Player Matchup

Ravana
Ravana
Gold III
 
Ravana
Gold III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Silver I
 
Xbalanque
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Gold II
ArcuateSilenT98
Amaterasu
Gold II
Level 129
God Stats
2W - 3L
1,532 SR
Queue Stats
198W - 195L
1,553 MMR
Solo
Khepri
Khepri
Gold III
DivineMurdera
Khepri
Gold III
Level 126
God Stats
18W - 13L
1,579 SR
Queue Stats
124W - 116L
1,530 MMR
Solo
Sylvanus
Sylvanus
Gold III
SimplySkizzy
Sylvanus
Gold III
Level 160
God Stats
5W - 6L
1,619 SR
Queue Stats
224W - 216L
1,542 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,546 SR
1,525 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 114
1,515 SR
1,512 MMR
Nu Wa
Nu Wa
Gold II
 
Nu Wa
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold III
 
Cthulhu
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Gold III
LumiT KKs
Ullr
Gold III
Level 147
God Stats
1W - 2L
1,478 SR
Queue Stats
236W - 244L
1,495 MMR
Party 1
King Arthur
King Arthur
Silver I
Redlotus0011
King Arthur
Silver I
Level 106
God Stats
1W - 2L
1,673 SR
Queue Stats
31W - 25L
1,508 MMR
Solo
Fenrir
Fenrir
Bronze III
RoYL Unicorn
Fenrir
Bronze III
Level 31
God Stats
0W - 1L
1,423 SR
Queue Stats
1W - 3L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
12 / 0 / 1
9,415
724
11,307
5,281
2,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Xbalanque
 
Xbalanque
14
5 / 1 / 9
8,379
645
9,675
5,769
2,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
ArcuateSilenT98
Amaterasu
14
1 / 0 / 4
8,628
664
4,927
10,665
7,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
4 / 0 / 8
8,265
636
3,663
9,363
6,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sylvanus
SimplySkizzy
Sylvanus
12
3 / 1 / 7
7,830
602
5,212
10,946
6,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
Morgan Le FayGilgameshAthenaDanzaburouArtemis

VS

Bans
ArachneHadesArtioRaijinSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 3 / 1
6,756
520
3,077
4,891
953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
 
Cthulhu
9
1 / 4 / 0
5,728
441
4,242
10,014
6,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ullr
10
0 / 7 / 1
5,862
451
3,245
11,566
2,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Redlotus0011
King Arthur
12
0 / 4 / 0
6,870
528
6,534
11,150
8,071
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
8
1 / 7 / 0
5,649
435
2,470
8,992
2,073
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
4
25
Kills
2
2
Deaths
25
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
12
0
1
12.5
W
Xbalanque
 
Xbalanque
5
1
9
9.5
L
Nu Wa
 
Nu Wa
0
3
1
0.17
L
Cthulhu
 
Cthulhu
1
4
0
0.25
W
Amaterasu
ArcuateSilenT98
Amaterasu
1
0
4
3
W
4
0
8
8
L
Ullr
0
7
1
0.07
L
King Arthur
Redlotus0011
King Arthur
0
4
0
0
L
Fenrir
1
7
0
0.14
W
Sylvanus
SimplySkizzy
Sylvanus
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,784
Damage
19,568
42,024
Taken
46,613
25,773
Mitigated
19,659
21,389
Healing
9,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
11,307
4,569
0
2,467
5,281
2,425
171
930
4,351
0
63,794
W
Xbalanque
 
Xbalanque
9,675
4,540
0
1,224
5,769
2,214
2,776
2,178
3,591
0
66,578
L
Nu Wa
 
Nu Wa
3,077
874
0
290
4,891
953
199
842
4,049
42,686
0
L
Cthulhu
 
Cthulhu
4,242
30
244
2,007
10,014
6,028
0
2,126
7,888
16,483
0
W
Amaterasu
ArcuateSilenT98
Amaterasu
4,927
2,094
0
6,764
10,665
7,852
745
387
10,278
0
49,579
W
3,663
717
0
3,930
9,363
6,740
0
1,817
7,546
23,007
0
L
Ullr
3,245
1,364
0
1,774
11,566
2,534
0
3,961
7,605
0
30,752
L
King Arthur
Redlotus0011
King Arthur
6,534
1,336
0
5,111
11,150
8,071
0
0
11,150
0
41,775
L
Fenrir
2,470
114
0
114
8,992
2,073
0
1,631
7,361
0
18,328
W
Sylvanus
SimplySkizzy
Sylvanus
5,212
1,101
2,372
4,632
10,946
6,542
830
2,155
8,791
35,405
7,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,517
Gold Earned
30,865
405
Minions Killed
301
0
Camps Cleared
0
1,289,001
Distance Traveled
1,151,678
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,415
724
98
8
0
275,545
3
W
Xbalanque
8,379
645
101
8
0
234,728
5
L
Nu Wa
6,756
520
92
7
0
211,131
5
L
Cthulhu
5,728
441
15
1
0
237,639
2
W
Amaterasu
8,628
664
107
8
0
257,351
3
W
Khepri
8,265
636
33
3
0
266,679
5
L
Ullr
5,862
451
70
5
0
219,654
1
L
King Arthur
6,870
528
87
7
0
252,501
5
L
Fenrir
5,649
435
37
3
0
230,753
2
W
Sylvanus
7,830
602
66
5
0
254,698
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role