Player Matchup

Hera
Hera
VeryGull5862764
Hera
Level 11
God Stats
1W - 1L
1,285 SR
Queue Stats
1W - 2L
1,525 Elo+
Solo
Vulcan
Vulcan
WIZDOMcracked
Vulcan
Level 29
God Stats
20W - 11L
1,684 SR
Queue Stats
106W - 85L
1,579 Elo+
Solo
Danzaburou
Danzaburou
thomas12893
Danzaburou
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 128L
1,509 Elo+
Solo
Aphrodite
Aphrodite
xenudes
Aphrodite
Level 7
God Stats
2W - 2L
1,889 SR
Queue Stats
10W - 10L
1,696 Elo+
Solo
Neith
Neith
yimby101
Neith
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 225L
1,558 Elo+
Solo
Team Averages
Level 20
1,572 SR
1,573 Elo+

VS

Team Averages
Level 19
1,536 SR
1,454 Elo+
Apollo
Apollo
IXSoulCatcherXI
Apollo
Level 22
God Stats
35W - 18L
1,733 SR
Queue Stats
116W - 97L
1,681 Elo+
Party 1
Ymir
Ymir
IXSoulRipperXI
Ymir
Level 23
God Stats
52W - 32L
1,693 SR
Queue Stats
115W - 99L
1,681 Elo+
Party 1
Loki
Loki
NesiianFinest-_-
Loki
Level 17
God Stats
1W - 5L
1,081 SR
Queue Stats
7W - 19L
1,107 Elo+
Party 2
Tyr
Tyr
Rizzzqyy
Tyr
Level 10
God Stats
3W - 0L
1,673 SR
Queue Stats
5W - 9L
1,445 Elo+
Party 2
Nemesis
Nemesis
Whiskey_Town
Nemesis
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 9 / 1
5,918
329
2,278
8,157
1,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 4 / 0
9,405
523
11,479
9,604
3,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
thomas12893
Danzaburou
8
0 / 12 / 1
6,292
350
5,373
14,690
3,532
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
xenudes
Aphrodite
11
3 / 7 / 1
7,797
433
14,960
14,732
5,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
yimby101
Neith
12
2 / 2 / 1
8,148
453
6,970
7,713
2,704
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
26 / 2 / 3
11,818
657
29,921
16,142
6,756
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 0 / 16
9,592
533
5,279
16,012
15,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 3 / 4
7,413
412
2,212
8,528
2,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
2 / 5 / 2
7,610
423
1,972
14,386
6,243
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
Whiskey_Town
Nemesis
15
2 / 1 / 5
9,336
519
5,662
11,358
5,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
64
10
Kills
34
34
Deaths
11
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
26
2
3
13.75
W
2
0
16
10
W
2
3
4
1.33
W
2
5
2
0.6
L
1
9
1
0.17
L
4
4
0
1
W
Nemesis
Whiskey_Town
Nemesis
2
1
5
4.5
L
Danzaburou
thomas12893
Danzaburou
0
12
1
0.04
L
Aphrodite
xenudes
Aphrodite
3
7
1
0.5
L
Neith
yimby101
Neith
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,060
Damage
45,046
54,896
Taken
66,426
16,824
Mitigated
37,258
13,778
Healing
24,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,921
20,261
0
7,995
16,142
6,756
2,713
7,776
8,277
0
77,843
W
5,279
1,286
1,903
4,253
16,012
15,858
167
7,474
8,409
34,740
0
W
2,212
335
0
3,301
8,528
2,696
0
1,888
6,528
0
25,939
W
1,972
422
0
4,180
14,386
6,243
580
7,917
6,168
0
27,157
L
2,278
1,246
0
181
8,157
1,404
66
695
7,462
8,192
0
L
11,479
3,501
0
463
9,604
3,983
0
737
8,867
68,793
0
W
Nemesis
Whiskey_Town
Nemesis
5,662
1,928
0
2,655
11,358
5,705
1,302
2,923
8,327
0
50,169
L
Danzaburou
thomas12893
Danzaburou
5,373
1,790
0
1,215
14,690
3,532
0
2,009
12,681
0
20,237
L
Aphrodite
xenudes
Aphrodite
14,960
1,124
1,945
7,040
14,732
5,201
0
1,838
12,894
43,294
0
L
Neith
yimby101
Neith
6,970
1,620
0
2,934
7,713
2,704
2,321
0
7,713
0
40,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,560
Gold Earned
45,769
330
Minions Killed
349
0
Camps Cleared
0
1,445,876
Distance Traveled
1,855,818
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,818
657
116
6
0
356,020
0
W
Ymir
9,592
533
48
3
0
341,143
3
W
Loki
7,413
412
45
3
0
357,572
0
W
Tyr
7,610
423
47
3
0
397,681
3
L
Hera
5,918
329
16
1
0
226,267
1
L
Vulcan
9,405
523
146
8
0
334,122
3
W
Nemesis
9,336
519
93
5
0
403,402
2
L
Danzaburou
6,292
350
23
1
0
290,451
3
L
Aphrodite
7,797
433
60
3
0
323,512
3
L
Neith
8,148
453
85
5
0
271,524
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role