Player Matchup

Odin
Odin
Gold IV
DesManSer
Odin
Gold IV
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 30L
1,604 MMR
Solo
Scylla
Scylla
Gold V
Lusaka13058
Scylla
Gold V
Level 145
God Stats
1W - 2L
1,600 SR
Queue Stats
96W - 90L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold V
nohmbre
Danzaburou
Gold V
Level 60
God Stats
7W - 4L
1,614 SR
Queue Stats
40W - 42L
1,463 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
orangeZenos
Kuzenbo
Gold III
Level 128
God Stats
40W - 57L
1,498 SR
Queue Stats
266W - 255L
1,501 MMR
Solo
Kali
Kali
Gold II
realmx2000
Kali
Gold II
Level 126
God Stats
39W - 25L
1,664 SR
Queue Stats
125W - 128L
1,563 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,575 SR
1,526 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,553 SR
1,355 MMR
Hou Yi
Hou Yi
Gold II
Collister
Hou Yi
Gold II
Level 146
God Stats
5W - 6L
1,556 SR
Queue Stats
319W - 323L
1,634 MMR
Solo
Ganesha
Ganesha
Bronze I
ITSTIME33
Ganesha
Bronze I
Level 154
God Stats
36W - 31L
1,515 SR
Queue Stats
297W - 314L
285 MMR
Solo
Fenrir
Fenrir
Silver II
LunarScratch
Fenrir
Silver II
Level 88
God Stats
0W - 1L
1,493 SR
Queue Stats
35W - 31L
1,563 MMR
Party 1
Sylvanus
Sylvanus
Gold IV
SmiteProInMaking
Sylvanus
Gold IV
Level 103
God Stats
10W - 7L
1,703 SR
Queue Stats
55W - 32L
1,618 MMR
Solo
Merlin
Merlin
Gold V
aSaltyAlaion
Merlin
Gold V
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 21L
1,673 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
0 / 0 / 5
6,190
476
3,440
7,577
5,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
13
4 / 0 / 5
7,758
597
4,776
4,177
1,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
nohmbre
Danzaburou
11
1 / 3 / 2
7,002
539
3,375
7,249
1,927
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kuzenbo
orangeZenos
Kuzenbo
10
4 / 2 / 4
6,767
521
5,401
8,491
7,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
6 / 0 / 4
7,693
592
6,798
7,415
3,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Morgan Le FayGilgameshAthenaArtioSusano

VS

Bans
TiamatRamaSetIzanamiTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Collister
Hou Yi
14
4 / 2 / 0
7,966
613
7,670
7,948
2,599
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
ITSTIME33
Ganesha
9
0 / 4 / 4
5,518
424
1,277
8,690
5,465
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
10
0 / 3 / 0
6,016
463
1,543
9,159
2,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 3 / 0
6,620
509
6,145
8,844
4,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
12
1 / 3 / 0
6,851
527
2,543
4,188
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
15
Kills
5
5
Deaths
15
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Collister
Hou Yi
4
2
0
2
W
Odin
0
0
5
2.5
L
Ganesha
ITSTIME33
Ganesha
0
4
4
0.5
L
Fenrir
0
3
0
0
W
Scylla
4
0
5
6.5
L
0
3
0
0
L
Merlin
1
3
0
0.33
W
Danzaburou
nohmbre
Danzaburou
1
3
2
0.67
W
Kuzenbo
orangeZenos
Kuzenbo
4
2
4
3
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,790
Damage
19,178
34,909
Taken
38,829
20,099
Mitigated
17,216
10,829
Healing
12,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Collister
Hou Yi
7,670
3,845
0
3,127
7,948
2,599
162
1,598
6,328
0
60,225
W
Odin
3,440
765
0
1,773
7,577
5,518
0
3,507
4,070
0
24,579
L
Ganesha
ITSTIME33
Ganesha
1,277
122
100
1,173
8,690
5,465
0
2,831
5,740
11,997
0
L
Fenrir
1,543
589
0
4,174
9,159
2,884
0
1,912
7,138
0
31,636
W
Scylla
4,776
932
155
1,716
4,177
1,313
0
1,414
2,763
47,569
0
L
6,145
1,634
0
3,105
8,844
4,885
175
2,105
5,813
30,109
6,624
L
Merlin
2,543
41
0
618
4,188
1,383
0
1,483
2,689
44,540
0
W
Danzaburou
nohmbre
Danzaburou
3,375
1,225
0
1,921
7,249
1,927
0
278
6,971
0
48,896
W
Kuzenbo
orangeZenos
Kuzenbo
5,401
2,124
0
1,585
8,491
7,983
8
1,770
6,721
23,845
0
W
6,798
3,362
0
3,679
7,415
3,358
0
2,316
5,099
0
46,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,410
Gold Earned
32,971
368
Minions Killed
389
0
Camps Cleared
0
1,281,585
Distance Traveled
1,190,105
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,966
613
125
10
0
226,486
2
W
Odin
6,190
476
60
5
0
261,774
2
L
Ganesha
5,518
424
8
1
0
248,230
4
L
Fenrir
6,016
463
80
6
0
277,823
2
W
Scylla
7,758
597
103
8
0
256,961
5
L
Sylvanus
6,620
509
76
6
0
198,026
5
L
Merlin
6,851
527
100
8
0
239,540
4
W
Danzaburou
7,002
539
95
7
0
242,322
3
W
Kuzenbo
6,767
521
35
3
0
251,206
5
W
Kali
7,693
592
75
6
0
269,322
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role