Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
BHIPERGAMES
Sol
Level 123
God Stats
11W - 10L
1,626 SR
Queue Stats
212W - 215L
1,425 Elo+
Solo
Ymir
Ymir
GreyKing12
Ymir
Level 65
God Stats
4W - 7L
1,484 SR
Queue Stats
254W - 297L
1,386 Elo+
Solo
Cabrakan
Cabrakan
JGGE117
Cabrakan
Level 102
God Stats
16W - 7L
1,608 SR
Queue Stats
131W - 133L
1,409 Elo+
Party 1
Izanami
Izanami
kafaya1
Izanami
Level 108
God Stats
264W - 315L
1,540 SR
Queue Stats
1,334W - 1,457L
1,498 Elo+
Solo
Team Averages
Level 93
1,551 SR
1,444 Elo+

VS

Team Averages
Level 78
1,527 SR
1,475 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
DoSOmni
Ratatoskr
Level 68
God Stats
2W - 1L
1,796 SR
Queue Stats
560W - 596L
1,494 Elo+
Solo
Hachiman
Hachiman
GaleMex
Hachiman
Level 106
God Stats
10W - 12L
1,352 SR
Queue Stats
120W - 109L
1,453 Elo+
Solo
Ymir
Ymir
WcAkira
Ymir
Level 69
God Stats
45W - 47L
1,486 SR
Queue Stats
431W - 503L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 4 / 3
7,550
581
3,278
9,646
4,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 0 / 1
7,904
608
7,657
7,023
2,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 3 / 5
6,907
531
2,447
9,419
6,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cabrakan
JGGE117
Cabrakan
14
4 / 3 / 4
8,705
670
8,871
10,143
7,590
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
kafaya1
Izanami
13
3 / 2 / 1
7,273
559
4,683
6,995
1,951
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
2 / 4 / 1
7,628
587
4,468
6,139
2,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
 
Izanami
10
1 / 4 / 2
5,924
456
2,160
7,936
6,317
Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ratatoskr
DoSOmni
Ratatoskr
11
2 / 3 / 2
7,067
544
3,935
8,365
3,320
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
GaleMex
Hachiman
12
5 / 4 / 1
6,941
534
6,460
7,655
2,219
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
WcAkira
Ymir
10
1 / 3 / 3
6,003
462
4,642
8,961
6,144
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
18
Kills
11
12
Deaths
18
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
4
3
1.38
L
Nu Wa
 
Nu Wa
2
4
1
0.63
L
Izanami
 
Izanami
1
4
2
0.5
W
5
0
1
5.5
L
Ratatoskr
DoSOmni
Ratatoskr
2
3
2
1
L
Hachiman
GaleMex
Hachiman
5
4
1
1.38
W
2
3
5
1.5
W
Cabrakan
JGGE117
Cabrakan
4
3
4
2
L
Ymir
WcAkira
Ymir
1
3
3
0.83
W
Izanami
kafaya1
Izanami
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,936
Damage
21,665
43,226
Taken
39,056
22,675
Mitigated
20,086
17,551
Healing
5,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,278
403
0
3,700
9,646
4,429
0
794
8,808
232
43,733
L
Nu Wa
 
Nu Wa
4,468
1,707
0
500
6,139
2,086
326
3,472
2,667
44,230
0
L
Izanami
 
Izanami
2,160
1,455
0
0
7,936
6,317
52
5,399
2,537
0
21,810
W
7,657
3,007
0
5,258
7,023
2,454
3,046
2,894
3,957
52,192
5,412
L
Ratatoskr
DoSOmni
Ratatoskr
3,935
948
0
1,481
8,365
3,320
964
3,067
5,298
0
43,190
L
Hachiman
GaleMex
Hachiman
6,460
3,679
0
1,811
7,655
2,219
0
2,319
5,336
0
35,589
W
2,447
730
0
1,748
9,419
6,251
59
2,010
7,357
11,932
0
W
Cabrakan
JGGE117
Cabrakan
8,871
1,022
0
3,937
10,143
7,590
362
311
9,777
53,347
0
L
Ymir
WcAkira
Ymir
4,642
237
0
1,353
8,961
6,144
0
4,258
4,703
17,880
0
W
Izanami
kafaya1
Izanami
4,683
3,173
0
2,908
6,995
1,951
406
2,684
4,217
0
53,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,339
Gold Earned
33,563
433
Minions Killed
314
0
Camps Cleared
0
1,252,217
Distance Traveled
1,167,082
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,550
581
76
6
0
290,125
0
L
Nu Wa
7,628
587
89
7
0
235,552
3
L
Izanami
5,924
456
44
3
0
217,501
2
W
Sol
7,904
608
103
8
0
254,480
5
L
Ratatoskr
7,067
544
85
7
0
239,753
0
L
Hachiman
6,941
534
66
5
0
221,095
5
W
Ymir
6,907
531
20
2
0
240,579
3
W
Cabrakan
8,705
670
124
10
0
236,771
2
L
Ymir
6,003
462
30
2
0
253,181
3
W
Izanami
7,273
559
110
8
0
230,262
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role