Player Matchup

Tiamat
Tiamat
Draconic_Bahamut
Tiamat
Level 118
God Stats
62W - 49L
1,508 SR
Queue Stats
278W - 291L
1,515 Elo+
Party 1
Thanatos
Thanatos
MarbleJunction
Thanatos
Level 130
God Stats
5W - 7L
1,551 SR
Queue Stats
381W - 381L
1,467 Elo+
Solo
Ares
Ares
ShadowHirst
Ares
Level 135
God Stats
5W - 1L
1,749 SR
Queue Stats
213W - 228L
1,472 Elo+
Party 1
Izanami
Izanami
YoungPrimate
Izanami
Level 108
God Stats
17W - 8L
1,559 SR
Queue Stats
231W - 248L
1,469 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
lionfangwindance
Morgan Le Fay
Level 89
God Stats
6W - 5L
1,446 SR
Queue Stats
501W - 492L
1,490 Elo+
Solo
Team Averages
Level 116
1,563 SR
1,482 Elo+

VS

Team Averages
Level 105
1,649 SR
1,502 Elo+
Ymir
Ymir
FazeEfren14
Ymir
Level 86
God Stats
12W - 14L
1,517 SR
Queue Stats
43W - 39L
1,516 Elo+
Party 3
Cerberus
Cerberus
Imitations-
Cerberus
Level 127
God Stats
5W - 6L
1,759 SR
Queue Stats
369W - 336L
1,548 Elo+
Party 3
Susano
Susano
KotaRey1408
Susano
Level 86
God Stats
2W - 1L
1,834 SR
Queue Stats
328W - 314L
1,432 Elo+
Party 2
Chang'e
Chang'e
Melon3q
Chang'e
Level 108
God Stats
50W - 32L
1,705 SR
Queue Stats
416W - 397L
1,474 Elo+
Party 2
Anhur
Anhur
WhoseverPower2
Anhur
Level 119
God Stats
15W - 26L
1,431 SR
Queue Stats
661W - 622L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 2 / 9
10,819
470
13,429
16,407
8,856
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Thanatos
20
11 / 6 / 2
12,783
556
22,798
17,277
8,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
4 / 7 / 3
10,833
471
14,572
23,510
23,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
YoungPrimate
Izanami
20
5 / 2 / 4
11,999
522
16,163
13,932
5,425
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
lionfangwindance
Morgan Le Fay
15
2 / 7 / 5
9,875
429
10,601
13,913
7,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 8
10,375
451
3,591
18,165
18,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cerberus
Imitations-
Cerberus
19
7 / 6 / 1
11,670
507
14,675
23,354
26,219
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
16
2 / 5 / 10
10,140
441
10,467
20,698
6,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Melon3q
Chang'e
19
9 / 4 / 4
12,477
542
17,084
20,202
7,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
3 / 5 / 7
11,587
504
10,400
20,007
6,613
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
54
22
Kills
24
24
Deaths
22
23
Assists
30
Player
Kills
Deaths
Assists
KDA
W
0
2
9
2.25
L
3
2
8
3.5
L
Cerberus
Imitations-
Cerberus
7
6
1
1.25
L
Susano
2
5
10
1.4
W
Thanatos
11
6
2
2
L
Chang'e
Melon3q
Chang'e
9
4
4
2.75
W
4
7
3
0.79
L
3
5
7
1.3
W
Izanami
YoungPrimate
Izanami
5
2
4
3.5
W
Morgan Le Fay
lionfangwindance
Morgan Le Fay
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,563
Damage
56,217
85,039
Taken
102,426
52,882
Mitigated
65,113
29,445
Healing
31,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,429
933
82
7,965
16,407
8,856
112
9,351
7,056
76,780
0
L
3,591
611
0
2,577
18,165
18,732
0
7,173
10,992
26,511
0
L
Cerberus
Imitations-
Cerberus
14,675
635
0
5,556
23,354
26,219
0
11,502
11,852
81,594
0
L
Susano
10,467
3,846
0
5,958
20,698
6,410
0
5,405
15,293
0
64,512
W
Thanatos
22,798
7,594
0
14,940
17,277
8,240
0
5,204
12,073
0
104,005
L
Chang'e
Melon3q
Chang'e
17,084
1,377
4,236
9,275
20,202
7,139
229
9,290
10,912
79,126
0
W
14,572
793
0
1,691
23,510
23,141
0
8,117
15,393
40,729
0
L
10,400
6,006
0
4,126
20,007
6,613
223
5,299
14,708
0
94,411
W
Izanami
YoungPrimate
Izanami
16,163
9,128
0
2,610
13,932
5,425
857
4,254
9,678
0
114,513
W
Morgan Le Fay
lionfangwindance
Morgan Le Fay
10,601
579
538
1,619
13,913
7,220
329
8,424
5,489
53,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,309
Gold Earned
56,249
610
Minions Killed
584
0
Camps Cleared
0
2,126,586
Distance Traveled
2,055,459
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,819
470
134
6
0
437,769
2
L
Ymir
10,375
451
33
1
0
386,414
2
L
Cerberus
11,670
507
162
7
0
384,372
4
L
Susano
10,140
441
96
4
0
459,211
1
W
Thanatos
12,783
556
147
6
0
448,640
4
L
Chang'e
12,477
542
138
6
0
421,364
3
W
Ares
10,833
471
41
2
0
431,081
9
L
Anhur
11,587
504
155
7
0
404,098
3
W
Izanami
11,999
522
201
9
0
426,778
1
W
Morgan Le Fay
9,875
429
87
4
0
382,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role