Player Matchup

Jing Wei
Jing Wei
Daxxykin
Jing Wei
Level 26
God Stats
3W - 0L
1,954 SR
Queue Stats
50W - 42L
1,558 Elo+
Party 1
Gilgamesh
Gilgamesh
Hunterrb2200
Gilgamesh
Level 13
God Stats
4W - 2L
1,375 SR
Queue Stats
50W - 29L
1,598 Elo+
Party 2
King Arthur
King Arthur
TugMyPlug
King Arthur
Level 8
God Stats
7W - 5L
1,687 SR
Queue Stats
53W - 29L
1,720 Elo+
Party 2
Kukulkan
Kukulkan
Viper42
Kukulkan
Level 29
God Stats
1W - 2L
1,195 SR
Queue Stats
63W - 58L
1,516 Elo+
Party 1
Chang'e
Chang'e
rasec_morher
Chang'e
Level 28
God Stats
2W - 0L
1,485 SR
Queue Stats
30W - 23L
1,515 Elo+
Solo
Team Averages
Level 21
1,539 SR
1,581 Elo+

VS

Team Averages
Level 19
1,515 SR
1,511 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
GoofyGoober2324
Odin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,377 Elo+
Solo
Danzaburou
Danzaburou
IHOLDSHIFT
Danzaburou
Level 25
God Stats
1W - 1L
1,190 SR
Queue Stats
18W - 16L
1,538 Elo+
Solo
Da Ji
Da Ji
Rèħð
Da Ji
Level 24
God Stats
45W - 34L
1,637 SR
Queue Stats
99W - 75L
1,578 Elo+
Solo
Merlin
Merlin
SuparSaiyan
Merlin
Level 20
God Stats
0W - 1L
1,747 SR
Queue Stats
20W - 13L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Daxxykin
Jing Wei
20
4 / 7 / 19
14,044
1,003
22,271
17,425
6,905
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Hunterrb2200
Gilgamesh
20
11 / 6 / 16
16,024
1,145
25,003
25,342
20,160
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
TugMyPlug
King Arthur
20
5 / 7 / 15
14,210
1,015
15,307
33,305
30,695
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Viper42
Kukulkan
20
10 / 4 / 18
15,703
1,122
18,610
15,796
6,325
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chang'e
rasec_morher
Chang'e
20
5 / 6 / 15
14,586
1,042
11,141
18,680
8,672
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Team 1 Tickets

58

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
20
4 / 8 / 18
14,402
1,029
13,677
22,636
28,041
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
2 / 6 / 14
13,145
939
6,576
20,253
18,604
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
IHOLDSHIFT
Danzaburou
20
2 / 2 / 15
13,936
995
26,854
16,252
6,906
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Da Ji
Rèħð
Da Ji
20
15 / 11 / 10
16,866
1,205
34,219
22,101
12,050
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
20
7 / 8 / 13
14,686
1,049
25,933
17,395
7,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
100
35
Kills
30
30
Deaths
35
83
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
4
8
18
1.63
W
Jing Wei
Daxxykin
Jing Wei
4
7
19
1.93
L
2
6
14
1.5
W
Gilgamesh
Hunterrb2200
Gilgamesh
11
6
16
3.17
L
Danzaburou
IHOLDSHIFT
Danzaburou
2
2
15
4.75
L
Da Ji
Rèħð
Da Ji
15
11
10
1.82
L
Merlin
7
8
13
1.69
W
King Arthur
TugMyPlug
King Arthur
5
7
15
1.79
W
Kukulkan
Viper42
Kukulkan
10
4
18
4.75
W
Chang'e
rasec_morher
Chang'e
5
6
15
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,332
Damage
107,259
110,548
Taken
98,637
72,757
Mitigated
72,803
16,529
Healing
5,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
13,677
3,877
0
0
22,636
28,041
0
8,159
14,449
31,957
0
W
Jing Wei
Daxxykin
Jing Wei
22,271
14,372
0
43
17,425
6,905
0
4,967
12,458
0
49,952
L
6,576
939
0
535
20,253
18,604
0
5,458
14,795
3,796
14,825
W
Gilgamesh
Hunterrb2200
Gilgamesh
25,003
7,992
0
1,362
25,342
20,160
0
14,005
11,337
0
46,050
L
Danzaburou
IHOLDSHIFT
Danzaburou
26,854
18,755
0
3,269
16,252
6,906
0
4,261
11,991
0
62,558
L
Da Ji
Rèħð
Da Ji
34,219
10,299
0
838
22,101
12,050
0
8,388
13,713
0
53,176
L
Merlin
25,933
2,218
0
1,268
17,395
7,202
0
3,457
13,938
59,646
0
W
King Arthur
TugMyPlug
King Arthur
15,307
1,630
0
6,884
33,305
30,695
0
13,694
19,611
0
26,639
W
Kukulkan
Viper42
Kukulkan
18,610
1,315
0
561
15,796
6,325
0
2,407
13,389
35,168
0
W
Chang'e
rasec_morher
Chang'e
11,141
301
2,896
4,783
18,680
8,672
0
6,099
12,581
51,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,567
Gold Earned
73,035
285
Minions Killed
273
7
Camps Cleared
11
1,365,072
Distance Traveled
1,367,572
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
14,402
1,029
33
2
0
257,037
0
W
Jing Wei
14,044
1,003
71
5
1
294,843
0
L
Odin
13,145
939
26
2
2
279,861
0
W
Gilgamesh
16,024
1,145
43
3
2
287,766
0
L
Danzaburou
13,936
995
91
7
2
269,825
0
L
Da Ji
16,866
1,205
28
2
4
294,953
1
L
Merlin
14,686
1,049
95
7
3
265,896
0
W
King Arthur
14,210
1,015
36
3
1
250,181
2
W
Kukulkan
15,703
1,122
44
3
2
268,185
1
W
Chang'e
14,586
1,042
91
7
1
264,097
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role