
196,957
5
L
Apollo
5,529
503
76
7
0
194,641
0
L
Bacchus
4,534
412
12
1
0
213,904
2
L
Fenrir
5,406
491
56
5
0
227,322
5
W
Ullr
7,266
661
80
7
0
212,575
2
W
Merlin
7,470
679
125
11
0
220,023
0
W
Hachiman
7,042
640
92
8
0
202,181
7
W
Pele
6,706
610
81
7
0
263,632
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role