Player Matchup

Rama
Rama
 
Rama
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Asunace
Mercury
Level 26
God Stats
6W - 5L
1,500 SR
Queue Stats
425W - 446L
1,523 Elo+
Party 1
Hel
Hel
ThirstedFirst
Hel
Level 10
God Stats
4W - 1L
1,500 SR
Queue Stats
75W - 69L
1,545 Elo+
Solo
Cthulhu
Cthulhu
Traplandpat
Cthulhu
Level 17
God Stats
19W - 20L
1,733 SR
Queue Stats
103W - 108L
1,516 Elo+
Party 1
Fenrir
Fenrir
iSrSparrow
Fenrir
Level 25
God Stats
7W - 9L
1,514 SR
Queue Stats
130W - 163L
1,492 Elo+
Solo
Team Averages
Level 21
1,549 SR
1,515 Elo+

VS

Team Averages
Level 15
1,546 SR
1,527 Elo+
Chiron
Chiron
ItcaC0
Chiron
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,341 Elo+
Solo
Ymir
Ymir
NonEuclidean
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,646 Elo+
Solo
Nox
Nox
RockiinTec
Nox
Level 29
God Stats
2W - 3L
1,450 SR
Queue Stats
99W - 83L
1,568 Elo+
Solo
Cerberus
Cerberus
ViniVidiViciPro
Cerberus
Level 18
God Stats
8W - 7L
1,779 SR
Queue Stats
108W - 100L
1,578 Elo+
Solo
Nu Wa
Nu Wa
veyeta888
Nu Wa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
3 / 2 / 6
5,817
529
2,795
4,596
1,403
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mercury
Asunace
Mercury
12
6 / 2 / 2
6,741
613
6,026
7,073
2,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 1 / 1
5,793
527
3,700
6,845
2,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Traplandpat
Cthulhu
11
0 / 0 / 5
5,874
534
2,282
3,999
1,986
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
iSrSparrow
Fenrir
9
6 / 2 / 4
6,294
572
5,177
7,731
3,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ItcaC0
Chiron
9
3 / 5 / 1
5,876
534
4,013
6,743
1,518
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 2 / 0
5,718
520
1,599
4,962
3,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
2 / 1 / 0
6,198
563
3,488
5,594
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
10
0 / 3 / 1
5,737
522
2,472
7,023
3,735
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
veyeta888
Nu Wa
8
1 / 5 / 1
5,282
480
3,947
4,912
997
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
16
Kills
7
7
Deaths
16
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
2
6
3
W
Mercury
Asunace
Mercury
6
2
2
3.5
L
Chiron
ItcaC0
Chiron
3
5
1
0.7
L
1
2
0
0.5
L
2
1
0
2
W
1
1
1
1.5
W
Cthulhu
Traplandpat
Cthulhu
0
0
5
2.5
L
Cerberus
0
3
1
0.17
W
Fenrir
iSrSparrow
Fenrir
6
2
4
4
L
Nu Wa
veyeta888
Nu Wa
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,980
Damage
15,519
30,244
Taken
29,234
11,297
Mitigated
11,761
10,210
Healing
5,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
2,795
2,438
0
504
4,596
1,403
410
1,194
3,402
0
20,862
W
Mercury
Asunace
Mercury
6,026
3,265
0
1,338
7,073
2,588
0
2,767
4,306
0
39,707
L
Chiron
ItcaC0
Chiron
4,013
2,208
205
1,548
6,743
1,518
334
0
6,743
0
19,980
L
1,599
535
0
716
4,962
3,802
0
1,246
3,598
21,350
4,173
L
3,488
576
0
1,380
5,594
1,709
0
2,577
2,691
25,895
0
W
3,700
420
856
3,815
6,845
2,102
0
3,714
3,131
26,367
0
W
Cthulhu
Traplandpat
Cthulhu
2,282
359
0
2,142
3,999
1,986
542
1,782
2,217
27,868
0
L
Cerberus
2,472
311
0
1,662
7,023
3,735
0
1,715
5,308
28,512
0
W
Fenrir
iSrSparrow
Fenrir
5,177
1,306
0
1,555
7,731
3,218
0
1,940
5,791
0
21,060
L
Nu Wa
veyeta888
Nu Wa
3,947
866
0
250
4,912
997
361
0
4,912
19,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,519
Gold Earned
28,811
258
Minions Killed
259
0
Camps Cleared
0
1,015,310
Distance Traveled
929,190
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,817
529
44
4
0
190,090
2
W
Mercury
6,741
613
72
7
0
228,990
1
L
Chiron
5,876
534
36
3
0
176,333
0
L
Ymir
5,718
520
47
4
0
181,934
0
L
Nox
6,198
563
68
6
0
210,447
7
W
Hel
5,793
527
62
6
0
217,383
3
W
Cthulhu
5,874
534
56
5
0
172,332
1
L
Cerberus
5,737
522
71
6
0
186,411
2
W
Fenrir
6,294
572
24
2
0
206,515
0
L
Nu Wa
5,282
480
37
3
0
174,065
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role