Player Matchup

Danzaburou
Danzaburou
DjShout
Danzaburou
Level 41
God Stats
12W - 8L
1,650 SR
Queue Stats
74W - 67L
1,501 Elo+
Party 1
Cthulhu
Cthulhu
Faded Spartan01
Cthulhu
Level 68
God Stats
3W - 5L
1,554 SR
Queue Stats
15W - 23L
1,379 Elo+
Party 1
Thor
Thor
mikey07man
Thor
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 84L
1,449 Elo+
Party 3
Cabrakan
Cabrakan
wrathofindia10
Cabrakan
Level 28
God Stats
2W - 5L
1,430 SR
Queue Stats
157W - 181L
1,340 Elo+
Party 3
Hel
Hel
zJanix
Hel
Level 99
God Stats
6W - 11L
1,467 SR
Queue Stats
94W - 106L
1,479 Elo+
Party 1
Team Averages
Level 75
1,520 SR
1,430 Elo+

VS

Team Averages
Level 52
1,456 SR
1,454 Elo+
Sol
Sol
Br4ndo-Cr4zy1
Sol
Level 35
God Stats
20W - 22L
1,377 SR
Queue Stats
130W - 145L
1,374 Elo+
Solo
Izanami
Izanami
Mufasa27
Izanami
Level 12
God Stats
8W - 3L
1,643 SR
Queue Stats
10W - 12L
1,520 Elo+
Party 2
Fenrir
Fenrir
SMOKKN 2
Fenrir
Level 82
God Stats
29W - 40L
1,404 SR
Queue Stats
315W - 293L
1,534 Elo+
Party 2
Odin
Odin
TearDatUp08
Odin
Level 47
God Stats
8W - 6L
1,530 SR
Queue Stats
137W - 161L
1,341 Elo+
Solo
Hercules
Hercules
xBallrMcPenguin
Hercules
Level 84
God Stats
1W - 2L
1,327 SR
Queue Stats
461W - 458L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DjShout
Danzaburou
11
3 / 3 / 1
6,952
535
5,400
6,622
1,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 3 / 4
6,031
464
4,068
8,691
5,635
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 2 / 0
6,030
464
3,321
8,997
2,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
11
2 / 1 / 2
6,378
491
5,173
8,274
10,357
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hel
zJanix
Hel
9
0 / 6 / 0
5,883
453
3,945
9,338
3,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 4
7,372
567
7,580
8,582
3,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Mufasa27
Izanami
12
1 / 1 / 1
7,090
545
3,124
5,616
1,516
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
SMOKKN 2
Fenrir
14
10 / 0 / 2
8,730
672
6,286
8,196
3,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 2 / 2
5,700
438
1,972
8,384
5,071
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hercules
13
2 / 2 / 2
7,500
577
4,495
7,195
3,887
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
6
Kills
15
15
Deaths
6
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
L
Danzaburou
DjShout
Danzaburou
3
3
1
1.17
L
0
3
4
0.67
W
Izanami
Mufasa27
Izanami
1
1
1
1.5
W
Fenrir
SMOKKN 2
Fenrir
10
0
2
11
W
0
2
2
0.5
L
1
2
0
0.5
L
Cabrakan
2
1
2
3
W
Hercules
2
2
2
1.5
L
Hel
zJanix
Hel
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,907
Damage
23,457
41,922
Taken
37,973
23,869
Mitigated
16,712
14,248
Healing
14,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,580
2,924
0
4,299
8,582
3,077
1,374
3,342
4,966
36,246
4,383
L
Danzaburou
DjShout
Danzaburou
5,400
2,785
0
1,032
6,622
1,991
277
661
5,961
0
42,312
L
4,068
559
1,159
1,818
8,691
5,635
0
2,547
6,144
19,469
0
W
Izanami
Mufasa27
Izanami
3,124
2,374
0
833
5,616
1,516
2,835
770
4,846
0
49,059
W
Fenrir
SMOKKN 2
Fenrir
6,286
583
0
3,610
8,196
3,161
0
1,699
6,423
0
51,968
W
1,972
549
45
2,295
8,384
5,071
0
3,278
5,028
0
14,346
L
3,321
736
0
3,781
8,997
2,880
0
1,791
7,206
0
33,834
L
Cabrakan
5,173
1,164
0
3,135
8,274
10,357
87
577
7,697
27,492
0
W
Hercules
4,495
379
0
2,959
7,195
3,887
0
3,902
3,293
0
34,947
L
Hel
zJanix
Hel
3,945
0
626
2,697
9,338
3,006
411
1,677
7,661
31,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,274
Gold Earned
36,392
305
Minions Killed
392
0
Camps Cleared
0
1,176,433
Distance Traveled
1,249,400
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,372
567
82
6
0
248,820
3
L
Danzaburou
6,952
535
82
6
0
219,314
3
L
Cthulhu
6,031
464
36
3
0
247,533
2
W
Izanami
7,090
545
112
9
0
209,215
1
W
Fenrir
8,730
672
86
7
0
294,175
1
W
Odin
5,700
438
29
2
0
257,741
0
L
Thor
6,030
464
69
5
0
262,942
9
L
Cabrakan
6,378
491
51
4
0
220,153
0
W
Hercules
7,500
577
83
6
0
239,449
0
L
Hel
5,883
453
67
5
0
226,491
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role