Player Matchup

Eset
Eset
AbsoluteMISMA
Eset
Level 25
God Stats
0W - 3L
1,436 SR
Queue Stats
27W - 32L
1,721 Elo+
Party 1
Ares
Ares
MARION415
Ares
Level 3
God Stats
1W - 1L
1,693 SR
Queue Stats
2W - 1L
1,672 Elo+
Party 2
Izanami
Izanami
MrTomHaxWell2
Izanami
Level 19
God Stats
12W - 13L
1,460 SR
Queue Stats
63W - 60L
1,480 Elo+
Solo
Cthulhu
Cthulhu
chipmny
Cthulhu
Level 28
God Stats
0W - 1L
1,265 SR
Queue Stats
2W - 1L
1,672 Elo+
Party 2
Loki
Loki
oODRAo
Loki
Level 11
God Stats
1W - 3L
1,500 SR
Queue Stats
28W - 32L
1,721 Elo+
Party 1
Team Averages
Level 17
1,471 SR
1,653 Elo+

VS

Team Averages
Level 43
1,577 SR
1,520 Elo+
Neith
Neith
Ivaaanx
Neith
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,478 Elo+
Party 3
Ravana
Ravana
Ludbar
Ravana
Level 99
God Stats
12W - 10L
1,491 SR
Queue Stats
440W - 438L
1,590 Elo+
Party 4
He Bo
He Bo
Paul_the_God10
He Bo
Level 100
God Stats
4W - 2L
1,639 SR
Queue Stats
86W - 80L
1,539 Elo+
Party 3
Yemoja
Yemoja
TheHangedMan317
Yemoja
Level 6
God Stats
8W - 8L
1,342 SR
Queue Stats
13W - 25L
1,513 Elo+
Party 4
Bellona
Bellona
robloxstreamer
Bellona
Level 5
God Stats
3W - 1L
1,914 SR
Queue Stats
4W - 3L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,489
449
3,320
5,348
1,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
4
0 / 5 / 0
3,686
369
1,113
4,756
2,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
1
0 / 0 / 0
3,438
344
0
238
29
Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
chipmny
Cthulhu
8
0 / 2 / 1
4,753
475
2,298
4,741
2,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Loki
oODRAo
Loki
10
2 / 5 / 0
5,626
563
4,003
7,454
2,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ivaaanx
Neith
10
5 / 0 / 1
6,166
617
2,923
4,024
1,229
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ravana
Ludbar
Ravana
11
3 / 2 / 3
6,112
611
3,566
5,955
1,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 0 / 2
6,052
605
3,338
4,256
1,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 0 / 5
6,181
618
2,425
3,630
1,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 0 / 2
6,207
621
2,415
5,010
3,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
14
15
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Neith
Ivaaanx
Neith
5
0
1
5.5
W
Ravana
Ludbar
Ravana
3
2
3
2.25
L
Ares
0
5
0
0
L
Izanami
0
0
0
0
W
2
0
2
3
W
2
0
5
4.5
L
Cthulhu
chipmny
Cthulhu
0
2
1
0.25
L
Loki
oODRAo
Loki
2
5
0
0.4
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,734
Damage
14,667
22,537
Taken
22,875
8,953
Mitigated
9,302
3,603
Healing
7,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,320
179
0
939
5,348
1,527
68
2,889
2,338
13,759
0
W
Neith
Ivaaanx
Neith
2,923
1,774
0
2,132
4,024
1,229
1,618
1,146
2,834
0
25,930
W
Ravana
Ludbar
Ravana
3,566
1,080
0
2,777
5,955
1,916
0
594
5,247
0
31,385
L
Ares
1,113
206
0
0
4,756
2,375
19
868
3,888
2,986
0
L
Izanami
0
0
0
18
238
29
0
0
238
0
1,064
W
3,338
168
0
389
4,256
1,163
0
1,314
2,674
32,963
0
W
2,425
625
455
761
3,630
1,570
268
1,429
2,073
19,931
0
L
Cthulhu
chipmny
Cthulhu
2,298
231
0
881
4,741
2,594
0
777
3,914
12,951
0
L
Loki
oODRAo
Loki
4,003
914
0
1,765
7,454
2,428
0
1,366
6,071
0
31,556
W
2,415
311
0
733
5,010
3,424
161
1,226
3,316
3,410
18,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,992
Gold Earned
30,718
110
Minions Killed
271
0
Camps Cleared
0
685,405
Distance Traveled
956,937
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
4,489
449
23
2
0
180,843
0
W
Neith
6,166
617
48
5
0
157,930
0
W
Ravana
6,112
611
64
6
0
222,788
3
L
Ares
3,686
369
1
0
0
122,033
1
L
Izanami
3,438
344
1
0
0
24,859
0
W
He Bo
6,052
605
75
8
0
197,384
2
W
Yemoja
6,181
618
29
3
0
179,548
0
L
Cthulhu
4,753
475
22
2
0
164,280
0
L
Loki
5,626
563
63
6
0
193,390
0
W
Bellona
6,207
621
55
6
0
199,287
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role